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C Shell Objective-C
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In progress. Builds on OSX and Linux. Linux support is kind of wonky at the moment. OSX build uses Xcode project in bin/helios/sys/osx/helios. Linux build uses autotools. I wanted to see if I could build a cross-platform rendering system using Objective-C on OSX and vanilla C on Linux. Helios uses OpenGL Core Profile as opposed to the fixed function pipeline in my Atlas2D project. I wasn't meaning to open source this software yet, but I might as well do it now rather than later.