Variation of space shooter game written in C++ with SDL lib.
C++ Objective-C
Switch branches/tags
Nothing to show
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
data
doc
osx/Frameworks
.gitignore
Makefile
README
SDLMain.h
SDLMain.m
bonus.cpp
bonus.h
enemy_ship.cpp
enemy_ship.h
game.cpp
game.h
game_object.cpp
game_object.h
main.cpp
player_ship.cpp
player_ship.h
projectile.cpp
projectile.h
ship.cpp
ship.h

README

Arcade Raptor is variation of space shooter game written in C++ with SDL lib.

Use arrow keys and space for fire.

Build instructions
==================

For OS X:
	make Raptor.app

and it should build agains bundled compiled SDL, SDL_image and SDL_ttl

For Linux:
	make OSTYPE=linux

and it should compile(if you have libsdl and friends), run by ./raptor as long is data subdirectory in place

For other platforms:
try yourself, write me about it

Documentation can be build by:
	make apidoc