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Updating readme and package.json

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1 parent 574fa67 commit e289fe50fd13da299b6befb77f86e20d9b02a30d @daffl committed Sep 27, 2012
Showing with 13 additions and 9 deletions.
  1. +1 −1 package.json
  2. +12 −8
@@ -1,7 +1,7 @@
"name" : "rubberduck",
"description" : "Punch JavaScript objects and receive events before and after a function executes",
- "version" : "0.1.0",
+ "version" : "0.2.0",
"homepage" : "",
"repository" : {
"type" : "git",
@@ -9,7 +9,9 @@ or clone the [GitHub repository](
var rubberduck = require('rubberduck');
-## Simple punching
+## Duck punching
+### Simple punching
Lets punch the _push_ method of an array instance and log the element that gets
pushed before the method executes and the new length of the array (returned by Array.push)
@@ -29,7 +31,7 @@ and the pushed element when it returns.
-## Listening to events
+### Listening to events
Once you picked the methods to be punched the emitter fires the following events:
@@ -60,7 +62,7 @@ To get evnts only for the _test_ method, attach the following event listener:
The parameters are the same as in the general event listeners.
-## Asynchronous punching
+### Asynchronous punching
You can also punch asynchronous methods, that execute a callback instead of returning the value.
In this case the _after_ events receives an array of the callback parameters instead of a single return value.
@@ -86,31 +88,33 @@ Just tell the event emitter the position of the callback in your arguments list
-## Punching prototypes and selective punching
+## Advanced usage
+### Punching prototypes and selective punching
You can also punch an objects prototype to receive events about all its instances but it
is important to be selective about what methods to punch. Firing events on methods that get
called many times (e.g. attaching to the Array.prototype) might lead to big performance
hits and can quickly exceed the maximum call stack size.
-## Punching methods that throw
+### Punching methods that throw
Methods that throw instead of return will still call the after event handlers, with the error
provided as the result instead. This includes asynchronous functions with callbacks both before
and after the callback occurs. These methods fire ``error`` and ``errorMethod`` events in place
of the ``after`` and ``afterMethod`` events. Asynchronous methods that return an ``Error``
object as the first argument to the callback will also fire error-type events rather than after.
-## Strict punched methods
+### Strict punched methods
-A second optional parameter to ``punch`` (the third argument) is a flag indicating whether or not
+A second optional parameter to `punch` (the third argument) is a flag indicating whether or not
rubberduck should be strict with the signature of the resulting function. This means the ``length``
property of any punched method will remain the same (rather than revert to zero), at the cost of
a slightly more expensive mechanism to punch the methods, and is off by default.
## License
-Copyright (C) 2011 David Luecke
+Copyright (C) 2012 David Luecke
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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