I created this library with and for my son for him to practice coding, using pip, and importing libraries.
python -m pip install pyventure
Pyventure handles the game logic; all the user needs to do is
create Place
objects. Each Place
object represents a location
on the game map. It is the game space which includes things with
which the player can interact.
A Place
object is created by providing four parameters:
- a string
name
required - a string
description
required - a list of
Feature
s - a list of
Node
s
from pyventure.place import Place, Feature, Node
from pyventure.items import Clue, Consumable, Tool
from pyventure.game_loops import start
from pyventure.message import msg
LIVING_ROOM = 'Living Room'
KITCHEN = 'Kitchen'
living_room = Place(
name=LIVING_ROOM,
description="There is a door on your [u]left[/u] and a pencil on the carpet.",
features=[
Feature(
name='pencil',
interact_msg='It is a no. 2 Pencil',
takeable=Tool(
name='pencil',
risk=0,
uses=10,
description='it could stand to be sharpened',
total=1
)
)
],
nodes = [
Node(
name='left',
place_name=KITCHEN,
travel_msg='You open the door and stop into the kitchen.',
accessible=True
)
]
)
kitchen = Place(
name=KITCHEN,
description="The floor is dirty. You're afraid of what is in the refridgerator.",
features=[],
nodes = [
Node(
name='living room',
place_name=LIVING_ROOM,
travel_msg='You are back in the living room.',
accessible=True
)
]
)
all_places = {
LIVING_ROOM: living_room,
KITCHEN: kitchen
}
if __name__ == '__main__':
msg.narrate('Welcome to a Simple Game')
start(new_game_msg='Name your character: ', all_places=all_places)