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3dfx OpenGL stuff
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Warning: this project halted about 9 years ago (in 2006) and I do not intend to ever bring it back. The name Sage was a tribute to the stillborn Sage geometrical processor intended to accompany the never-released 3dfx Rampage. This is an open-source implementation of the OpenGL specification, a system for rendering interactive 3D graphics. Its semblance to Mesa in design (and possibly some parts of code) is due to my involvement with Mesa at that time. I can't remember if it ever outperformed Mesa, as this project was primarily a sandbox for my experiments to overcome shortcomings of the then-already-aged 3dfx cards: npot/large/compressed textures, fake/skipping some tcl stages, unsupported blending modes, etc. So here you go, without any support: * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>.