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Improve vertex transformation system #492

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@SquidDev SquidDev commented Nov 21, 2017

This migrates TurtleMultiModel's current vertex transformation system into something more powerful and "correct". Namely, it has the following improvements:

  • Handles all position formats (float, byte, etc...)
  • Correctly translates normals of quads
  • Reorders faces if the winding order is reversed

This also improves how particular turtles are rendered, as everyone needs some joy in their life.

SquidDev added 2 commits Nov 21, 2017
This migrates TurtleMultiModel's current vertex transformation system
into something more powerful and "correct". Namely, it has the following
improvements:

 - Handles all position formats (float, byte, etc...)
 - Correctly translates normals of quads
 - Reorders faces if the winding order is reversed
Every other mod has some fun feature, so should we. And yes, this was
worth the 400 lines it took to implement.
@SquidDev SquidDev force-pushed the SquidDev-CC:feature/fun-turtle-rendering branch from 35da605 to 82f49e9 Jan 13, 2018
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@thatcraniumguy thatcraniumguy commented May 23, 2018

Can one of the admins verify this patch?

ccserver pushed a commit to ccserver/ComputerCraft that referenced this pull request Sep 16, 2019
…fun-turtle-rendering

 Improve vertex transformation system
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