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Commits on Nov 12, 2016
  1. Fixed crashes in SSAO and CharacterAnimation sample

    d3dcoder committed Nov 12, 2016
    A d3d12 update made visible some errors that did not cause crashes
    before (at least on some NVIDIA hardware).  SSAO requires an SRV to the
    application depth buffer.  However, the depth buffer resource format was
    specified as DXGI_FORMAT_D24_UNORM_S8_UINT.  Therefore, it was an error
    to create an SRV to this resource with format
    DXGI_FORMAT_R24_UNORM_X8_TYPELESS.  The fix is to create the depth
    buffer resource with the typless format DXGI_FORMAT_R24G8_TYPELESS so
    that we can create a DSV with format DXGI_FORMAT_D24_UNORM_S8_UINT and
    an SRV with format DXGI_FORMAT_R24_UNORM_X8_TYPELESS.
    Also fixed a small error with the SSAO normal map resource not being in
    the expected initial state.
Commits on Sep 25, 2016
  1. Fixed instance count bug.

    d3dcoder committed Sep 25, 2016
Commits on Mar 25, 2016
  1. Initial Commit

    d3dcoder committed Mar 25, 2016
    Sample code for the book "Introduction to 3D Game Programming with
    DirectX 12"
  2. 🎉 Added .gitattributes & .gitignore files

    d3dcoder committed Mar 25, 2016