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// The world pixel by pixel 2018
// Daniel Rozin
// displace pixels vertically, initialy with sine wave but drag mouse to set a different displacement
int[] displacements= new int[1280];
Capture ourVideo; // variable to hold the video object
void setup() {
size(1280, 720);
ourVideo = new Capture(this, width, height); // open the capture in the size of the window
for (int i = 0; i < width; i++) {
displacements[i]= (int) (sin(i/50.0)*120); // give our displacement array values related to sine wave
void draw() {
if (ourVideo.available()); // get a fresh frame as often as we can
ourVideo.loadPixels(); // load the pixels array of the video // load the pixels array of the window
for (int x = 0; x< width; x++) {
for (int y = 0; y< height; y++) {
int newY= (y+ displacements[x])% height; // add the displacement to the y
newY= constrain(newY, 0, height-1);
PxPGetPixel(x, newY, ourVideo.pixels, width); // get the R,G,B of the pixel
PxPSetPixel(x, y, R, G, B, 255, pixels, width); // set the RGB of our to screen
void mouseDragged() {
displacements[mouseX]= mouseY;
// our function for getting color components , it requires that you have global variables
// R,G,B (not elegant but the simples way to go, see the example PxP methods in object for
// a more elegant solution
int R, G, B, A; // you must have these global varables to use the PxPGetPixel()
void PxPGetPixel(int x, int y, int[] pixelArray, int pixelsWidth) {
int thisPixel=pixelArray[x+y*pixelsWidth]; // getting the colors as an int from the pixels[]
A = (thisPixel >> 24) & 0xFF; // we need to shift and mask to get each component alone
R = (thisPixel >> 16) & 0xFF; // this is faster than calling red(), green() , blue()
G = (thisPixel >> 8) & 0xFF;
B = thisPixel & 0xFF;
void mousePressed() {
//our function for setting color components RGB into the pixels[] , we need to efine the XY of where
// to set the pixel, the RGB values we want and the pixels[] array we want to use and it's width
void PxPSetPixel(int x, int y, int r, int g, int b, int a, int[] pixelArray, int pixelsWidth) {
a =(a << 24);
r = r << 16; // We are packing all 4 composents into one int
g = g << 8; // so we need to shift them to their places
color argb = a | r | g | b; // binary "or" operation adds them all into one int
pixelArray[x+y*pixelsWidth]= argb; // finaly we set the int with te colors into the pixels[]