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Branch: master
Commits on May 23, 2016
Commits on Apr 13, 2016
  1. Changements pre-rendu

    Finiganis committed Apr 13, 2016
Commits on Apr 6, 2016
  1. Merge pull request #23 from darnuria/Amelioration/Deplacement_de_plus…

    darnuria committed Apr 6, 2016
    …ieurs_cases
    
    Amélioration/Déplacement de plusieurs cases
  2. Polish and littles changes.

    darnuria committed Apr 6, 2016
Commits on Apr 4, 2016
  1. Amélioration/Déplacement de plusieurs cases

    Finiganis committed Apr 4, 2016
    * Modification de onTouchEvent dans GameView.java
    * Ajout de 2 méthodes undoPush et redoClear dans Model.java afin de push
    les pièces depuis onTouchEvent
Commits on Mar 30, 2016
  1. Merge pull request #22 from darnuria/Documentation

    darnuria committed Mar 30, 2016
    Ajout de doc dans diverses classes
  2. Merge pull request #21 from darnuria/Amelioration/Layout

    darnuria committed Mar 30, 2016
    Changements Esthetiques
  3. Changements Esthetiques

    Finiganis committed Mar 30, 2016
    * Disparition du texte Rushdroid sur le menu
    * Boutons "New Game" et "Quit" enlevés
    * Texte "XML le Lisp des 1990's" commenté
    * Modification des propriétés du Layout
  4. Merge pull request #20 from darnuria/Implement/Undo-Redo

    darnuria committed Mar 30, 2016
    onClickUndo and onClickRedo
  5. Réécriture Undo/Redo/Clear

    Finiganis committed Mar 30, 2016
    * Utilisation d'une Deque à la place d'une Stack
    * Ajout d'un bouton pour retourner à l'état initial du puzzle
Commits on Mar 20, 2016
  1. onClickUndo and onClickRedo

    Finiganis committed Mar 20, 2016
    J'ai du faire quelques ajouts au model mais les boutons marchent, c'est
    le principal.
  2. Merge pull request #19 from darnuria/optimisation/powersaving_cpu

    Finiganis committed Mar 20, 2016
    Reducing CPU load by removing stupid stuff.
Commits on Mar 18, 2016
  1. Reducing CPU load by removing stupid stuff.

    darnuria committed Mar 18, 2016
    Just preloading bitmaps, and other easy things.
  2. Merge pull request #18 from darnuria/Fix/EndOfGame/Screen

    darnuria committed Mar 18, 2016
    Ecran de fin de Niveau
Commits on Mar 17, 2016
  1. Ecran de fin de Niveau

    Finiganis committed Mar 17, 2016
    Je m'occuperai de tout régler par rapport à la taille de la surface de
    jeu plus tard.
Commits on Mar 16, 2016
  1. Merge pull request #17 from darnuria/fix/bug_mouvement

    darnuria committed Mar 16, 2016
    Fix bug in move.
  2. Fix bug in move.

    darnuria committed Mar 16, 2016
  3. Merge pull request #16 from darnuria/fix/Model/endOfGame

    darnuria committed Mar 16, 2016
    Use endOfGame to determine if the game is finish
  4. Merge pull request #15 from darnuria/fix/NPE/1

    Finiganis committed Mar 16, 2016
    QuickFix NPE.
  5. QuickFix NPE.

    Axel Viala Axel Viala
    Axel Viala authored and Axel Viala committed Mar 16, 2016
  6. Merge pull request #14 from darnuria/refactore/GameView/simplificatio…

    darnuria committed Mar 16, 2016
    …n_du_code
    
    Simplification du code dans GameView.
  7. Merge pull request #13 from darnuria/BugImage/Correction

    darnuria committed Mar 16, 2016
    Correction small images 
    Ok close #6
  8. Correction small images

    Finiganis committed Mar 16, 2016
    GameView.java :
    -Line 126 : removing - 1
    -Line 129 : same
Commits on Mar 15, 2016
  1. Merge pull request #5 from darnuria/Implement/Deplacement_Merging

    darnuria committed Mar 15, 2016
    Implement/deplacement merging
  2. Merge branch 'master' into Implement/Deplacement

    darnuria committed Mar 15, 2016
    What the fuck merge!
    Need a roll-up I think.
Commits on Mar 14, 2016
  1. Merge pull request #3 from darnuria/implement/drawing

    Finiganis committed Mar 14, 2016
    Implement/drawing
  2. Correction if/else if

    Finiganis committed Mar 14, 2016
    Dans GameView/onTouchEvent.
  3. Gestion du déplacement des pièces.

    Finiganis committed Mar 14, 2016
    Dans GameView : changements sur onTouchEvent.
  4. Add drawables and refactore the drawGame function.

    darnuria committed Mar 14, 2016
    Now it's really dirty, too much demanding on CPU.
    We should save only once the bitmaps. And also think about just drawing what's
    changed.
    
    I added a sleep in GameThread.run but it's really awful.
  5. Merge pull request #2 from darnuria/refactor/Model

    darnuria committed Mar 14, 2016
    Moving out of Model some code.
    Edit: Seems ok.
Commits on Mar 7, 2016
  1. Add drawGame method.

    Finiganis authored and darnuria committed Mar 7, 2016
    Just drawing the game state.
    FIXME: ADD DRAWABLE.
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