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Lisp OpenGL flight sim
Common Lisp Shell
branch: master
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img added higher res images
LICENSE Update LICENSE
README.md readme updates
README.txt Updated README and run script
engine.lisp jet model
flight-sim.asd getting ready to activate engine on key
flight-sim.lisp Increase range of star field a bit more
graphics.lisp most of the engine drawing code
math.lisp jet model
model.lisp most of physics for moving
objects.lisp
package.lisp quicklisp quickproject and import of test code
physics.lisp most of physics for moving
run.sh Updated README and run script
util.lisp finish moving code around for now

README.md

flight-sim is a simple space flight simulator written in Lisp (tested only in SBCL) with cl-opengl and sdl. Right now it's mostly still in tech demo stage

So far the controls are simple.

A - Forward acceleration

Requires: ASDF cl-opengl cl-glu lispbuilder-sdl

To try: $ sh run.sh

Media

Youtube video:

https://www.youtube.com/watch?v=8Y6zutbYWvg

The ship sitting in space with a field of diamonds:

The ship sitting in space with a field of diamonds

The ship firing its main thruster:

The ship firing its main thruster

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