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@dboi88 dboi88 released this Dec 26, 2017 · 1 commit to master since this release

Recompile for 1.3.1 + dependency updates

Assets 3

@dboi88 dboi88 released this Aug 9, 2017 · 2 commits to master since this release

0.2.4
Fixed Craft Files

Assets 3

@dboi88 dboi88 released this Jun 3, 2017 · 3 commits to master since this release

0.2.3
Updated To KSP 1.3
Added New Custom Plugin - CSI Tools
Added Docking Feature To Kontainers & Rear Truss
Added New Docking Port - Size 3 (To Match Kontainers)
Removed USI Weight Balancing Features
Added New Custom Weight Balancing Feature
Fixed Crew Transfer Bugs (for good this time)
Added Temp IVA's For All Crewed Parts
Added New Custom Animated Docking Port PartModule

Assets 3

@dboi88 dboi88 released this May 4, 2017 · 28 commits to master since this release

  • Fixed slight misalignment on Hanger Bay
  • Added Crew Hatches & Ladders To Recyler, Workshop
  • Fixed missing side panels on greenhouse module
  • Crew Transfer Fix
Assets 3

@dboi88 dboi88 released this May 1, 2017 · 34 commits to master since this release

0.2.0

  • Fixed node direction on grinder module for EPL (sorry if this messes your ships up)
  • Fixed node location on MedBay (sorry if this messes your ships up)
  • Fixed node location on Passenger Cabin (sorry if this messes your ships up)
  • Fixed various spelling mistakes
  • Updated USI-Tools Dependency
  • Fixed Size differences on cargo bay number decals
  • ReSized textures to integers of 2 for dds compressions and MIP maps
  • Converted Textures to DDS format (some minor quality losses but much better performance)
  • Add MIP maps for all texture (the ships edges and lines should now look a lot better when zooming out)
    - New Engine Technology! - more career friendly Karbonite/Karboundrum/EC mix with brand new FX 14,000,000 per refuel (vs previous 250,000,000)[won't break existing ships if you empty out the excess karborundum new capacity 3500 units]
    - Added custom Engine FX Modules and particles
  • Fixed Pick-Up orientation of small modules plus node location (sorry if this messes your ships up)
  • Fixed texture on Small KIS Kontainer For EVA Rack
  • Fixed textures not showing part preview windows for small EVA rack kontainers
  • Fixed normal maps for EVA rack kontainers
  • Fixed dynamic meshes on EVA KIS Kontainer
  • Fixed HangerBay Pick-Up orientation (sorry if this messes your ships up)
  • Added attach nodes to the inside of Cargo Bays & HangerBay
    - Added support for allista's Hanger Mod configs included for the CargoBay & HangerBay (dock crafts while retaining complete COM balance and low part count)
  • Added nodes for docking ports to top bottom and sides of freighter hull
    - Added custom CSI Freighter catagory for all freighter parts
  • Added Coyote Industries agency and associated images
  • Increased node strength on rear engine to match joint strength of rest of ship (feel free to try landing it now ;))
  • Fixed Z fighting issues on small greenhouse emissive mesh
Assets 3
Pre-release

@dboi88 dboi88 released this Apr 22, 2017 · 38 commits to master since this release

  • Minor Career Fixes
Assets 3
Pre-release

@dboi88 dboi88 released this Apr 21, 2017 · 38 commits to master since this release

  • Complete overhaul of CFG's and MM Patches
  • Added Descriptions For Parts
  • Added New EL Parts
  • Added More Texture/Normal/Spec Map Improvements
Assets 3
Pre-release

@dboi88 dboi88 released this Apr 15, 2017 · 47 commits to master since this release

  • Added missing bump and specular maps
  • Added full lighting rig to all modules
  • Added EL support
  • Improved CLS support
  • Bundled Dependencies With Relevant Licences
  • Added Small Modules, Greenhouse, Cupola, Reactor, Recycler
Assets 3
Pre-release

@dboi88 dboi88 released this Apr 12, 2017 · 48 commits to master since this release

  • Laid out the basics for all the part cfg's for all the modules.
  • Moved parts to relevant catagories.
  • Added proper licence and version files
Assets 3
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