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WFSPlayer -- an audio mixer that implements Wavefront Synthesis to spatialize sound along a 2 dimensional plane. This will be able to mix external signals, along with custom SynthDefs that can be loaded with this set of SuperCollider classes. Installation: With git, run this command from the command line: git clone git://github.com/davk789/WFSPlayer.git WFSPlayer WFSPlayer depends on the XML Quarks, and will work with both SwingOSC and CocaGUI schemes. Running: Use something like this. The SynthDefs can be any mono signal. Their out buses must then be set to the inBuses of their respective channels as follows: ~main = WFSMixer(); // the server will boot automatically. add two channels in the WFSMixer interface // and then run the following code. ~ggOutBus = ~main.addChannel; ~pOutBus = ~main.addChannel; // alternatively add a channel in the gui, and then call getInBus ~ggOutBus = ~main.getInBus(0); ~pOutBus = ~main.getInBus(1); // to play back, then you would do something like this (or better to use // Synth objects) // obv. use your own SynthDefs here // *** NOTE the synths must be added to the head of group 1 *** ~ggNode = s.nextNodeID; s.sendMsg('s_new', 'testWFS', ~ggNode, 0, 1, 'outBus', ~ggOutBus); s.sendMsg('n_free', ~ggNode); ~pNode = s.nextNodeID; s.sendMsg('s_new', 'wfsTestPulses', ~pNode, 0, 1, 'outBus', ~pOutBus); s.sendMsg('n_free', ~pNode); ********** issues *********** TODO: add more control over the sequences (clear, rename, delete sequences, etc.) make the delay time selection handle negative numbers when the spatialization is inverted (and only then) ... wish list add a global "loop" option to the sequencer add drawing/algorithmic sequencing features add vertical placement of audio signals *** from Bryan add draw paths to the markers that show where the markers go when played (no more info needed) BUGS: channel removal breaks after removing channel 1 <-- is this actually an issue?