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WebGL implementation of Minecraft written in Coffeescript.

Merge pull request #28 from alhimik45/master

adding saving camera direction
latest commit 4a70c97ea3
Daniel Ribeiro authored
Failed to load latest commit information.
lib adding saving camera direction
public adding saving map to localStorage
spec not tracking js files anymore
.gitignore preparing source maps
Cakefile clarifying source maps updating readme


WebGL implementation of Minecraft written in Coffeescript.

Demo here.

You can read more about the development of this project here


It requires Coffeescript 1.1.3+ (version 1.6.2+ for source maps), and node.js 0.6+

To compile, run:

cake c

The command above will also watch for any changes. If you just wanna compile the files, run:

cake compile

If you wanna see the game locally, you need python, and you run

cake server

which simply runs

python -m SimpleHTTPServer

enabling you to open the game on http://localhost:8000/public/

To run the tests, simply run:

cake spec

The tests are powered by Jasmine, and can also be seen on the browser (useful for debugging) by opening http://localhost:8000/spec/web_runner.html

Coffeescript Source Maps

Make sure you have the latest coffeescript running (see this issue). Your source map file should look like this:

 "version": 3,
 "file": "collision.js",
 "sourceRoot": "..",
 "sources": [
 "names": [],


Created by Daniel Ribeiro. Not affiliated with Mojang. Minecraft is a trademark of Mojang.

Released under the MIT License:

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