I'm still discovering the infinite applications of the sine wave. This time, applied to a SphereGeometry.
A wave is calculated by measuring the distance between each vertex on the sphere and a Vector3 aptly named 'warpVector'.
Play around with the size and speed variables and see how it behaves.
npm install --global gulp-cli: Install gulp globally
npm iInstall dependencies
Building for development
gulp dev: Build files will be output to the '.tmp' directory.
Building for production
gulp build: Build files will be output to the 'deploy' directory.
Pushing a new release
gulp build: Compile local changes
git add .: Stage changes
git commit -m"change description": comment on your changes
git tag -a v1.0.0 -m "Change description": Add a new tagged release
git push --follow-tags: Push staged changes and tags