* Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips * Video code rewritten - now has original, unfiltered, filtered modes * Zoom option * 16:9 widescreen support * Full widescreen support * SDHC support * SD/USB hot-swapping * A/B rapid-fire * Turbo option * Video cropping (overscan hiding) option (thanks yxkalle!) * Palette changing fixed * Fixed audio 'popping' issue * Wii - Added console/remote power button support * Wii - Added reset button support (resets game) * Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml) * GameCube - Added DVD motor off option
* Right audio channel corruption fixed (thanks cyberdog!) * Low pass audio filter turned off (muffles audio) * Changed to alternate audio filter * PAL Timing corrected * Cheesy/2X video filters fixed * Qoob Pro modchip support for GameCube (thanks emukidid!)
* Sound bug fixed - thanks eke-eke! * High quality sound enabled, lowpass filter enabled * Video threading enabled * Fixed timing error (incorrect opcode)
* Wii DVD fixed * FDS BIOS loading works now * FDS disk switching now consistently works with one button press * FDS saving implemented * 7z support * Faster SD/USB (readahead cache enabled) * VS coin now mapped to 1 button for VS zapper games * Changed GC controller mappings - Select - Z, Start - Start, Home - Start+A, Special - L
* Complete rewrite of loading code - FDS / UNIF / NSF support added! * VS games work (coin insert submitted by pakitovic) * Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A) * 480p and DVD now available for GameCube * Improved stability - less crashes!
* Fixed network freeze-up problem * Zapper now mapped to A and B * Fixed auto-save feature * Performance slowdowns on Gamecube should be fixed * Will now attempt to load old save states with CRC filename
* Zapper support! Turn this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and michniewski's cursor code * RAM game save support! Now you can save your games just like the NES did. By default game saves are saved/loaded automatically. This can be changed in the Preferences menu * Start/Select reversed mapping fixed for Wii controllers * Small bug fixes / improvements / tweaks
* Complete rewrite based on code from SNES9x GX and Genesis Plus GX * Wiimote, Nunchuk, and Classic controller support * Button mapping for all controller types * Full support for SD, USB, DVD, GC Memory Card, and Zip files * Game starts immediately after loading * Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these * Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile. * 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB * Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program * One makefile to make all versions