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<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="dual_t16000m_leonardo_scmap">
<CustomisationUIHeader label="dual_t16000m_leonardo_scmap" description="" image="">
<devices>
<joystick instance="2"/>
<joystick instance="3"/>
</devices>
</CustomisationUIHeader>
<options type="joystick" instance="3">
<flight_move_strafe_longitudinal invert="1" />
</options>
<actionmap name="spaceship_general">
<action name="v_eject">
<rebind input="js3_button10" />
</action>
<action name="v_exit">
<rebind input="js2_button16" />
</action>
<action name="v_self_destruct">
<rebind input="js3_button9" />
</action>
<action name="v_toggle_cabin_lights">
<rebind input="js2_button17" />
</action>
<action name="v_toggle_running_lights">
<rebind input="js2_button17" />
</action>
</actionmap>
<actionmap name="spaceship_view">
<action name="v_view_yaw_left">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_view_yaw_right">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_view_yaw">
<rebind input="js3_x" />
</action>
<action name="v_view_pitch_up">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_view_pitch_down">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_view_pitch">
<rebind input="js3_y" />
</action>
<action name="v_view_cycle_fwd">
<rebind input="js2_button8" />
</action>
<action name="v_view_cycle_internal_fwd">
<rebind input="js2_button8" />
</action>
<action name="v_view_option">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_view_mode">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_view_zoom_in">
<rebind input="js2_button36" />
</action>
<action name="v_view_zoom_out">
<rebind input="js2_button37" />
</action>
<action name="v_view_interact">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_view_freelook_mode">
<rebind input="js2_button35" />
</action>
<action name="v_view_dynamic_focus">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_view_dynamic_focus_in">
<rebind input="js2_button36" />
</action>
<action name="v_view_dynamic_focus_out">
<rebind input="js2_button37" />
</action>
<action name="v_view_look_behind">
<rebind input="js2_button7" />
</action>
</actionmap>
<actionmap name="spaceship_movement">
<action name="v_pitch_up">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_pitch_down">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_pitch">
<rebind input="js3_y" />
</action>
<action name="v_yaw_left">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_yaw_right">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_yaw">
<rebind input="js3_x" />
</action>
<action name="v_roll_left">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_roll_right">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_roll">
<rebind input="js2_z" />
</action>
<action name="v_toggle_yaw_roll_swap">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_throttle_toggle_minmax">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_throttle_zero">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_throttle_100">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_throttle_up">
<rebind input="js2_button5" />
</action>
<action name="v_throttle_down">
<rebind input="js2_button6" />
</action>
<action name="v_throttle_abs">
<rebind input="js2_slider1" />
</action>
<action name="v_throttle_rel">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_brake">
<rebind input="js2_button2" />
</action>
<action name="v_target_match_vel">
<rebind input="js3_button14" />
</action>
<action name="v_ifcs_toggle_vector_decoupling">
<rebind input="js2_button3" />
</action>
<action name="v_strafe_up">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_strafe_down">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_strafe_vertical">
<rebind input="js3_z" />
</action>
<action name="v_strafe_left">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_strafe_right">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_strafe_lateral">
<rebind input="js2_x" />
</action>
<action name="v_strafe_forward">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_strafe_back">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_strafe_longitudinal">
<rebind input="js2_y" />
</action>
<action name="v_ifcs_toggle_safeties">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_ifcs_toggle_gforce_safety">
<rebind input="js2_button23" />
</action>
<action name="v_ifcs_toggle_comstab">
<rebind input="js2_button24" />
</action>
<action name="v_ifcs_toggle_esp">
<rebind input="js2_button22" />
</action>
<action name="v_ifcs_mode_shift">
<rebind input="js2_button4" />
</action>
<action name="v_decoupled_strafe_up">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_decoupled_strafe_down">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_decoupled_strafe_vertical">
<rebind input="js3_z" />
</action>
<action name="v_decoupled_strafe_left">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_decoupled_strafe_right">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_decoupled_strafe_lateral">
<rebind input="js2_x" />
</action>
<action name="v_decoupled_strafe_forward">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_decoupled_strafe_back">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_decoupled_strafe_longitudinal">
<rebind input="js2_y" />
</action>
<action name="v_decoupled_yaw">
<rebind input="js3_x" />
</action>
<action name="v_decoupled_yaw_left">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_decoupled_yaw_right">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_decoupled_pitch">
<rebind input="js3_y" />
</action>
<action name="v_decoupled_pitch_up">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_decoupled_pitch_down">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_decoupled_roll_left">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_decoupled_roll_right">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_decoupled_roll">
<rebind input="js2_z" />
</action>
<action name="v_decoupled_brake">
<rebind input="js2_button2" />
</action>
<action name="v_boost">
<rebind input="js2_button1" />
</action>
<action name="v_afterburner">
<rebind input="js2_button1" ActivationMode="double_tap" multiTap = "2" />
</action>
<action name="v_toggle_landing_system">
<rebind input="js2_button18" />
</action>
<action name="v_cycle_landing_mode">
<rebind input="js2_button18" ActivationMode="double_tap" multiTap = "2" />
</action>
<action name="v_landing_target_lock">
<rebind input="js2_button19" />
</action>
<action name="v_toggle_qdrive_system">
<rebind input="js3_button30" />
</action>
<action name="v_toggle_qdrive_engagement">
<rebind input="js3_button29" />
</action>
</actionmap>
<actionmap name="spaceship_targeting">
<action name="v_aim_yaw">
<rebind input="js3_x" />
</action>
<action name="v_aim_yaw_left">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_aim_yaw_right">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_aim_pitch">
<rebind input="js3_y" />
</action>
<action name="v_aim_pitch_up">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_aim_pitch_down">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_aim_snap">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_couple_aim_to_move">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_toggle_weapon_gimbal_lock">
<rebind input="js3_button22" />
</action>
<action name="v_target_toggle_computer_onoff">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_target_reticle_focus">
<rebind input="js3_button7" />
</action>
<action name="v_target_cycle_all_fwd">
<rebind input="js3_button15" />
</action>
<action name="v_target_cycle_all_back">
<rebind input="js3_button16" />
</action>
<action name="v_target_cycle_friendly_fwd">
<rebind input="js3_button5" />
</action>
<action name="v_target_cycle_friendly_back">
<rebind input="js3_button17" />
</action>
<action name="v_target_toggle_pinned_focused">
<rebind input="js3_button21" />
</action>
<action name="v_target_cycle_pinned_fwd">
<rebind input="js3_button19" />
</action>
<action name="v_target_cycle_pinned_back">
<rebind input="js3_button20" />
</action>
<action name="v_target_missile_lock_focused">
<rebind input="js3_button4" />
</action>
<action name="v_target_cycle_hostile_fwd">
<rebind input="js3_button6" />
</action>
<action name="v_target_cycle_hostile_back">
<rebind input="js3_button18" />
</action>
<action name="v_target_nearest_hostile">
<rebind input="js3_button8" />
</action>
<action name="v_target_cycle_reticle_mode">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_target_head_tracking">
<rebind input="js3_button13" />
</action>
<action name="scan_toggle_mode">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="scan_active_ping">
<rebind input="js9_ " multiTap="1" />
</action>
</actionmap>
<actionmap name="spaceship_turret">
<action name="v_toggle_weapon_gimbal_lock">
<rebind input="js3_button22" />
</action>
<action name="v_aim_yaw">
<rebind input="js3_x" />
</action>
<action name="v_aim_yaw_left">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_aim_yaw_right">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_aim_pitch">
<rebind input="js3_y" />
</action>
<action name="v_aim_pitch_up">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_aim_pitch_down">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_target_reticle_focus">
<rebind input="js3_button7" />
</action>
<action name="v_target_cycle_all_fwd">
<rebind input="js3_button15" />
</action>
<action name="v_target_cycle_all_back">
<rebind input="js3_button16" />
</action>
<action name="v_target_cycle_friendly_fwd">
<rebind input="js3_button5" />
</action>
<action name="v_target_cycle_friendly_back">
<rebind input="js3_button17" />
</action>
<action name="v_target_toggle_pinned_focused">
<rebind input="js3_button21" />
</action>
<action name="v_target_missile_lock_focused">
<rebind input="js3_button4" />
</action>
<action name="v_target_cycle_hostile_fwd">
<rebind input="js3_button6" />
</action>
<action name="v_target_cycle_hostile_back">
<rebind input="js3_button18" />
</action>
<action name="v_target_nearest_hostile">
<rebind input="js3_button8" />
</action>
</actionmap>
<actionmap name="spaceship_weapons">
<action name="v_attack1_group1">
<rebind input="js3_button1" />
</action>
<action name="v_attack1_group2">
<rebind input="js3_button2" />
</action>
</actionmap>
<actionmap name="spaceship_missiles">
<action name="v_weapon_launch_missile">
<rebind input="js3_button3" />
</action>
</actionmap>
<actionmap name="spaceship_defensive">
<action name="v_weapon_launch_countermeasure">
<rebind input="js2_button38" />
</action>
<action name="v_weapon_cycle_countermeasure_fwd">
<rebind input="js2_button40" />
</action>
<action name="v_shield_raise_level_forward">
<rebind input="js2_button10" />
</action>
<action name="v_shield_raise_level_back">
<rebind input="js2_button15" />
</action>
<action name="v_shield_raise_level_left">
<rebind input="js2_button12" />
</action>
<action name="v_shield_raise_level_right">
<rebind input="js2_button13" />
</action>
<action name="v_shield_raise_level_up">
<rebind input="js2_button11" />
</action>
<action name="v_shield_raise_level_down">
<rebind input="js2_button14" />
</action>
<action name="v_shield_reset_level">
<rebind input="js2_button41" />
</action>
</actionmap>
<actionmap name="spaceship_power">
<action name="v_power_focus_group_1">
<rebind input="js3_button23" />
</action>
<action name="v_power_focus_group_2">
<rebind input="js3_button24" />
</action>
<action name="v_power_focus_group_3">
<rebind input="js3_button25" />
</action>
<action name="v_power_reset_focus">
<rebind input="js3_button26" />
</action>
<action name="v_power_throttle_up">
<rebind input="js3_button40" />
</action>
<action name="v_power_throttle_down">
<rebind input="js3_button39" />
</action>
<action name="v_power_throttle_max">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_power_throttle_min">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_power_toggle_group_1">
<rebind input="js3_button23" ActivationMode="double_tap" multiTap = "2" />
</action>
<action name="v_power_toggle_group_2">
<rebind input="js3_button23" ActivationMode="double_tap" multiTap = "2" />
</action>
<action name="v_power_toggle_group_3">
<rebind input="js3_button25" ActivationMode="double_tap" multiTap = "2" />
</action>
</actionmap>
<actionmap name="spaceship_radar">
<action name="v_radar_toggle_active_or_passive">
<rebind input="js2_button21" />
</action>
<action name="v_radar_cycle_zoom_fwd">
<rebind input="js2_button20" />
</action>
</actionmap>
<actionmap name="spaceship_hud">
<action name="v_hud_open_tab1">
<rebind input="js2_button25" />
</action>
<action name="v_hud_open_tab2">
<rebind input="js2_button26" />
</action>
<action name="v_hud_open_tab3">
<rebind input="js2_button27" />
</action>
<action name="v_hud_open_tab4">
<rebind input="js2_button28" />
</action>
<action name="v_hud_open_scoreboard">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_hud_interact_toggle">
<rebind input="js2_button29" />
</action>
<action name="v_hud_focused_cycle_mode_fwd">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_hud_focused_cycle_mode_back">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_hud_left_panel_up">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_hud_left_panel_down">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_hud_left_panel_left">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_hud_left_panel_right">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_hud_confirm">
<rebind input="js9_ " multiTap="1" />
</action>
<action name="v_hud_cancel">
<rebind input="js9_ " multiTap="1" />
</action>
</actionmap>
</ActionMaps>
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