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dingux sms_sdl for gcw0
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SMS+SDL (Yet another version of SMS Plus...) ---------------------------------------------------------------------------- http://membres.lycos.fr/cyxdown/smssdl/ 2003.07.21 Based on version 0.9.4a Emulator Core by Charles Mac Donald SDL Version by Gregory Montoir (email@example.com) [What is it] SMS Plus is Sega Master System and Game Gear emulator. Originally, it was written to run under DOS. Since Charles Mac Donald released his emulator under the GPL terms, this emulator has been ported to different platforms (Windows, BeOS... refer to Charles' website to have the complete list). Because I wanted to play with the SDL library and emulators, I began to write a SDL version of this emulator. If you want to have technical information about the emulation engine, refer to the original 'README.TXT', since I made no changes to the emulation core. I only 'ported' it to SDL compliant platforms. I won't explain you how to run it, if you know what emulation is, you should be able to help yourself. [Features] - Emulation of Game Gear and Master System - Slots for saving/loading - Sound - Frameskip option for slow machines - Filtered rendering for fast machines [Hotkeys] F1: screenshot in BMP format F2: save state F3: load state F4/F5: dec/inc frame skip value F6/F7: dec/inc state slot 1..8: switch rendering filter C: button 1 V: button 2 ENTER: start (GG) / pause (SMS) ARROW: directional pad TAB: console hard reset [Compiling] You need SDL-1.2.X (maybe older versions will be fine), and a C compiler. For the moment, I only tested GCC and Microsoft Visual C++ 6. GCC (MinGW seems ok, also): A makefile is provided. Just cd to sdl/, type make and cross your fingers. Visual C++: Open the workspace sms_sdl.dsw. Enter the path to the SDL include files in Tools|Options|Directories. Now it should compile. [Changelog] release 7.1 (2003/07/21) - stupid bug in joystick code fixed release 7 (2003/07/18) - zip'ed roms support (w/ zlib) - re-added joystick support - applied patch from Thomas Huth - fix filters issues on big endian machines - may fix sound problems - added DotMatrix filter release 6 (2003/01/09) - updated core with latest version (0.9.4a) - compiled using SDL-1.2.5 - rewritten the SDL sound code - added TV2x filter release 5 (2002/04/28) - compiled using SDL-1.2.4 - merged with Jari's SDL port : - remapped/added some keys - new synchronization code - joystick support - added AdvanceMAME Scale2x effect - integrated 2xSaI engine : - 2xSaI effect - Super2xSaI effect - SuperEagle effect - added scanlines 100% effect - rewritten the SDL sound code - Gondos updated the MMX scanlines 50% effect release 4 (2002/03/18) - changed SDL sound code (thanks to Caz) - added scanlines 50% effect - added MMX scanlines 50% effect (thanks to Gondos) - changed Makefiles - added another audio core (based on SEAL), it sounds good now :) release 3 (2002/02/28) - sound quality is still quite bad but a little better - added screenshot feature (press F4) - when saving/loading, a message is printed to the console - bilinear filtering is a command line switch now - fixed the start button that wasn't updated after one press - fixed black gaps around screen in game gear mode release 2 (2002/02/15) - added bilinear filtering (define USE_BILINEAR_FILTERING) - various fixes release 1 (2002/01/29) - first public release [Todo] - optimize and add bicubic filter - allow the user to configure his controls (keyboard & joystick) [Thanks] Charles Mac Donald - orignal author http://cgfm2.emuviews.com/ The SDL Library team http://www.libsdl.org/ A. Schiffler - SDL_Framerate from SDL_gfx-2.0.3 (used in releases 1-4) http://www.ferzkopp.net/ Carlos Hasan - Synthetic Audio Library (SEAL) (used in release 4) http://www.egerter.com/seal/ Derek Liauw Kie Fa and The Snes9x team - 2xSaI engine http://www.snes9x.com/ AdvanceMAME team - Scale2x effect specification http://advancemame.sourceforge.net/ the zlib team http://www.gzip.org/zlib/ Contributors: Jari Karppinen - original Linux/SDL port Thomas Huth - fixes for sound / big endian issues [Legal stuff] Refer to the original 'README.TXT'.