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This repository includes the full source-code of the Unity3D project developed during my master thesis. More information on the thesis can be found on my blog.

The Unity project was tested and developed for use on Mac OS and Windows. Ready-to-run executables, including some demonstration-data can be downloaded from the releases-section.


The software takes simulation-data (in this implementation from a text-file) and geometry-data and creates a 3D visualization in real-time. Moreover, it offers tools to analyze trajectories, density, population and speed, create measuring lines and drawing fundamental diagrams.



The software is licensed under the MIT license. If this software is used anywhere, I would be more than curios to know and will be happy to help with any problems!


My thesis "Post-visualization of pedestrian simulation data using a game-engine" was written in 2014 at Technische Universität München. The full PDF-file can be downloaded here (German). And includes the following chapters:

  1. Einführung
  2. Vorhersage von menschlichem Verhalten
  3. Fußgängerforschung als interdisziplinäres Forschungsfeld
  4. Motivation und Ziele der Arbeit
  5. Fußgängersimulation
  6. Modellierungsebenen bei der Fußgängersimulation
  7. Modellierungsmethoden zur Fußgängersimulation
  8. Aufzeichnung realer Daten
  9. ParameterundMessgrößenfürSimulationen
  10. Bestehende Systeme zur Post-Visualiserung
  11. Implementierung einer Post-Visualisierung für Fußgängersimulationsdaten
  12. Neuimplementierung von SumoViz3D
  13. Nutzung von Game-Engines für wissenschaftliche Visualisierungen
  14. VerwandteArbeiten
  15. Implementierung der Visualisierung auf Basis einer Game-Engine
  16. ImportderSimulationsergebnisse
  17. DarstellungderGeometrie
  18. SteuerungdesVisualisierung
  19. DarstellungderFußgänger
  20. Implementierung der Analysewerkzeuge
  21. Ausblick und Fazit
  22. Vergleich zur Bachelorarbeit
  23. Möglichkeiten der Weiterentwicklung
  24. Fazit


This work builds upon my Bachelor's thesis on WebGL-based post-visualization, which can be found here.