A Sync: a client implementation for Syncthing-compatible shares
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a-sync-bep v1.3 May 26, 2017
a-sync-client v1.3 May 26, 2017
a-sync-core v1.3b May 26, 2017
a-sync-discovery v1.3 May 26, 2017
a-sync-http-relay-server v1.3 May 26, 2017
a-sync-http-relay v1.3 May 26, 2017
a-sync-parent v1.3 May 26, 2017
a-sync-relay v1.3 May 26, 2017
a-sync-repository v1.3 May 26, 2017
a-sync-webclient v1.3 May 26, 2017
docs . Dec 15, 2016
.gitignore . Dec 16, 2016
LICENSE . Dec 15, 2016
README.md . Dec 15, 2016
TODO.txt . Jan 17, 2017
pom.xml v1.3 May 26, 2017



MPLv2 License

This project is an java client implementation of Syncthing protocols (bep, discovery, relay). A-sync is made of several modules, providing:

  1. a command line utility for accessing a Syncthing network (ie a network of devices that speak Syncthing protocols)'

  2. a service implementation for the 'http-relay' protocol (that proxies 'relay' protocol over an http connection);

  3. a client library for Syncthing protocol, that can be used by third-party applications (such as mobile apps) to integrate with Syncthing.

Care is taken to make sure the client library is compatible with android (min sdk 19), so it can be used for the a-sync-browser project.

NOTE: this is a client-oriented implementation, designed to work online by downloading and uploading files from an active device on the network (instead of synchronizing a local copy of the entire repository). This is quite different from the way the original Syncthing app works, and its useful from those implementations that cannot or wish not to download the entire repository (for example, mobile devices with limited storage available, wishing to access a syncthing share).

DISCLAMER: I'm not the owner fo Syncthing. The Syncthing name, logo and reference documentation is property of the Syncthing team, and licensed under the MPLv2 License. This project is not affiliated with Syncthing, and uses its public avaliable documentation and protocol specification as a reference to implement protocol compatibility.

Documentation is non-existing as know, if you have any question feel free to contact the developer (me).

All code is licensed under the MPLv2 License.

If you like this work, please donate something to help its development!