Skip to content

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP
Lightweight framework for HTML5 2D Game Development
JavaScript
branch: master
Failed to load latest commit information.
build
demos Got rid of getMouse() and made .mouse a public thing.
lib Code style fixes.
tools Fixes the new_example.rb script.
.gitignore
LICENSE Included stats.js on pentagine.js. Credited mrdoob for it.
README.md Colored background in Circle example.

README.md

Pentagine

Pentagine is a lightweight JavaScript library for HTML5 2D Game Development that renders to <canvas>. For now, it consists of a State Machine, a Sprite class to load and draw images and some keyboard input functions.

Example

Clone pentagine with git clone git@github.com:davidgomes/pentagine.git and then open examples/index.html for a list of examples.

Here's a small example of all the JavaScript code necessary to draw a ball and make it movable:

function PlayState() {
  this.setup = function() {
    this.ball = new penta.Sprite('ball.png', 100, 50);
    this.ball.speed = 400;
  };

  this.update = function() {
    if (penta.isDown("up")) {
      this.ball.y -= this.ball.speed * this.dt;
    }

    if (penta.isDown("down")) {
      this.ball.y += this.ball.speed * this.dt;
    }

    if (penta.isDown("left")) {
      this.ball.x -= this.ball.speed * this.dt;
    }

    if (penta.isDown("right")) {
      this.ball.x += this.ball.speed * this.dt;
    }
  };

  this.draw = function() {
    penta.clearCanvas('#333'); // Colored background

    this.ball.draw();
  };
}

/*
   If penta.desiredFPS is not declared, the game will run as fast as
   possible, and on any State, you can use 'this.dt' to get the
   delta time between two ticks and use it to make movement
   smooth. However, if desiredFPS is declared, this.dt also works.
*/
penta.setup({ desiredFPS: 60,
              preventedKeys: ['down', 'right', 'left', 'up', 'space'],
              firstState: new PlayState(),
              width: 400,
              height: 400 });

A "real-life" example of a game that uses Pentagine is Multitaskor, a game I created for Ludum Dare 27.

License

Pentagine is licensed under the MIT License.

Thanks

I'd like to thank to ippa because Pentagine is loosely inspired on his HTML5 Game Development library - jaws. I also used some of his code, but this is not a fork, the two libraries are quite different.

Something went wrong with that request. Please try again.