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In line 21 of RandomBMPreset/BMLoadout.cpp you reserve 13 bits for the item product-ids: writer.WriteBits(opt.second.product_id, 13); //Item id, 13 bits so upto 8191 should be enough.
But I noticed there are some items with a product-id higher than 8191 now. I tested with the decal: "Fennec: Karmine Corp (Home) (2)", which has a product-id of 8371. I tried manually adding this decal to a loadout and when I loaded the resulting Hex-Code into Rocket League, no decal was added. So some newer items are not included in the randomizer.
The text was updated successfully, but these errors were encountered:
In line 21 of
RandomBMPreset/BMLoadout.cpp
you reserve 13 bits for the item product-ids:writer.WriteBits(opt.second.product_id, 13); //Item id, 13 bits so upto 8191 should be enough
.But I noticed there are some items with a product-id higher than 8191 now. I tested with the decal: "Fennec: Karmine Corp (Home) (2)", which has a product-id of 8371. I tried manually adding this decal to a loadout and when I loaded the resulting Hex-Code into Rocket League, no decal was added. So some newer items are not included in the randomizer.
The text was updated successfully, but these errors were encountered: