Turn on ServerComputer instances if they have timed out #457
This is an attempt at solving parts of #95. It is not a complete solution. Namely, it solves the case where a server is running but has no one online.
When a server has no players, some chunks (and so their tile entities) are kept alive but are not ticked. Consequently, each computer tile's
When the chunk starts to tick again, the tile tries to find the
We add an additional flag
This shares some similarities with SquidDev-CC/CCTweaks#136. Whilst the fix implemented there is different, it should also fix this one (and vice versa).