Skip to content

HTTPS clone URL

Subversion checkout URL

You can clone with
or
.
Download ZIP
OpenGL NeHe tutorials converted to Haskell
Haskell
Branch: master

Fetching latest commit…

Cannot retrieve the latest commit at this time

Failed to load latest commit information.
Data
.gitignore
.travis.yml
LICENSE
README Update README
Setup.hs cabal support by Eugene
Util.hs
lesson01.hs
lesson02.hs
lesson03.hs Port the examples to work with the latest version of GLFW-b
lesson04.hs
lesson05.hs
lesson06.hs
lesson07.hs
lesson08.hs
lesson09.hs
lesson10.hs
lesson11.hs
lesson12.hs
nehe-tuts.cabal

README

These examples were created by Jeff Molofee '99 NeHe of http://nehe.gamedev.net

Converted to Haskell by Jason Dagit, 2005 and 2011.

This code is tested on OSX, linux, Windows.  If you try it on
another platform and it works for you, then please let me know.

The current version uses GLFW via the GLFW-b bindings.  Instead of
using the OpenGL bindings, I use OpenGLRaw and GLURaw.  These packages
provide an API that is closer to the C API for OpenGL making it
easier to follow 3rd party documenatation and port examples.

Acknowldegements:
I want to thank #haskell on irc.freenode.net for support and general
help.  Especially to Lemmih for supplying example code.

Authors:
Jeff Molofee aka NeHe
Jason Dagit <dagit@codersbase.com> (All the code)
Eugene Kirpichov <ekirpichov@gmail.com> (Cabal package)
Something went wrong with that request. Please try again.