A multi-user dungeon written in C++, designed to be as flexible for in game building as possible. In early pre-alpha.
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Muddy Reality Alpha 0.0001 So I need to write a proper readme file for this, but don't have the time or umph at the moment. This will have to stand in. This is a multi-user dungeon engine that's been in the works for some time. I've been meaning to open source it for about a year, but finally got around to it. It has moved forward in fits and starts when I have time. And as a result is a little disjointed in places where my coding style has changed in between sessions. It is also sorely lacking commenting. I'll get around to it, I swear. The general idea behind it was to create a MUD engine that was extraordinarily customizable from with in the game itself, with minimal coding. The idea is also to make the world as realistic as is possible in a MUD environment throught the application of various ideas. Eventually I would love to see environments that grow, age, are destructible, fully change. I'm currently wrestling with the problem of doing that while still allowing builders the maximum amount of freedom to build their world. I have tons of notes that I will attempt to type up and add either to this readme or to the wiki so that anyone jumping in can get some idea of where I'm trying to go with this. You're welcome to use the telnet engine I've built here as a base to go somewhere completely different if you like. But any commits to the Muddy Reality trunk will have to match my end vision. Anyway, I don't expect many people will actually read this until the engine has more structure. And who knows when that'll be, so. These probably aren't the droids you are looking for. Move along. Daniel Bingham, 1/10/12