WebGL implementation of Minecraft written in CoffeeScript.
JavaScript CoffeeScript Other
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public fixes #30 Sep 15, 2015
.gitignore preparing source maps Apr 2, 2013



WebGL implementation of Minecraft written in Coffeescript.

Demo here.

You can read more about the development of this project here


It requires Coffeescript 1.1.3+ (version 1.6.2+ for source maps), and node.js 0.6+

To compile, run:

cake c

The command above will also watch for any changes. If you just wanna compile the files, run:

cake compile

If you wanna see the game locally, you need python, and you run

cake server

which simply runs

python -m SimpleHTTPServer

enabling you to open the game on http://localhost:8000/public/

To run the tests, simply run:

cake spec

The tests are powered by Jasmine, and can also be seen on the browser (useful for debugging) by opening http://localhost:8000/spec/web_runner.html

Coffeescript Source Maps

Make sure you have the latest coffeescript running (see this issue). Your source map file should look like this:

 "version": 3,
 "file": "collision.js",
 "sourceRoot": "..",
 "sources": [
 "names": [],


Created by Daniel Ribeiro. Not affiliated with Mojang. Minecraft is a trademark of Mojang.

Released under the MIT License: http://www.opensource.org/licenses/mit-license.php