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OpenGL screencast videos episodes 1-10
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OpenGL-Screencasts Episodes 1-3 These screencasts use OpenGL 2.1 and GLUT. They are meant to be used as an introduction to OpenGL. If you have any problems with the code, please let me know by filing a bug report. Episode 1: Hello OpenGL Episode 2: Bitmap Chars Episode 3: Drawing Points and Lines Episode 4: Drawing Triangles, Quads, and Polygons Episode 5: Using GLUT for OpenGL interaction Episode 6: Drawing in 3d part 1: GLUT objects Episode 7: Drawing in 3d part 2: Cubes, Perspective, and Orthogonal Projections Episode 8: Drawing in 3d part 3: Spheres, Cylinders, and Cones Episode 9: Rotation, Scaling, and Translations Episode 10: Push and Pop Matrix and complex objects