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tempest rush issues #325
while putting together a tempest rush build, I noticed that the attack rate of tempest rush ticks were fixed at 5 per second instead of being based on actual attack speed. I understand it ticks multiple times per actual attack. In addition, the rate at which stricken stacks were growing was at a fixed rate of 1 stack per second, instead of 1 stack per tempest rush attack. So, 1 stricken stack per 5 ticks of Tempest rush fixed at 1 second. The rate at which tempest rush flurry stacks increase is directly related to attack speed.
if my attack speed is 1.9 APS, that would be 1.9 x 5 = number of tempest rush tick attacks, and flurry stacks/stricken stacks should ramp up based on the 1.9 APS.
It would also be nice to be able to tell the simulator to "STOP" channeling tempest rush after a specific condition was met, i.e. 3 seconds into cold COE. currently it keeps track of flurry stacks, but it will never stop channeling tempest rush, so flurry damage never happens.