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Necromancer: Simulator not working #225

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jimitndiaye opened this Issue Jul 3, 2017 · 6 comments

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jimitndiaye commented Jul 3, 2017

https://www.d3planner.com/236554283

If you attempt to run the simulator for the configuration marked Set 3 you get a console error: "Failed to execute 'importScripts' on 'WorkerGlobalScope': The script at 'https://www.d3planner.com/undefined' failed to load."

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d07RiV Jul 3, 2017

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There's no necromancer simulator yet. I'm going to need a lot more information on detailed skill mechanics for that. I only just leveled my dude to 70 so I might be doing some of that soon-ish.

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d07RiV commented Jul 3, 2017

There's no necromancer simulator yet. I'm going to need a lot more information on detailed skill mechanics for that. I only just leveled my dude to 70 so I might be doing some of that soon-ish.

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jimitndiaye Jul 3, 2017

Excellent. Thanks.

jimitndiaye commented Jul 3, 2017

Excellent. Thanks.

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d07RiV Jul 5, 2017

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Basically the other classes had quite a bit of information readily available, for Wizards there's even a huge mechanics compendium on forums, but for Necromancers there isn't anything like that atm.

I'm currently trying to collect all the sets/legendaries so I can do some testing myself.

It also doesn't help that there are two new resource types - health and corpses, and I'm not sure what to do about them. I could just ignore health and assume it's always full, or actually try to model regen/healing, but IIRC I didn't bother too much with non-damage stats in the simulator so it might not work very well.

For corpses I could just add them on every death event, but I don't think they spawn for every enemy that died in-game so I'll have to look into it closer.

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d07RiV commented Jul 5, 2017

Basically the other classes had quite a bit of information readily available, for Wizards there's even a huge mechanics compendium on forums, but for Necromancers there isn't anything like that atm.

I'm currently trying to collect all the sets/legendaries so I can do some testing myself.

It also doesn't help that there are two new resource types - health and corpses, and I'm not sure what to do about them. I could just ignore health and assume it's always full, or actually try to model regen/healing, but IIRC I didn't bother too much with non-damage stats in the simulator so it might not work very well.

For corpses I could just add them on every death event, but I don't think they spawn for every enemy that died in-game so I'll have to look into it closer.

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jimitndiaye Jul 5, 2017

Yea I can understand the lack of concrete information.
Health as a resource especially could be a nightmare to model. Trying to model non-skill based health regeneration like life per hit/skill could be really complicated.

From in game experience it seems corpses appear for each enemy death. I haven't noticed instances of them not appearing but I could be wrong.

jimitndiaye commented Jul 5, 2017

Yea I can understand the lack of concrete information.
Health as a resource especially could be a nightmare to model. Trying to model non-skill based health regeneration like life per hit/skill could be really complicated.

From in game experience it seems corpses appear for each enemy death. I haven't noticed instances of them not appearing but I could be wrong.

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jimitndiaye Jul 5, 2017

It may be more worthwhile to initially just target the low hanging fruit - skills that work similar to other classes and implement the others as more information becomes available.
Some changes are apparently in the works for certain skills and sets

jimitndiaye commented Jul 5, 2017

It may be more worthwhile to initially just target the low hanging fruit - skills that work similar to other classes and implement the others as more information becomes available.
Some changes are apparently in the works for certain skills and sets

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jimitndiaye Jul 6, 2017

There's some effort being made to collect skill and item mechanics here: https://us.battle.net/forums/en/d3/topic/20757706310

jimitndiaye commented Jul 6, 2017

There's some effort being made to collect skill and item mechanics here: https://us.battle.net/forums/en/d3/topic/20757706310

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