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Initial TF2Classic commit

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0 parents commit 9615010a117f0ac81a1c7c1914b15f4a5458a571 @danielmm8888 committed Jan 7, 2015
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+creategameprojects text
+createallprojects text
+xcode_ccache_wrapper text
+vpc text
+vpc_linux binary
+vpc_osx binary
+
+*.sh text
+*.bat text
+*.txt text
+*.c text
+*.h text
+*.H text
+*.cc text
+*.cpp text
+*.vpc text
+*.vgc text
+*.nut text
+*.awk text
+*.pl text
+*.py text
+*.xcconfig text
+*.vcd text
+*.vbsp text
+*.proto text
+*.inc text
+*.fxc text
+*.vsh text
+*.lst text
+*.mm text
+*.cfg text
+*.res text
+*.rc text
+*.def text
+*.vmt text
+*.inl text
+*.asm text
+
+.gitignore text
+sourcesdk_def.mak text
+smdlexp.mak text
+README text
+CONTRIBUTING text
+LICENSE text
+
+*.exe binary
+protoc binary
+ccache binary
+
+gtest_output_test_golden_lin.txt binary
+mod_*_english.txt binary
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+# Files to ignore when considering what GIT should commit.
+
+# Visual Studio
+*.suo
+*.user
+*.sln.docstates
+*.obj
+*.pch
+*.tlog
+*.log
+*.scc
+*.exp
+*.ilk
+*.lastbuildstate
+vc100.pdb
+ipch
+*.sdf
+*.opensdf
+*.idb
+*.vcxproj
+*.sln
+
+# OSX/Linux build products
+*.mak
+*.mak.vpc_crc
+*.xcodeproj/
+obj*/
+!devtools/*.mak
+!utils/smdlexp/smdlexp.mak
+
+# Specific Source build products
+client.pdb
+client.dll
+client.lib
+server.pdb
+server.dll
+server.lib
+
+client.so
+client.so.dbg
+server.so
+server.so.dbg
+server_srv.so
+server_srv.so.dbg
+
+client.dylib
+client.dylib.dSYM/
+server.dylib
+server.dylib.dSYM/
+
+# files generated by running a mod
+config.cfg
+
+# shader files
+*.tmp
+
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+Thanks for your interest in the Source SDK 2013 project. When you make a
+contribution to the project (e.g. create an Issue or submit a Pull Request)
+(a "Contribution"), Valve wants to be able to use your Contribution to improve
+the SDK and other Valve products.
+
+As a condition of providing a Contribution, you agree that:
+- You grant Valve a non-exclusive, irrevocable, royalty-free, worldwide license
+to make, use, sell, reproduce, modify, distribute (directly and indirectly),
+and publicly display and perform the Contribution, and any derivative works
+that Valve may make from the Contribution, under any intellectual property you
+own or have the right to license.
+- You warrant and represent that the Contribution is your original creation,
+that you have the authority to grant this license to Valve, and that this
+license does not require the permission of any third party. Otherwise, you
+provide your Contribution "as is" without warranties.
+
+Should you wish to submit a suggestion or work that is not your original
+creation, you may submit it to Valve separate from any Contribution,
+explicitly identifying it as sourced from a third party, stating the details
+of its origin, and informing Valve of any license or other restriction of
+which you are personally aware.
+
+
+Valve is happy to accept pull requests and issues in the source-sdk-2013
+repository in these cases:
+ * Changes that fix bugs in the SDK deployment process itself. The repository
+ should build out of the box, and anything that prevents that is a pull
+ request we want.
+ * High priority bugs in HL2, the Episodes, or HL2MP that can be fixed in
+ client.dll or server.dll.
+
+For other changes we suggest that you issue a pull request to one of these
+fine community-maintained repositories instead:
+ https://developer.valvesoftware.com/wiki/Source-sdk-2013-community-repos
+
+If you are going to make a pull request, please keep them as granular as
+possible. Pull requests with 3-4 unrelated changes in them aren't going to
+be accepted.
+
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+ SOURCE 1 SDK LICENSE
+
+Source SDK Copyright(c) Valve Corp.
+
+THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE
+CORPORATION ("Valve"). PLEASE READ IT BEFORE DOWNLOADING OR USING
+THE SOURCE ENGINE SDK ("SDK"). BY DOWNLOADING AND/OR USING THE
+SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO
+THE TERMS OF THIS LICENSE PLEASE DON’T DOWNLOAD OR USE THE SDK.
+
+ You may, free of charge, download and use the SDK to develop a modified Valve game
+running on the Source engine. You may distribute your modified Valve game in source and
+object code form, but only for free. Terms of use for Valve games are found in the Steam
+Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/
+
+ You may copy, modify, and distribute the SDK and any modifications you make to the
+SDK in source and object code form, but only for free. Any distribution of this SDK must
+include this LICENSE file and thirdpartylegalnotices.txt.
+
+ Any distribution of the SDK or a substantial portion of the SDK must include the above
+copyright notice and the following:
+
+ DISCLAIMER OF WARRANTIES. THE SOURCE SDK AND ANY
+ OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED
+ "AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL
+ WARRANTIES WITH RESPECT TO THE SDK, EITHER EXPRESS
+ OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED
+ WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT,
+ TITLE AND FITNESS FOR A PARTICULAR PURPOSE.
+
+ LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR
+ ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
+ INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
+ (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF
+ BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
+ BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
+ ARISING OUT OF THE USE OF OR INABILITY TO USE THE
+ ENGINE AND/OR THE SDK, EVEN IF VALVE HAS BEEN
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+
+If you would like to use the SDK for a commercial purpose, please contact Valve at
+sourceengine@valvesoftware.com.
@@ -0,0 +1,43 @@
+ SOURCE 1 SDK LICENSE
+
+Source SDK Copyright(c) Valve Corp.
+
+THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE
+CORPORATION ("Valve"). PLEASE READ IT BEFORE DOWNLOADING OR USING
+THE SOURCE ENGINE SDK ("SDK"). BY DOWNLOADING AND/OR USING THE
+SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO
+THE TERMS OF THIS LICENSE PLEASE DON’T DOWNLOAD OR USE THE SDK.
+
+ You may, free of charge, download and use the SDK to develop a modified Valve game
+running on the Source engine. You may distribute your modified Valve game in source and
+object code form, but only for free. Terms of use for Valve games are found in the Steam
+Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/
+
+ You may copy, modify, and distribute the SDK and any modifications you make to the
+SDK in source and object code form, but only for free. Any distribution of this SDK must
+include this LICENSE file and thirdpartylegalnotices.txt.
+
+ Any distribution of the SDK or a substantial portion of the SDK must include the above
+copyright notice and the following:
+
+ DISCLAIMER OF WARRANTIES. THE SOURCE SDK AND ANY
+ OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED
+ "AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL
+ WARRANTIES WITH RESPECT TO THE SDK, EITHER EXPRESS
+ OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED
+ WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT,
+ TITLE AND FITNESS FOR A PARTICULAR PURPOSE.
+
+ LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR
+ ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
+ INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER
+ (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF
+ BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
+ BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS)
+ ARISING OUT OF THE USE OF OR INABILITY TO USE THE
+ ENGINE AND/OR THE SDK, EVEN IF VALVE HAS BEEN
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+
+If you would like to use the SDK for a commercial purpose, please contact Valve at
+sourceengine@valvesoftware.com.
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+// HEALTH/SUIT CHARGE DISTRIBUTION
+sk_suitcharger "75"
+sk_suitcharger_citadel "200"
+sk_suitcharger_citadel_maxarmor "200"
+sk_battery "15"
+sk_healthcharger "50"
+sk_healthkit "25"
+sk_healthvial "10"
+
+// player damage adjusters
+sk_player_head "3"
+sk_player_chest "1"
+sk_player_stomach "1"
+sk_player_arm "1"
+sk_player_leg "1"
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+exec skill.cfg
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+"GameInfo"
+{
+ game "Source SDK Base 2013 Multiplayer"
+ gamelogo 1
+ title "HALF+LIFE'"
+ type multiplayer_only
+ nomodels 0
+ nohimodel 1
+ nocrosshair 1
+ hidden_maps
+ {
+ "test_speakers" 1
+ "test_hardware" 1
+ }
+ supportsvr 1
+
+
+ FileSystem
+ {
+ SteamAppId 243750
+
+ //
+ // The code that loads this file automatically does a few things here:
+ //
+ // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
+ // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
+ // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
+ // 3. For the first "Game" search path, it adds a search path called "MOD".
+ // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
+ //
+
+ //
+ // Search paths are relative to the base directory, which is where hl2.exe is found.
+ //
+ // |gameinfo_path| points at the directory where gameinfo.txt is.
+ // We always want to mount that directory relative to gameinfo.txt, so
+ // people can mount stuff in c:\mymod, and the main game resources are in
+ // someplace like c:\program files\valve\steam\steamapps\half-life 2.
+ //
+ SearchPaths
+ {
+ // First, mount all user customizations. This will search for VPKs and subfolders
+ // and mount them in alphabetical order. The easiest way to distribute a mod is to
+ // pack up the custom content into a VPK. To "install" a mod, just drop it in this
+ // folder.
+ //
+ // Note that this folder is scanned only when the game is booted.
+ game+mod hl2mp/custom/*
+ game+mod hl2/custom/*
+
+ // Now search loose files. We'll set the directory containing the gameinfo.txt file
+ // as the first "mod" search path (after any user customizations). This is also the one
+ // that's used when writing to the "mod" path.
+ game+mod+mod_write+default_write_path |gameinfo_path|.
+ gamebin |gameinfo_path|bin
+
+ // We search VPK files before ordinary folders, because most files will be found in
+ // VPK and we can avoid making thousands of file system calls to attempt to open files
+ // in folders where they don't exist. (Searching a VPK is much faster than making an operating
+ // system call.)
+ game_lv hl2/hl2_lv.vpk
+ game+mod hl2mp/hl2mp_english.vpk
+ game+mod hl2mp/hl2mp_pak.vpk
+ game |all_source_engine_paths|hl2/hl2_english.vpk
+ game |all_source_engine_paths|hl2/hl2_pak.vpk
+ game |all_source_engine_paths|hl2/hl2_textures.vpk
+ game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
+ game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
+ game |all_source_engine_paths|hl2/hl2_misc.vpk
+ platform |all_source_engine_paths|platform/platform_misc.vpk
+
+ // Add the HL2 directory as a game search path. This is also where where writes
+ // to the "game" path go.
+ game+game_write hl2mp
+
+ // Where the game's binaries are
+ gamebin hl2mp/bin
+
+ // Last, mount in shared HL2 loose files
+ game |all_source_engine_paths|hl2mp
+ game |all_source_engine_paths|hl2
+ platform |all_source_engine_paths|platform
+ }
+ }
+}
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+"Mod_Example_Model"
+{
+ "$basetexture" "Models/props_c17/Oil_Drum001g"
+// "$basetexturetransform" "center 0 0 scale 1 2 rotate 0 translate 0 0"
+// "$AlphaTestReference" "0.5"
+ "$surfaceprop" "metal"
+}
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