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Pinned

  1. Basic SW raytracer in C++ with some bvh accel. and optical dispersion.

    C++

  2. CG project in C++; basic rasterization of 3D scenes with textures on the CPU. 2 man project

    C++

  3. Forked from MovingBlocks/Terasology

    forked github.com/MovingBlock's Terasology project - open source voxel world (Java lwjgl modular voxel engine), worked on this during GSOC 2019

    Java

  4. Forked from Terasology/AdvancedRendering

    AdvancedRendering module for Terasology by dave2s, is going to be an optional rendering module for clients, containing all advanced rendering nodes to display advanced effects.

    Java

  5. Forked from Terasology/BasicRendering

    BasicRendering module for Terasology by dave2s, is going to be an essential rendering module needed for clients, containing all basic rendering nodes to display the world.

    Java

168 contributions in the last year

Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Mon Wed Fri

Contribution activity

October 2019

Created a pull request in MovingBlocks/Terasology that received 3 comments

Feature: Read shaders from source folder on recompile by Loonride

Continuation of Loonride's #3658. @eviltak mentioned there was a couple of questions about how the development flag is being handled in the PR. T…

+104 −8 3 comments
12 contributions in private repositories Oct 9 – Oct 16

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