A simple COLLADA model loader with a basic viewer written in C and OpenGL for a uni project. I have since written a C++ version that is much less of a pain to work with. Known bugs (rotations aren't always correct). Some weird experimental code.
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scons-tools
.gitignore
Doxyfile
List.c
List.h
Makefile
Makefile.win32
README
SConstruct
console.c
console.h
glut32.lib
loadcheck.c
ooc.h
phong.frag
phong.vert
rcbc.c
rcbc.h
rcbc_data.c
rcbc_data.h
rcbc_data_hookup.c
rcbc_data_hookup.h
rcbc_defaults.h
rcbc_render_gl.c
rcbc_render_gl.h
rcbc_render_textinfo.c
rcbc_render_textinfo.h
rcbc_xml_minixml.c
rcbc_xml_minixml.h
rcbc_xml_minixml_geometries.c
rcbc_xml_minixml_geometries.h
rcbc_xml_minixml_textures.c
rcbc_xml_minixml_textures.h
rcbc_xml_minixml_visualscene.c
rcbc_xml_minixml_visualscene.h
rcbcview.c
shaders.c
shaders.h

README

RCBC is a simple COLLADA model parser and renderer library written in C for a uni project.
This is far from production ready and has been abandonded. See ColladaCPP for a slightly better C++ version.

To build:
=========
'make'

To Install:
===========
'make install'

Libraries:
=========
libmxml-dev
glut (freeglut3-dev)
libdevil-dev