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TimelineFX (http://www.rigzsoft.co.uk/) particle system in C++ with Marmalade as sample
Marmalade subproject for antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Forked from EsotericSoftware/spine-runtimes
2D skeletal animation runtimes for Spine.
Chipmunk2D for Marmalade
Irrlicht for Marmalade
Spine for Marmalade
raylib/src/models.c Line 4333 in 14aa29d
One parentTransform probably should be currentTransform?
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