From fcd5ca430a29f7b8d534cec4afb5963ac77a4613 Mon Sep 17 00:00:00 2001 From: GenericPseudonym Date: Wed, 16 Nov 2016 11:07:45 -0800 Subject: [PATCH] Clarify some race descriptions. Many said they were immune when they really only resisted things like blind or confusion. Also, mention the racial powers of ents and wood-elves. --- src/races_a.c | 7 ++++--- src/races_k.c | 9 +++++---- 2 files changed, 9 insertions(+), 7 deletions(-) diff --git a/src/races_a.c b/src/races_a.c index 0dee57c27..bcadd1fa0 100644 --- a/src/races_a.c +++ b/src/races_a.c @@ -1537,8 +1537,8 @@ race_t *dwarf_get_race(void) me.desc = "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger " "and tougher but slower and less intelligent than humans. Because they are so headstrong " "and are somewhat wise, they resist spells which are cast on them. They are very good " - "at searching, perception, fighting, and bows. Dwarves have miserable stealth. They " - "can never be blinded."; + "at searching, perception, fighting, and bows. Dwarves have miserable stealth. They " + "resist being blinded."; me.stats[A_STR] = 2; me.stats[A_INT] = -2; @@ -1605,7 +1605,8 @@ race_t *ent_get_race(void) "animals or plants who inhabit Arda. Spirits of the land, they were summoned to " "guard the forests of Middle-earth. Being much like trees they are very clumsy but " "strong, and very susceptible to fire. They gain very little nutrition from the food " - "of mortals, but they can absorb water from potions as their nutrition."; + "of mortals, but they can absorb water from potions as their nutrition. Finally, they " + "can summon the trees of the forest to their side."; me.skills.dis = -5; me.skills.dev = 2; diff --git a/src/races_k.c b/src/races_k.c index 18065ad89..d8fe59a66 100644 --- a/src/races_k.c +++ b/src/races_k.c @@ -35,7 +35,7 @@ race_t *klackon_get_race(void) me.name = "Klackon"; me.desc = "Klackons are bizarre semi-intelligent ant-like insectoid creatures. " "They make great fighters, but their mental abilities are severely limited. " - "Obedient and well-ordered, they can never be confused. They are also very " + "Obedient and well-ordered, they are resistant to confusion. They are also very " "nimble, and become faster as they advance levels. They are also very acidic, " "inherently resisting acid, and capable of spitting acid at higher levels."; @@ -164,7 +164,7 @@ race_t *kutar_get_race(void) me.name = "Kutar"; me.desc = "A Kutar is an expressionless animal-like living creature. The word 'kuta' means " "'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and " - "perception skills, but renders them incapable of being confused. Their unearthly " + "perception skills, but renders them resistant to being confused. Their unearthly " "calmness and serenity make them among the most stealthy of any race. Kutars, " "although expressionless, are beautiful and so have a high charisma. Members of " "this race can learn to expand their body horizontally. This increases armour class, " @@ -309,7 +309,7 @@ race_t *nibelung_get_race(void) me.name = "Nibelung"; me.desc = "The hated and persecuted race of nocturnal dwarves, these cave-dwellers are " "not much bothered by darkness. Their natural inclination to magical items " - "has made them immune to effects which could drain away magical energy."; + "has made them resistant to effects which could disenchant magical energy."; me.stats[A_STR] = 1; me.stats[A_INT] = -1; @@ -916,7 +916,8 @@ race_t *wood_elf_get_race(void) me.name = "Wood-Elf"; me.desc = "Wood-Elves are the most common of elves. They prefer the seclusion of thick " "forests and are unhampered when moving through dense foliage. Their skills " - "with tracking and bow are unsurpassed."; + "with tracking and bow are unsurpassed, and as they advance they gain the " + "power of Nature Awareness."; me.stats[A_STR] = -1; me.stats[A_INT] = 1;