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# Makefile.in generated by automake 1.11.1 from Makefile.am.
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src/game/Game.cpp \
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src/game/GlobalSetTriggerAction.cpp \
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src/game/InfantryGroup.h \
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src/game/L2Overlay.cpp \
src/game/L2Overlay.h \
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src/game/LOADSTATE.h \
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src/game/MiniMapClipping.h \
src/game/MissionData.cpp \
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src/game/MissionMapsClass.h \
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src/game/MoneyCounter.cpp \
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src/game/NoActionTriggerAction.cpp \
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src/game/Path.h \
src/game/Player.cpp \
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SoundEngine.o: src/audio/SoundEngine.cpp
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ActionEvent.o: src/game/ActionEvent.cpp
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ActionEventQueue.o: src/game/ActionEventQueue.cpp
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Ai.o: src/game/Ai.cpp
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Ai.obj: src/game/Ai.cpp
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AiCommand.o: src/game/AiCommand.cpp
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AiCommand.obj: src/game/AiCommand.cpp
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BarrelExplosionActionEvent.o: src/game/BarrelExplosionActionEvent.cpp
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BarrelExplosionActionEvent.obj: src/game/BarrelExplosionActionEvent.cpp
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BAttackAnimEvent.o: src/game/BAttackAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT BAttackAnimEvent.o -MD -MP -MF $(DEPDIR)/BAttackAnimEvent.Tpo -c -o BAttackAnimEvent.o `test -f 'src/game/BAttackAnimEvent.cpp' || echo '$(srcdir)/'`src/game/BAttackAnimEvent.cpp
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BAttackAnimEvent.obj: src/game/BAttackAnimEvent.cpp
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BExplodeAnimEvent.o: src/game/BExplodeAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT BExplodeAnimEvent.o -MD -MP -MF $(DEPDIR)/BExplodeAnimEvent.Tpo -c -o BExplodeAnimEvent.o `test -f 'src/game/BExplodeAnimEvent.cpp' || echo '$(srcdir)/'`src/game/BExplodeAnimEvent.cpp
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BExplodeAnimEvent.obj: src/game/BExplodeAnimEvent.cpp
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BQTimer.o: src/game/BQTimer.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT BQTimer.o -MD -MP -MF $(DEPDIR)/BQTimer.Tpo -c -o BQTimer.o `test -f 'src/game/BQTimer.cpp' || echo '$(srcdir)/'`src/game/BQTimer.cpp
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BQTimer.obj: src/game/BQTimer.cpp
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BQueue.o: src/game/BQueue.cpp
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BQueue.obj: src/game/BQueue.cpp
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BRepairUnitAnimEvent.o: src/game/BRepairUnitAnimEvent.cpp
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BRepairUnitAnimEvent.obj: src/game/BRepairUnitAnimEvent.cpp
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BTurnAnimEvent.o: src/game/BTurnAnimEvent.cpp
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BTurnAnimEvent.obj: src/game/BTurnAnimEvent.cpp
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BuildAnimEvent.o: src/game/BuildAnimEvent.cpp
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BuildAnimEvent.obj: src/game/BuildAnimEvent.cpp
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BuildingAnimEvent.o: src/game/BuildingAnimEvent.cpp
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BuildingAnimEvent.obj: src/game/BuildingAnimEvent.cpp
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CncMap.o: src/game/CncMap.cpp
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CncMap.obj: src/game/CncMap.cpp
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Comp.o: src/game/Comp.cpp
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Comp.obj: src/game/Comp.cpp
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DataLoader.o: src/game/DataLoader.cpp
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DataLoader.obj: src/game/DataLoader.cpp
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Dispatcher.o: src/game/Dispatcher.cpp
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DoorAnimEvent.o: src/game/DoorAnimEvent.cpp
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DoorAnimEvent.obj: src/game/DoorAnimEvent.cpp
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ExplosionAnim.o: src/game/ExplosionAnim.cpp
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ExplosionAnim.obj: src/game/ExplosionAnim.cpp
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FibHeapEntry.o: src/game/FibHeapEntry.cpp
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FibHeapEntry.obj: src/game/FibHeapEntry.cpp
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Game.o: src/game/Game.cpp
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Game.obj: src/game/Game.cpp
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GameError.o: src/game/GameError.cpp
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GameError.obj: src/game/GameError.cpp
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GlobalClearTriggerAction.o: src/game/GlobalClearTriggerAction.cpp
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GlobalClearTriggerAction.obj: src/game/GlobalClearTriggerAction.cpp
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GlobalSetTriggerAction.o: src/game/GlobalSetTriggerAction.cpp
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InfantryGroup.o: src/game/InfantryGroup.cpp
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InfantryGroup.obj: src/game/InfantryGroup.cpp
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KeyComp.o: src/game/KeyComp.cpp
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KeyComp.obj: src/game/KeyComp.cpp
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L2Overlay.o: src/game/L2Overlay.cpp
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LoadMapError.o: src/game/LoadMapError.cpp
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LoadMapError.obj: src/game/LoadMapError.cpp
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LoopAnimEvent.o: src/game/LoopAnimEvent.cpp
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# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o LoopAnimEvent.o `test -f 'src/game/LoopAnimEvent.cpp' || echo '$(srcdir)/'`src/game/LoopAnimEvent.cpp
LoopAnimEvent.obj: src/game/LoopAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT LoopAnimEvent.obj -MD -MP -MF $(DEPDIR)/LoopAnimEvent.Tpo -c -o LoopAnimEvent.obj `if test -f 'src/game/LoopAnimEvent.cpp'; then $(CYGPATH_W) 'src/game/LoopAnimEvent.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/LoopAnimEvent.cpp'; fi`
$(am__mv) $(DEPDIR)/LoopAnimEvent.Tpo $(DEPDIR)/LoopAnimEvent.Po
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MissionData.o: src/game/MissionData.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT MissionData.o -MD -MP -MF $(DEPDIR)/MissionData.Tpo -c -o MissionData.o `test -f 'src/game/MissionData.cpp' || echo '$(srcdir)/'`src/game/MissionData.cpp
$(am__mv) $(DEPDIR)/MissionData.Tpo $(DEPDIR)/MissionData.Po
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MissionData.obj: src/game/MissionData.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT MissionData.obj -MD -MP -MF $(DEPDIR)/MissionData.Tpo -c -o MissionData.obj `if test -f 'src/game/MissionData.cpp'; then $(CYGPATH_W) 'src/game/MissionData.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/MissionData.cpp'; fi`
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MissionMapsClass.o: src/game/MissionMapsClass.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT MissionMapsClass.o -MD -MP -MF $(DEPDIR)/MissionMapsClass.Tpo -c -o MissionMapsClass.o `test -f 'src/game/MissionMapsClass.cpp' || echo '$(srcdir)/'`src/game/MissionMapsClass.cpp
$(am__mv) $(DEPDIR)/MissionMapsClass.Tpo $(DEPDIR)/MissionMapsClass.Po
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MissionMapsClass.obj: src/game/MissionMapsClass.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT MissionMapsClass.obj -MD -MP -MF $(DEPDIR)/MissionMapsClass.Tpo -c -o MissionMapsClass.obj `if test -f 'src/game/MissionMapsClass.cpp'; then $(CYGPATH_W) 'src/game/MissionMapsClass.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/MissionMapsClass.cpp'; fi`
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MissionTheater.o: src/game/MissionTheater.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT MissionTheater.o -MD -MP -MF $(DEPDIR)/MissionTheater.Tpo -c -o MissionTheater.o `test -f 'src/game/MissionTheater.cpp' || echo '$(srcdir)/'`src/game/MissionTheater.cpp
$(am__mv) $(DEPDIR)/MissionTheater.Tpo $(DEPDIR)/MissionTheater.Po
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MissionTheater.obj: src/game/MissionTheater.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT MissionTheater.obj -MD -MP -MF $(DEPDIR)/MissionTheater.Tpo -c -o MissionTheater.obj `if test -f 'src/game/MissionTheater.cpp'; then $(CYGPATH_W) 'src/game/MissionTheater.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/MissionTheater.cpp'; fi`
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MoneyCounter.o: src/game/MoneyCounter.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT MoneyCounter.o -MD -MP -MF $(DEPDIR)/MoneyCounter.Tpo -c -o MoneyCounter.o `test -f 'src/game/MoneyCounter.cpp' || echo '$(srcdir)/'`src/game/MoneyCounter.cpp
$(am__mv) $(DEPDIR)/MoneyCounter.Tpo $(DEPDIR)/MoneyCounter.Po
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MoneyCounter.obj: src/game/MoneyCounter.cpp
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MoveAnimEvent.o: src/game/MoveAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT MoveAnimEvent.o -MD -MP -MF $(DEPDIR)/MoveAnimEvent.Tpo -c -o MoveAnimEvent.o `test -f 'src/game/MoveAnimEvent.cpp' || echo '$(srcdir)/'`src/game/MoveAnimEvent.cpp
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MoveAnimEvent.obj: src/game/MoveAnimEvent.cpp
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MultiPlayerMaps.o: src/game/MultiPlayerMaps.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT MultiPlayerMaps.o -MD -MP -MF $(DEPDIR)/MultiPlayerMaps.Tpo -c -o MultiPlayerMaps.o `test -f 'src/game/MultiPlayerMaps.cpp' || echo '$(srcdir)/'`src/game/MultiPlayerMaps.cpp
$(am__mv) $(DEPDIR)/MultiPlayerMaps.Tpo $(DEPDIR)/MultiPlayerMaps.Po
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MultiPlayerMaps.obj: src/game/MultiPlayerMaps.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT MultiPlayerMaps.obj -MD -MP -MF $(DEPDIR)/MultiPlayerMaps.Tpo -c -o MultiPlayerMaps.obj `if test -f 'src/game/MultiPlayerMaps.cpp'; then $(CYGPATH_W) 'src/game/MultiPlayerMaps.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/MultiPlayerMaps.cpp'; fi`
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NoActionTriggerAction.o: src/game/NoActionTriggerAction.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT NoActionTriggerAction.o -MD -MP -MF $(DEPDIR)/NoActionTriggerAction.Tpo -c -o NoActionTriggerAction.o `test -f 'src/game/NoActionTriggerAction.cpp' || echo '$(srcdir)/'`src/game/NoActionTriggerAction.cpp
$(am__mv) $(DEPDIR)/NoActionTriggerAction.Tpo $(DEPDIR)/NoActionTriggerAction.Po
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NoActionTriggerAction.obj: src/game/NoActionTriggerAction.cpp
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Path.o: src/game/Path.cpp
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Path.obj: src/game/Path.cpp
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Player.o: src/game/Player.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT Player.o -MD -MP -MF $(DEPDIR)/Player.Tpo -c -o Player.o `test -f 'src/game/Player.cpp' || echo '$(srcdir)/'`src/game/Player.cpp
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Player.obj: src/game/Player.cpp
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PlayerPool.o: src/game/PlayerPool.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT PlayerPool.o -MD -MP -MF $(DEPDIR)/PlayerPool.Tpo -c -o PlayerPool.o `test -f 'src/game/PlayerPool.cpp' || echo '$(srcdir)/'`src/game/PlayerPool.cpp
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PlayerPool.obj: src/game/PlayerPool.cpp
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ProcAnimEvent.o: src/game/ProcAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT ProcAnimEvent.o -MD -MP -MF $(DEPDIR)/ProcAnimEvent.Tpo -c -o ProcAnimEvent.o `test -f 'src/game/ProcAnimEvent.cpp' || echo '$(srcdir)/'`src/game/ProcAnimEvent.cpp
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ProcAnimEvent.obj: src/game/ProcAnimEvent.cpp
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Projectile.o: src/game/Projectile.cpp
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Projectile.obj: src/game/Projectile.cpp
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ProjectileAnim.o: src/game/ProjectileAnim.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT ProjectileAnim.o -MD -MP -MF $(DEPDIR)/ProjectileAnim.Tpo -c -o ProjectileAnim.o `test -f 'src/game/ProjectileAnim.cpp' || echo '$(srcdir)/'`src/game/ProjectileAnim.cpp
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ProjectileAnim.obj: src/game/ProjectileAnim.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT ProjectileAnim.obj -MD -MP -MF $(DEPDIR)/ProjectileAnim.Tpo -c -o ProjectileAnim.obj `if test -f 'src/game/ProjectileAnim.cpp'; then $(CYGPATH_W) 'src/game/ProjectileAnim.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/ProjectileAnim.cpp'; fi`
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ProjectileData.o: src/game/ProjectileData.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT ProjectileData.o -MD -MP -MF $(DEPDIR)/ProjectileData.Tpo -c -o ProjectileData.o `test -f 'src/game/ProjectileData.cpp' || echo '$(srcdir)/'`src/game/ProjectileData.cpp
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ProjectileData.obj: src/game/ProjectileData.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT ProjectileData.obj -MD -MP -MF $(DEPDIR)/ProjectileData.Tpo -c -o ProjectileData.obj `if test -f 'src/game/ProjectileData.cpp'; then $(CYGPATH_W) 'src/game/ProjectileData.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/ProjectileData.cpp'; fi`
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ProjectileDataList.o: src/game/ProjectileDataList.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT ProjectileDataList.o -MD -MP -MF $(DEPDIR)/ProjectileDataList.Tpo -c -o ProjectileDataList.o `test -f 'src/game/ProjectileDataList.cpp' || echo '$(srcdir)/'`src/game/ProjectileDataList.cpp
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ProjectileDataList.obj: src/game/ProjectileDataList.cpp
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RadarAnimEvent.o: src/game/RadarAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT RadarAnimEvent.o -MD -MP -MF $(DEPDIR)/RadarAnimEvent.Tpo -c -o RadarAnimEvent.o `test -f 'src/game/RadarAnimEvent.cpp' || echo '$(srcdir)/'`src/game/RadarAnimEvent.cpp
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RadarAnimEvent.obj: src/game/RadarAnimEvent.cpp
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RawTriggerAction.o: src/game/RawTriggerAction.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT RawTriggerAction.o -MD -MP -MF $(DEPDIR)/RawTriggerAction.Tpo -c -o RawTriggerAction.o `test -f 'src/game/RawTriggerAction.cpp' || echo '$(srcdir)/'`src/game/RawTriggerAction.cpp
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RawTriggerAction.obj: src/game/RawTriggerAction.cpp
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RedAlertDataLoader.o: src/game/RedAlertDataLoader.cpp
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RedAlertDataLoader.obj: src/game/RedAlertDataLoader.cpp
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RefineAnimEvent.o: src/game/RefineAnimEvent.cpp
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RefineAnimEvent.obj: src/game/RefineAnimEvent.cpp
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RepairAnimEvent.o: src/game/RepairAnimEvent.cpp
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RepairAnimEvent.obj: src/game/RepairAnimEvent.cpp
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SnowMissionTheater.o: src/game/SnowMissionTheater.cpp
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SnowMissionTheater.obj: src/game/SnowMissionTheater.cpp
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Structure.o: src/game/Structure.cpp
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Structure.obj: src/game/Structure.cpp
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StructureType.o: src/game/StructureType.cpp
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StructureType.obj: src/game/StructureType.cpp
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talkback.o: src/game/talkback.cpp
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talkback.obj: src/game/talkback.cpp
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TextTriggerAction.o: src/game/TextTriggerAction.cpp
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TextTriggerAction.obj: src/game/TextTriggerAction.cpp
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Trigger.o: src/game/Trigger.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT Trigger.o -MD -MP -MF $(DEPDIR)/Trigger.Tpo -c -o Trigger.o `test -f 'src/game/Trigger.cpp' || echo '$(srcdir)/'`src/game/Trigger.cpp
$(am__mv) $(DEPDIR)/Trigger.Tpo $(DEPDIR)/Trigger.Po
# source='src/game/Trigger.cpp' object='Trigger.o' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o Trigger.o `test -f 'src/game/Trigger.cpp' || echo '$(srcdir)/'`src/game/Trigger.cpp
Trigger.obj: src/game/Trigger.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT Trigger.obj -MD -MP -MF $(DEPDIR)/Trigger.Tpo -c -o Trigger.obj `if test -f 'src/game/Trigger.cpp'; then $(CYGPATH_W) 'src/game/Trigger.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/Trigger.cpp'; fi`
$(am__mv) $(DEPDIR)/Trigger.Tpo $(DEPDIR)/Trigger.Po
# source='src/game/Trigger.cpp' object='Trigger.obj' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o Trigger.obj `if test -f 'src/game/Trigger.cpp'; then $(CYGPATH_W) 'src/game/Trigger.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/Trigger.cpp'; fi`
TriggerAction.o: src/game/TriggerAction.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT TriggerAction.o -MD -MP -MF $(DEPDIR)/TriggerAction.Tpo -c -o TriggerAction.o `test -f 'src/game/TriggerAction.cpp' || echo '$(srcdir)/'`src/game/TriggerAction.cpp
$(am__mv) $(DEPDIR)/TriggerAction.Tpo $(DEPDIR)/TriggerAction.Po
# source='src/game/TriggerAction.cpp' object='TriggerAction.o' libtool=no \
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# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o TriggerAction.o `test -f 'src/game/TriggerAction.cpp' || echo '$(srcdir)/'`src/game/TriggerAction.cpp
TriggerAction.obj: src/game/TriggerAction.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT TriggerAction.obj -MD -MP -MF $(DEPDIR)/TriggerAction.Tpo -c -o TriggerAction.obj `if test -f 'src/game/TriggerAction.cpp'; then $(CYGPATH_W) 'src/game/TriggerAction.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/TriggerAction.cpp'; fi`
$(am__mv) $(DEPDIR)/TriggerAction.Tpo $(DEPDIR)/TriggerAction.Po
# source='src/game/TriggerAction.cpp' object='TriggerAction.obj' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
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TriggerManager.o: src/game/TriggerManager.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT TriggerManager.o -MD -MP -MF $(DEPDIR)/TriggerManager.Tpo -c -o TriggerManager.o `test -f 'src/game/TriggerManager.cpp' || echo '$(srcdir)/'`src/game/TriggerManager.cpp
$(am__mv) $(DEPDIR)/TriggerManager.Tpo $(DEPDIR)/TriggerManager.Po
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TriggerManager.obj: src/game/TriggerManager.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT TriggerManager.obj -MD -MP -MF $(DEPDIR)/TriggerManager.Tpo -c -o TriggerManager.obj `if test -f 'src/game/TriggerManager.cpp'; then $(CYGPATH_W) 'src/game/TriggerManager.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/TriggerManager.cpp'; fi`
$(am__mv) $(DEPDIR)/TriggerManager.Tpo $(DEPDIR)/TriggerManager.Po
# source='src/game/TriggerManager.cpp' object='TriggerManager.obj' libtool=no \
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triggers.o: src/game/triggers.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT triggers.o -MD -MP -MF $(DEPDIR)/triggers.Tpo -c -o triggers.o `test -f 'src/game/triggers.cpp' || echo '$(srcdir)/'`src/game/triggers.cpp
$(am__mv) $(DEPDIR)/triggers.Tpo $(DEPDIR)/triggers.Po
# source='src/game/triggers.cpp' object='triggers.o' libtool=no \
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triggers.obj: src/game/triggers.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT triggers.obj -MD -MP -MF $(DEPDIR)/triggers.Tpo -c -o triggers.obj `if test -f 'src/game/triggers.cpp'; then $(CYGPATH_W) 'src/game/triggers.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/triggers.cpp'; fi`
$(am__mv) $(DEPDIR)/triggers.Tpo $(DEPDIR)/triggers.Po
# source='src/game/triggers.cpp' object='triggers.obj' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
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TurnAnimEvent.o: src/game/TurnAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT TurnAnimEvent.o -MD -MP -MF $(DEPDIR)/TurnAnimEvent.Tpo -c -o TurnAnimEvent.o `test -f 'src/game/TurnAnimEvent.cpp' || echo '$(srcdir)/'`src/game/TurnAnimEvent.cpp
$(am__mv) $(DEPDIR)/TurnAnimEvent.Tpo $(DEPDIR)/TurnAnimEvent.Po
# source='src/game/TurnAnimEvent.cpp' object='TurnAnimEvent.o' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
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TurnAnimEvent.obj: src/game/TurnAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT TurnAnimEvent.obj -MD -MP -MF $(DEPDIR)/TurnAnimEvent.Tpo -c -o TurnAnimEvent.obj `if test -f 'src/game/TurnAnimEvent.cpp'; then $(CYGPATH_W) 'src/game/TurnAnimEvent.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/TurnAnimEvent.cpp'; fi`
$(am__mv) $(DEPDIR)/TurnAnimEvent.Tpo $(DEPDIR)/TurnAnimEvent.Po
# source='src/game/TurnAnimEvent.cpp' object='TurnAnimEvent.obj' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
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UAttackAnimEvent.o: src/game/UAttackAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT UAttackAnimEvent.o -MD -MP -MF $(DEPDIR)/UAttackAnimEvent.Tpo -c -o UAttackAnimEvent.o `test -f 'src/game/UAttackAnimEvent.cpp' || echo '$(srcdir)/'`src/game/UAttackAnimEvent.cpp
$(am__mv) $(DEPDIR)/UAttackAnimEvent.Tpo $(DEPDIR)/UAttackAnimEvent.Po
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UAttackAnimEvent.obj: src/game/UAttackAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT UAttackAnimEvent.obj -MD -MP -MF $(DEPDIR)/UAttackAnimEvent.Tpo -c -o UAttackAnimEvent.obj `if test -f 'src/game/UAttackAnimEvent.cpp'; then $(CYGPATH_W) 'src/game/UAttackAnimEvent.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/UAttackAnimEvent.cpp'; fi`
$(am__mv) $(DEPDIR)/UAttackAnimEvent.Tpo $(DEPDIR)/UAttackAnimEvent.Po
# source='src/game/UAttackAnimEvent.cpp' object='UAttackAnimEvent.obj' libtool=no \
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UHarvestEvent.o: src/game/UHarvestEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT UHarvestEvent.o -MD -MP -MF $(DEPDIR)/UHarvestEvent.Tpo -c -o UHarvestEvent.o `test -f 'src/game/UHarvestEvent.cpp' || echo '$(srcdir)/'`src/game/UHarvestEvent.cpp
$(am__mv) $(DEPDIR)/UHarvestEvent.Tpo $(DEPDIR)/UHarvestEvent.Po
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UHarvestEvent.obj: src/game/UHarvestEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT UHarvestEvent.obj -MD -MP -MF $(DEPDIR)/UHarvestEvent.Tpo -c -o UHarvestEvent.obj `if test -f 'src/game/UHarvestEvent.cpp'; then $(CYGPATH_W) 'src/game/UHarvestEvent.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/UHarvestEvent.cpp'; fi`
$(am__mv) $(DEPDIR)/UHarvestEvent.Tpo $(DEPDIR)/UHarvestEvent.Po
# source='src/game/UHarvestEvent.cpp' object='UHarvestEvent.obj' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o UHarvestEvent.obj `if test -f 'src/game/UHarvestEvent.cpp'; then $(CYGPATH_W) 'src/game/UHarvestEvent.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/UHarvestEvent.cpp'; fi`
UInfiltrateAnimEvent.o: src/game/UInfiltrateAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT UInfiltrateAnimEvent.o -MD -MP -MF $(DEPDIR)/UInfiltrateAnimEvent.Tpo -c -o UInfiltrateAnimEvent.o `test -f 'src/game/UInfiltrateAnimEvent.cpp' || echo '$(srcdir)/'`src/game/UInfiltrateAnimEvent.cpp
$(am__mv) $(DEPDIR)/UInfiltrateAnimEvent.Tpo $(DEPDIR)/UInfiltrateAnimEvent.Po
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UInfiltrateAnimEvent.obj: src/game/UInfiltrateAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT UInfiltrateAnimEvent.obj -MD -MP -MF $(DEPDIR)/UInfiltrateAnimEvent.Tpo -c -o UInfiltrateAnimEvent.obj `if test -f 'src/game/UInfiltrateAnimEvent.cpp'; then $(CYGPATH_W) 'src/game/UInfiltrateAnimEvent.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/UInfiltrateAnimEvent.cpp'; fi`
$(am__mv) $(DEPDIR)/UInfiltrateAnimEvent.Tpo $(DEPDIR)/UInfiltrateAnimEvent.Po
# source='src/game/UInfiltrateAnimEvent.cpp' object='UInfiltrateAnimEvent.obj' libtool=no \
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# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o UInfiltrateAnimEvent.obj `if test -f 'src/game/UInfiltrateAnimEvent.cpp'; then $(CYGPATH_W) 'src/game/UInfiltrateAnimEvent.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/UInfiltrateAnimEvent.cpp'; fi`
Unit.o: src/game/Unit.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT Unit.o -MD -MP -MF $(DEPDIR)/Unit.Tpo -c -o Unit.o `test -f 'src/game/Unit.cpp' || echo '$(srcdir)/'`src/game/Unit.cpp
$(am__mv) $(DEPDIR)/Unit.Tpo $(DEPDIR)/Unit.Po
# source='src/game/Unit.cpp' object='Unit.o' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o Unit.o `test -f 'src/game/Unit.cpp' || echo '$(srcdir)/'`src/game/Unit.cpp
Unit.obj: src/game/Unit.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT Unit.obj -MD -MP -MF $(DEPDIR)/Unit.Tpo -c -o Unit.obj `if test -f 'src/game/Unit.cpp'; then $(CYGPATH_W) 'src/game/Unit.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/Unit.cpp'; fi`
$(am__mv) $(DEPDIR)/Unit.Tpo $(DEPDIR)/Unit.Po
# source='src/game/Unit.cpp' object='Unit.obj' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o Unit.obj `if test -f 'src/game/Unit.cpp'; then $(CYGPATH_W) 'src/game/Unit.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/Unit.cpp'; fi`
unitandstructurepool.o: src/game/unitandstructurepool.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT unitandstructurepool.o -MD -MP -MF $(DEPDIR)/unitandstructurepool.Tpo -c -o unitandstructurepool.o `test -f 'src/game/unitandstructurepool.cpp' || echo '$(srcdir)/'`src/game/unitandstructurepool.cpp
$(am__mv) $(DEPDIR)/unitandstructurepool.Tpo $(DEPDIR)/unitandstructurepool.Po
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# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o unitandstructurepool.o `test -f 'src/game/unitandstructurepool.cpp' || echo '$(srcdir)/'`src/game/unitandstructurepool.cpp
unitandstructurepool.obj: src/game/unitandstructurepool.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT unitandstructurepool.obj -MD -MP -MF $(DEPDIR)/unitandstructurepool.Tpo -c -o unitandstructurepool.obj `if test -f 'src/game/unitandstructurepool.cpp'; then $(CYGPATH_W) 'src/game/unitandstructurepool.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/unitandstructurepool.cpp'; fi`
$(am__mv) $(DEPDIR)/unitandstructurepool.Tpo $(DEPDIR)/unitandstructurepool.Po
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# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o unitandstructurepool.obj `if test -f 'src/game/unitandstructurepool.cpp'; then $(CYGPATH_W) 'src/game/unitandstructurepool.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/unitandstructurepool.cpp'; fi`
UnitAnimEvent.o: src/game/UnitAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT UnitAnimEvent.o -MD -MP -MF $(DEPDIR)/UnitAnimEvent.Tpo -c -o UnitAnimEvent.o `test -f 'src/game/UnitAnimEvent.cpp' || echo '$(srcdir)/'`src/game/UnitAnimEvent.cpp
$(am__mv) $(DEPDIR)/UnitAnimEvent.Tpo $(DEPDIR)/UnitAnimEvent.Po
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UnitAnimEvent.obj: src/game/UnitAnimEvent.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT UnitAnimEvent.obj -MD -MP -MF $(DEPDIR)/UnitAnimEvent.Tpo -c -o UnitAnimEvent.obj `if test -f 'src/game/UnitAnimEvent.cpp'; then $(CYGPATH_W) 'src/game/UnitAnimEvent.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/UnitAnimEvent.cpp'; fi`
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UnitOrStructure.o: src/game/UnitOrStructure.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT UnitOrStructure.o -MD -MP -MF $(DEPDIR)/UnitOrStructure.Tpo -c -o UnitOrStructure.o `test -f 'src/game/UnitOrStructure.cpp' || echo '$(srcdir)/'`src/game/UnitOrStructure.cpp
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UnitOrStructure.obj: src/game/UnitOrStructure.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT UnitOrStructure.obj -MD -MP -MF $(DEPDIR)/UnitOrStructure.Tpo -c -o UnitOrStructure.obj `if test -f 'src/game/UnitOrStructure.cpp'; then $(CYGPATH_W) 'src/game/UnitOrStructure.cpp'; else $(CYGPATH_W) '$(srcdir)/src/game/UnitOrStructure.cpp'; fi`
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UnitOrStructureType.o: src/game/UnitOrStructureType.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT UnitOrStructureType.o -MD -MP -MF $(DEPDIR)/UnitOrStructureType.Tpo -c -o UnitOrStructureType.o `test -f 'src/game/UnitOrStructureType.cpp' || echo '$(srcdir)/'`src/game/UnitOrStructureType.cpp
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UnitOrStructureType.obj: src/game/UnitOrStructureType.cpp
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Compression.obj: src/misc/Compression.cpp
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$(am__mv) $(DEPDIR)/Compression.Tpo $(DEPDIR)/Compression.Po
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fibheap.o: src/misc/fibheap.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT fibheap.o -MD -MP -MF $(DEPDIR)/fibheap.Tpo -c -o fibheap.o `test -f 'src/misc/fibheap.cpp' || echo '$(srcdir)/'`src/misc/fibheap.cpp
$(am__mv) $(DEPDIR)/fibheap.Tpo $(DEPDIR)/fibheap.Po
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fibheap.obj: src/misc/fibheap.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT fibheap.obj -MD -MP -MF $(DEPDIR)/fibheap.Tpo -c -o fibheap.obj `if test -f 'src/misc/fibheap.cpp'; then $(CYGPATH_W) 'src/misc/fibheap.cpp'; else $(CYGPATH_W) '$(srcdir)/src/misc/fibheap.cpp'; fi`
$(am__mv) $(DEPDIR)/fibheap.Tpo $(DEPDIR)/fibheap.Po
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INIFile.o: src/misc/INIFile.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT INIFile.o -MD -MP -MF $(DEPDIR)/INIFile.Tpo -c -o INIFile.o `test -f 'src/misc/INIFile.cpp' || echo '$(srcdir)/'`src/misc/INIFile.cpp
$(am__mv) $(DEPDIR)/INIFile.Tpo $(DEPDIR)/INIFile.Po
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INIFile.obj: src/misc/INIFile.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT INIFile.obj -MD -MP -MF $(DEPDIR)/INIFile.Tpo -c -o INIFile.obj `if test -f 'src/misc/INIFile.cpp'; then $(CYGPATH_W) 'src/misc/INIFile.cpp'; else $(CYGPATH_W) '$(srcdir)/src/misc/INIFile.cpp'; fi`
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KeyNotFound.o: src/misc/KeyNotFound.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT KeyNotFound.o -MD -MP -MF $(DEPDIR)/KeyNotFound.Tpo -c -o KeyNotFound.o `test -f 'src/misc/KeyNotFound.cpp' || echo '$(srcdir)/'`src/misc/KeyNotFound.cpp
$(am__mv) $(DEPDIR)/KeyNotFound.Tpo $(DEPDIR)/KeyNotFound.Po
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KeyNotFound.obj: src/misc/KeyNotFound.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT KeyNotFound.obj -MD -MP -MF $(DEPDIR)/KeyNotFound.Tpo -c -o KeyNotFound.obj `if test -f 'src/misc/KeyNotFound.cpp'; then $(CYGPATH_W) 'src/misc/KeyNotFound.cpp'; else $(CYGPATH_W) '$(srcdir)/src/misc/KeyNotFound.cpp'; fi`
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StringTableFile.o: src/misc/StringTableFile.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT StringTableFile.o -MD -MP -MF $(DEPDIR)/StringTableFile.Tpo -c -o StringTableFile.o `test -f 'src/misc/StringTableFile.cpp' || echo '$(srcdir)/'`src/misc/StringTableFile.cpp
$(am__mv) $(DEPDIR)/StringTableFile.Tpo $(DEPDIR)/StringTableFile.Po
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StringTableFile.obj: src/misc/StringTableFile.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT StringTableFile.obj -MD -MP -MF $(DEPDIR)/StringTableFile.Tpo -c -o StringTableFile.obj `if test -f 'src/misc/StringTableFile.cpp'; then $(CYGPATH_W) 'src/misc/StringTableFile.cpp'; else $(CYGPATH_W) '$(srcdir)/src/misc/StringTableFile.cpp'; fi`
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Button.o: src/ui/Button.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT Button.o -MD -MP -MF $(DEPDIR)/Button.Tpo -c -o Button.o `test -f 'src/ui/Button.cpp' || echo '$(srcdir)/'`src/ui/Button.cpp
$(am__mv) $(DEPDIR)/Button.Tpo $(DEPDIR)/Button.Po
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Button.obj: src/ui/Button.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT Button.obj -MD -MP -MF $(DEPDIR)/Button.Tpo -c -o Button.obj `if test -f 'src/ui/Button.cpp'; then $(CYGPATH_W) 'src/ui/Button.cpp'; else $(CYGPATH_W) '$(srcdir)/src/ui/Button.cpp'; fi`
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Cursor.o: src/ui/Cursor.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT Cursor.o -MD -MP -MF $(DEPDIR)/Cursor.Tpo -c -o Cursor.o `test -f 'src/ui/Cursor.cpp' || echo '$(srcdir)/'`src/ui/Cursor.cpp
$(am__mv) $(DEPDIR)/Cursor.Tpo $(DEPDIR)/Cursor.Po
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Cursor.obj: src/ui/Cursor.cpp
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CursorInfo.o: src/ui/CursorInfo.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT CursorInfo.o -MD -MP -MF $(DEPDIR)/CursorInfo.Tpo -c -o CursorInfo.o `test -f 'src/ui/CursorInfo.cpp' || echo '$(srcdir)/'`src/ui/CursorInfo.cpp
$(am__mv) $(DEPDIR)/CursorInfo.Tpo $(DEPDIR)/CursorInfo.Po
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CursorInfo.obj: src/ui/CursorInfo.cpp
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CursorPool.o: src/ui/CursorPool.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT CursorPool.o -MD -MP -MF $(DEPDIR)/CursorPool.Tpo -c -o CursorPool.o `test -f 'src/ui/CursorPool.cpp' || echo '$(srcdir)/'`src/ui/CursorPool.cpp
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CursorPool.obj: src/ui/CursorPool.cpp
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DropDownListBox.o: src/ui/DropDownListBox.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT DropDownListBox.o -MD -MP -MF $(DEPDIR)/DropDownListBox.Tpo -c -o DropDownListBox.o `test -f 'src/ui/DropDownListBox.cpp' || echo '$(srcdir)/'`src/ui/DropDownListBox.cpp
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DropDownListBox.obj: src/ui/DropDownListBox.cpp
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Font.o: src/ui/Font.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT Font.o -MD -MP -MF $(DEPDIR)/Font.Tpo -c -o Font.o `test -f 'src/ui/Font.cpp' || echo '$(srcdir)/'`src/ui/Font.cpp
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Font.obj: src/ui/Font.cpp
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FontCache.o: src/ui/FontCache.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT FontCache.o -MD -MP -MF $(DEPDIR)/FontCache.Tpo -c -o FontCache.o `test -f 'src/ui/FontCache.cpp' || echo '$(srcdir)/'`src/ui/FontCache.cpp
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FontCache.obj: src/ui/FontCache.cpp
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Input.o: src/ui/Input.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT Input.o -MD -MP -MF $(DEPDIR)/Input.Tpo -c -o Input.o `test -f 'src/ui/Input.cpp' || echo '$(srcdir)/'`src/ui/Input.cpp
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Input.obj: src/ui/Input.cpp
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ListboxClass.o: src/ui/ListboxClass.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT ListboxClass.o -MD -MP -MF $(DEPDIR)/ListboxClass.Tpo -c -o ListboxClass.o `test -f 'src/ui/ListboxClass.cpp' || echo '$(srcdir)/'`src/ui/ListboxClass.cpp
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ListboxClass.obj: src/ui/ListboxClass.cpp
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MapAnimationMenu.o: src/ui/MapAnimationMenu.cpp
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Menu.o: src/ui/Menu.cpp
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PauseMenu.o: src/ui/PauseMenu.cpp
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RaWindow.o: src/ui/RaWindow.cpp
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RaWindow.obj: src/ui/RaWindow.cpp
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RA_Label.o: src/ui/RA_Label.cpp
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selection.o: src/ui/selection.cpp
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selection.obj: src/ui/selection.cpp
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sidebar.o: src/ui/sidebar.cpp
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SidebarButton.o: src/ui/SidebarButton.cpp
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SidebarButton.obj: src/ui/SidebarButton.cpp
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SidebarError.o: src/ui/SidebarError.cpp
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TCheckBox.o: src/ui/TCheckBox.cpp
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TTextBox.o: src/ui/TTextBox.cpp
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externalvfs.o: src/vfs/filesystem/externalvfs.cpp
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# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o externalvfs.obj `if test -f 'src/vfs/filesystem/externalvfs.cpp'; then $(CYGPATH_W) 'src/vfs/filesystem/externalvfs.cpp'; else $(CYGPATH_W) '$(srcdir)/src/vfs/filesystem/externalvfs.cpp'; fi`
blowfish.o: src/vfs/mix/blowfish.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT blowfish.o -MD -MP -MF $(DEPDIR)/blowfish.Tpo -c -o blowfish.o `test -f 'src/vfs/mix/blowfish.cpp' || echo '$(srcdir)/'`src/vfs/mix/blowfish.cpp
$(am__mv) $(DEPDIR)/blowfish.Tpo $(DEPDIR)/blowfish.Po
# source='src/vfs/mix/blowfish.cpp' object='blowfish.o' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o blowfish.o `test -f 'src/vfs/mix/blowfish.cpp' || echo '$(srcdir)/'`src/vfs/mix/blowfish.cpp
blowfish.obj: src/vfs/mix/blowfish.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT blowfish.obj -MD -MP -MF $(DEPDIR)/blowfish.Tpo -c -o blowfish.obj `if test -f 'src/vfs/mix/blowfish.cpp'; then $(CYGPATH_W) 'src/vfs/mix/blowfish.cpp'; else $(CYGPATH_W) '$(srcdir)/src/vfs/mix/blowfish.cpp'; fi`
$(am__mv) $(DEPDIR)/blowfish.Tpo $(DEPDIR)/blowfish.Po
# source='src/vfs/mix/blowfish.cpp' object='blowfish.obj' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o blowfish.obj `if test -f 'src/vfs/mix/blowfish.cpp'; then $(CYGPATH_W) 'src/vfs/mix/blowfish.cpp'; else $(CYGPATH_W) '$(srcdir)/src/vfs/mix/blowfish.cpp'; fi`
mixvfs.o: src/vfs/mix/mixvfs.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT mixvfs.o -MD -MP -MF $(DEPDIR)/mixvfs.Tpo -c -o mixvfs.o `test -f 'src/vfs/mix/mixvfs.cpp' || echo '$(srcdir)/'`src/vfs/mix/mixvfs.cpp
$(am__mv) $(DEPDIR)/mixvfs.Tpo $(DEPDIR)/mixvfs.Po
# source='src/vfs/mix/mixvfs.cpp' object='mixvfs.o' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o mixvfs.o `test -f 'src/vfs/mix/mixvfs.cpp' || echo '$(srcdir)/'`src/vfs/mix/mixvfs.cpp
mixvfs.obj: src/vfs/mix/mixvfs.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT mixvfs.obj -MD -MP -MF $(DEPDIR)/mixvfs.Tpo -c -o mixvfs.obj `if test -f 'src/vfs/mix/mixvfs.cpp'; then $(CYGPATH_W) 'src/vfs/mix/mixvfs.cpp'; else $(CYGPATH_W) '$(srcdir)/src/vfs/mix/mixvfs.cpp'; fi`
$(am__mv) $(DEPDIR)/mixvfs.Tpo $(DEPDIR)/mixvfs.Po
# source='src/vfs/mix/mixvfs.cpp' object='mixvfs.obj' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o mixvfs.obj `if test -f 'src/vfs/mix/mixvfs.cpp'; then $(CYGPATH_W) 'src/vfs/mix/mixvfs.cpp'; else $(CYGPATH_W) '$(srcdir)/src/vfs/mix/mixvfs.cpp'; fi`
ws-key.o: src/vfs/mix/ws-key.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT ws-key.o -MD -MP -MF $(DEPDIR)/ws-key.Tpo -c -o ws-key.o `test -f 'src/vfs/mix/ws-key.cpp' || echo '$(srcdir)/'`src/vfs/mix/ws-key.cpp
$(am__mv) $(DEPDIR)/ws-key.Tpo $(DEPDIR)/ws-key.Po
# source='src/vfs/mix/ws-key.cpp' object='ws-key.o' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o ws-key.o `test -f 'src/vfs/mix/ws-key.cpp' || echo '$(srcdir)/'`src/vfs/mix/ws-key.cpp
ws-key.obj: src/vfs/mix/ws-key.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT ws-key.obj -MD -MP -MF $(DEPDIR)/ws-key.Tpo -c -o ws-key.obj `if test -f 'src/vfs/mix/ws-key.cpp'; then $(CYGPATH_W) 'src/vfs/mix/ws-key.cpp'; else $(CYGPATH_W) '$(srcdir)/src/vfs/mix/ws-key.cpp'; fi`
$(am__mv) $(DEPDIR)/ws-key.Tpo $(DEPDIR)/ws-key.Po
# source='src/vfs/mix/ws-key.cpp' object='ws-key.obj' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o ws-key.obj `if test -f 'src/vfs/mix/ws-key.cpp'; then $(CYGPATH_W) 'src/vfs/mix/ws-key.cpp'; else $(CYGPATH_W) '$(srcdir)/src/vfs/mix/ws-key.cpp'; fi`
VFile.o: src/vfs/VFile.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT VFile.o -MD -MP -MF $(DEPDIR)/VFile.Tpo -c -o VFile.o `test -f 'src/vfs/VFile.cpp' || echo '$(srcdir)/'`src/vfs/VFile.cpp
$(am__mv) $(DEPDIR)/VFile.Tpo $(DEPDIR)/VFile.Po
# source='src/vfs/VFile.cpp' object='VFile.o' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o VFile.o `test -f 'src/vfs/VFile.cpp' || echo '$(srcdir)/'`src/vfs/VFile.cpp
VFile.obj: src/vfs/VFile.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT VFile.obj -MD -MP -MF $(DEPDIR)/VFile.Tpo -c -o VFile.obj `if test -f 'src/vfs/VFile.cpp'; then $(CYGPATH_W) 'src/vfs/VFile.cpp'; else $(CYGPATH_W) '$(srcdir)/src/vfs/VFile.cpp'; fi`
$(am__mv) $(DEPDIR)/VFile.Tpo $(DEPDIR)/VFile.Po
# source='src/vfs/VFile.cpp' object='VFile.obj' libtool=no \
# DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
# $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o VFile.obj `if test -f 'src/vfs/VFile.cpp'; then $(CYGPATH_W) 'src/vfs/VFile.cpp'; else $(CYGPATH_W) '$(srcdir)/src/vfs/VFile.cpp'; fi`
vfs.o: src/vfs/vfs.cpp
$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT vfs.o -MD -MP -MF $(DEPDIR)/vfs.Tpo -c -o vfs.o `test -f