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Commits on Dec 1, 2012
  1. updated to new (final) build

    dakodun committed Dec 1, 2012
  2. fixed an incorrect depth value

    dakodun committed Dec 1, 2012
  3. updated to new build

    dakodun committed Dec 1, 2012
  4. added health data and display; added option to remove health; changed…

    … any
    
    instances of destroying aunit to removing it's health first, and then
    destroying it if health is 0
    dakodun committed Dec 1, 2012
  5. tweaked moves left sprite

    dakodun committed Dec 1, 2012
  6. added a bunch of help text

    dakodun committed Dec 1, 2012
  7. loading new resources

    dakodun committed Dec 1, 2012
  8. added icon to change to help scene

    dakodun committed Dec 1, 2012
  9. reset bounds and size members in reset method

    dakodun committed Dec 1, 2012
  10. updated graphical style to be more consistent

    dakodun committed Dec 1, 2012
  11. initial commit; help screen image

    dakodun committed Dec 1, 2012
  12. initial commit; icon to take user to help screen

    dakodun committed Dec 1, 2012
  13. updated to new build

    dakodun committed Dec 1, 2012
  14. added explosion on unit death; added logic to find and follow a unit …

    …until
    
    it moves out of range or dies
    dakodun committed Dec 1, 2012
  15. added explosion on death; added logic for firezone - a visual indication

    of the tiles this unit can shoot
    dakodun committed Dec 1, 2012
  16. added processing for map (explosion sprites)

    dakodun committed Dec 1, 2012
  17. added support for explosions upon a unit's death

    dakodun committed Dec 1, 2012
  18. added explosion when unit dies; added logic to adjust enemy scouts ta…

    …rgets
    
    hwne this unit dies
    dakodun committed Dec 1, 2012
  19. loading new resources

    dakodun committed Dec 1, 2012
  20. fixed the frustrum culling calculations; fixed the depth sort functio…

    …n to
    
    return <0, 0 and >0 instead of true and false
    dakodun committed Dec 1, 2012
  21. added option to disable double buffering and disabled it by default d…

    …ue to
    
    it's performance in certain browsers
    dakodun committed Dec 1, 2012
  22. updated to new build

    dakodun committed Dec 1, 2012
  23. map gen settings now inherited from main menu settings; added timer on

    game end for returning to menu
    dakodun committed Dec 1, 2012
  24. updated fog depth values

    dakodun committed Dec 1, 2012
  25. adjusted fog depth value

    dakodun committed Dec 1, 2012
  26. added logic to ready a scene without immdeiately switching which allows

    for interaction between scenes
    dakodun committed Dec 1, 2012
  27. pupdated to new build

    dakodun committed Dec 1, 2012
  28. initial commit; maine menu gui button

    dakodun committed Dec 1, 2012