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fix blender 3.0 break and importing pose bug with scale data #111
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ignore scale data when copying pose, otherwise all rotation data will be covered by scale data into [1,1,1]
blender 3.0 break change: Replaced PoseBone.custom_shape_scale scalar with a PoseBone.custom_shape_scale_xyz vector
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added a quick fix for blender 3.0's break change. blender 3.0 break change: |
blender 3.0 break change: Replaced PoseBone.custom_shape_scale scalar with a PoseBone.custom_shape_scale_xyz vector
Replaced PoseBone.custom_shape_scale scalar with a PoseBone.custom_shape_scale_xyz vector
Replaced PoseBone.custom_shape_scale scalar with a PoseBone.custom_shape_scale_xyz vector
Replaced PoseBone.custom_shape_scale scalar with a PoseBone.custom_shape_scale_xyz vector
Replaced PoseBone.custom_shape_scale scalar with a PoseBone.custom_shape_scale_xyz vector
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This is a pull request. You can only download it after daz merge it. If you do not want to wait, you can try it from my fork: |
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Update not working in blender 3.1 |
Hi, if you are using the project from: It works in Blender 3.1. It is tested in both Blender 3.0 and 3.1 If you still think it is not working, report an issue at that project. |
Oh your fork works, if in install it on top the 2.8 version of the addon, but if I install it your fork with out installing the 2.8 addon it does not let me activate it at all |
I've Reported a Huge Bug |
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Is there any update on this PR? It would be nice if at least the fix mentioned in the link above would make it to the mainline. |
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