- If the player doesn't do anything then the AI in every 5s do a random interaction (if the AI is hungry then is a bigger chance it will go eat something, etc...).
- Player can do a list of interactions.
- Player can cancel the interactions at any time.
- Player can prioritize the interactions by clicking the button in the left bottom corner.
- If every need is equal to 0% then the AI is dying and scene is restarting.
- Most of the animations are created by using Mixamo and UMotion Pro tool.
- All models are from Low Poly Ultimate Pack (some of them was modified in Blender).
- Created in Unity 2020.1.10f1 in Universal Render Pipeline (URP).
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A small demo created for the recruitment process.
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