3dfx OpenGL stuff
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README

Warning: this project halted about 9 years ago (in 2006) and I do not intend
to ever bring it back.  The name Sage was a tribute to the stillborn Sage
geometrical processor intended to accompany the never-released 3dfx Rampage.

This is an open-source implementation of the OpenGL specification, a system
for rendering interactive 3D graphics.  Its semblance to Mesa in design (and
possibly some parts of code) is due to my involvement with Mesa at that time.

I can't remember if it ever outperformed Mesa, as this project was primarily
a sandbox for my experiments to overcome shortcomings of the then-already-aged
3dfx cards: npot/large/compressed textures, fake/skipping some tcl stages,
unsupported blending modes, etc.

So here you go, without any support:

* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>.