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Once the Admin Mod is running, admins can be added via the game's in-game chat. Only the host can add/modify/remove admins. The host can issue the chat command:
!addadmin <playerName> <Powers> <Level>
<playerName> is a unique part of the players name but it does not need to be the full name. For example, if there were 3 clients connected (Toaster, Toastee, Toasted) and we wanted to make sure Toasted was an admin then you could start with !addadmin ted or !addadmin Toasted.
<Powers> is the set of characters for each power that you want to grant. Use the Root power to grant all powers. See Powers for the mapping of powers to characters.
<Level> is a number between 0-255 the represents the heirarchy of the admin on the server and affects who they can target. See Levels for more information.
For example, to add Toasted as an admin with permission to kick, restart the round, and manage the commanders (demote/commander restrictions/etc), with a moderate level:
!addadmin ted cik 80
graph LR;
A[!kick Mod]-->B[Admin Extension];
C[!ban Mod]-->B[Admin Extension];
D[!mute Mod]-->B[Admin Extension];
G[Other Mods]-->B[Admin Extension]
B[Admin Extension]-->E[Admin Mod];
E-- Extension Methods --> F[Silica Player Class]
Silica logo used with permission from Bohemia Interactive.