/
vector.h
62 lines (43 loc) · 1.39 KB
/
vector.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/* Copyright (c) 2012 Cheese and Bacon Games, LLC */
/* This file is licensed under the MIT License. */
/* See the file docs/LICENSE.txt for the full license text. */
#ifndef vector_h
#define vector_h
#include <stdint.h>
class Vector_Components{
public:
double a;
double b;
Vector_Components();
Vector_Components(double get_a,double get_b);
Vector_Components operator+(Vector_Components vc1);
void operator+=(Vector_Components vc1);
Vector_Components operator-(Vector_Components vc1);
void operator-=(Vector_Components vc1);
Vector_Components operator*(double scalar);
void operator*=(double scalar);
Vector_Components operator/(double scalar);
void operator/=(double scalar);
};
class Vector{
public:
double magnitude;
double direction;
Vector();
Vector(double get_magnitude,double get_direction);
Vector(Vector_Components vc);
Vector_Components get_components();
Vector_Components get_components_absolute();
void set_polar_form(Vector_Components vc);
Vector opposite();
Vector operator+(Vector vector1);
void operator+=(Vector vector1);
Vector operator-(Vector vector1);
void operator-=(Vector vector1);
Vector operator*(double scalar);
void operator*=(double scalar);
Vector operator/(double scalar);
void operator/=(double scalar);
double dot_product(Vector vector1);
};
#endif