Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Menu builder class #3

Merged
merged 14 commits into from
Mar 14, 2019
Merged

Add Menu builder class #3

merged 14 commits into from
Mar 14, 2019

Conversation

d0p3t
Copy link
Owner

@d0p3t d0p3t commented Mar 14, 2019

Adds the ability to create menus like NativeUI.

Example

Example Code

import * as Cfx from "fivem-js";
import { Point, Control } from "fivem-js";
import { BadgeStyle } from "fivem-js/lib/enums/BadgeStyle";

const menu = new Cfx.Menu("fivem-js", "", new Point(50, 50));
const subMenu = new Cfx.Menu("sub menu", "My submenu", new Point(50, 50));

on("onClientResourceStart", resourceName => {
  if (GetCurrentResourceName() !== resourceName) return;

  menu.Visible = false;

  let list = new Cfx.UIMenuListItem(
    "List Item",
    "Fugiat pariatur consectetur ex duis magna nostrud et dolor laboris est do pariatur amet sint.",
    new Cfx.ItemsCollection(["Item 1", "Item 2", "Item 3"])
  );
  list.SetLeftBadge(BadgeStyle.Alert);
  menu.AddItem(list);
  menu.AddItem(
    new Cfx.UIMenuSliderItem(
      "Slider Item",
      [
        "Fugiat",
        "pariatur",
        "consectetur",
        "ex",
        "duis",
        "magna",
        "nostrud",
        "et",
        "dolor",
        "laboris"
      ],
      5,
      "Fugiat pariatur consectetur ex duis magna nostrud et dolor laboris est do pariatur amet sint.",
      true
    )
  );
  menu.AddItem(
    new Cfx.UIMenuCheckboxItem(
      "Checkbox Item",
      false,
      "Fugiat pariatur consectetur ex duis magna nostrud et dolor laboris est do pariatur amet sint."
    )
  );

  menu.ItemSelect.on((item: Cfx.UIMenuItem) => {
    if (item instanceof Cfx.UIMenuListItem) {
      console.log(item.SelectedItem.DisplayText, item.SelectedItem.Data);
    } else if (item instanceof Cfx.UIMenuSliderItem) {
      console.log(item.Text, item.Index, item.IndexToItem(item.Index));
    } else {
      console.log(item.Text);
    }
  });

  // Add sub menu to main menu
  const subMenuItem = new Cfx.UIMenuItem("SubMenu", "Go to submenu");
  menu.AddItem(subMenuItem);
  subMenu.AddItem(new Cfx.UIMenuItem("Some Text", "My some text description"));
  menu.BindMenuToItem(subMenu, subMenuItem);
});

setTick(() => {
  if (Cfx.Game.IsControlJustPressed(0, Control.InteractionMenu)) {
    if (menu.Visible) {
      menu.Close();
    } else {
      menu.Open();
    }
  }
});

@d0p3t d0p3t merged commit b27dc2b into master Mar 14, 2019
@d0p3t d0p3t mentioned this pull request Apr 11, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants