David Bernard
davidB

Organizations

@sonatype @psug @xbuf
Jul 22, 2016
@davidB
  • cb65bd3
    Travis build 25 pushed to gh-pages at 688caf4
Jul 22, 2016
@davidB
Jul 22, 2016
davidB merged pull request jMonkeyEngine/wiki#4
@davidB
updateModelBound() calls updateBound()
1 commit with 2 additions and 2 deletions
Jul 21, 2016
@davidB
Jul 21, 2016
@davidB
Jul 14, 2016
@davidB
  • 518f869
    Travis build 23 pushed to gh-pages at 212cf96
Jul 10, 2016
@davidB
  • 34c5a8b
    Travis build 22 pushed to gh-pages at d711cb2
Jul 10, 2016
@davidB
  • @davidB d711cb2
    doc-search: add basic support of search via docsearch from Algolia
Jul 10, 2016
@davidB
  • edfec06
    Travis build 21 pushed to gh-pages at 92db1d3
Jul 10, 2016
@davidB
  • @davidB 92db1d3
    maven sample, add mising runtime scope
Jul 10, 2016
@davidB
  • b1a5d3d
    Travis build 20 pushed to gh-pages at 2fcdf38
Jul 10, 2016
@davidB
  • @davidB 2fcdf38
    add sample configuration for maven user
Jul 10, 2016
@davidB
  • 9431136
    Travis build 19 pushed to gh-pages at f418492
Jul 10, 2016
@davidB
  • @davidB f418492
    update maven repositories address
Jul 7, 2016
davidB commented on issue xbuf/blender_io_xbuf#4
@davidB

As I said, none of the value in blender is really AlphaDiscardThreshold It was my mistake to try to set this value from the "existing" field on ble…

Jul 7, 2016
davidB commented on issue xbuf/blender_io_xbuf#4
@davidB

//Not setting AlphaMap if ColorMap(DiffuseMap) and OpacityMap(AlphaMap) are the same. if(! src.getColorMap().getRpath().equals(src.getOpacityMap(…

Jul 7, 2016
davidB commented on issue xbuf/blender_io_xbuf#4
@davidB

In the case if Diffuse and Alpha are the same texture If You do not set AlphaMap for material and just set alphaDiscardThreshold then every thing …

Jul 6, 2016
davidB commented on issue xbuf/blender_io_xbuf#4
@davidB

Why ? In this way I will lose the light reflection (specularity) I can set ColorMap in JME material and in the meanwhile enable the MaterialColor I…

Jul 6, 2016
davidB commented on issue xbuf/blender_io_xbuf#4
@davidB

If your Diffuse texture include alpha, you don't need to set it as alpha texture, simply tell the material to use alpha.

Jul 6, 2016
davidB commented on issue xbuf/blender_io_xbuf#4
@davidB

In Blender, to have UseMaterialColors in jme : shadeless unchecked no Texture for Diffuse (aka no ColorMap in jm3d) Vertex Color Paint unchecked D…

Jul 6, 2016
@davidB
  • dda0aff
    Travis build 18 pushed to gh-pages at ad25245
Jul 6, 2016
@davidB
Jul 6, 2016
davidB merged pull request jMonkeyEngine/wiki#3
@davidB
table fix
1 commit with 2 additions and 0 deletions
Jul 5, 2016
davidB commented on issue davidB/metrics-influxdb#51
@davidB

The next version will be 0.9.0 (API change). no time line, may be next week.

Jul 5, 2016
davidB commented on issue davidB/metrics-influxdb#50
@davidB

iirc, it doesn't auto create db. On Tue, Jul 5, 2016 at 11:12 AM, Brian Blignaut notifications@github.com wrote: Hi, Could you please confirm whet…

Jul 4, 2016
davidB commented on issue xbuf/blender_io_xbuf#4
@davidB

push a experimental support of transparency into blender exporter (export alpha like opacity) jme importer (no AlphaMap => use BlendMode.AdditiveA…

Jul 4, 2016
@davidB
  • @davidB ff1d6d7
    loader: experiment alpha support in MaterialsMerger
  • @davidB 2428e30
    xbuf_unittest: reduce diff between Test 1.6 and 1.7 to 1 parameter
  • 1 more commit »
Jul 4, 2016
@davidB
  • @davidB f52de20
    material, allow a texture to be used for several purpose
Jul 4, 2016
@davidB
Jul 4, 2016
@davidB
  • 88bf6af
    Travis build 16 pushed to gh-pages at 56db55b