• Overview
  • Distinctive Features
  • Project structure
  • Game modes
  • Collectibility
  • Revenue possibilities
  • Lore / Setting
  • Character diversity
  • The five schools of Magic
  • In Brief
  • Gameplay
  • Entropia
  • Style
  • Strong Access to:
  • Weak Access to:
  • Aether
  • Style
  • Strong Access to:
  • Weak Access to:
  • Gaea
  • Style
  • Strong Access to:
  • Weak Access to:
  • Materia
  • Style
  • Strong Access to:
  • Weak Access to:
  • Minerva
  • Style
  • Strong Access to:
  • Weak Access to:
  • Colorless: