Downloadify: Client Side File Creation
Important! The swf has been compiled for online use only. Testing from the file path (i.e. file:// ) will not work as it will violate the security sandbox.
A very simple demo is available that lets you supply your own content and filename and test out saving, canceling, and the error functionality when the file is blank.
For a real world usage, see Starter for jQuery . To quickly demo the usage, just click “Load Example Data” then click Download. After the initial page load, no further contact is made with the server. Everything happens on the client side.
Please download from the Downloads section of this project.
The end user must have Flash 10 or higher installed for this plugin to work. As of September 2009, it was at a 93% saturation, so most users should already have it installed.
Downloadify.create( id_or_DOM_element, options );
$("#element").downloadify( options );
$("elementid").downloadify( options );
Unless you are using the jQuery plugin included with Downloadify, you must supply all required options with your call to the Downloadify.create function.
Defaults and Required Options
swf: ‘media/downloadify.swf’ Required
Path to the SWF File. Can be relative from the page, or an absolute path.
downloadImage: ‘images/download.png’ Required
Path to the Button Image. Can be relative from the page or an absolute path.
width: 175 Required
Width of the button (and the flash movie)
height: 55 Required
Height of the button. This will be 1/4 the height of the image.
Can be a String or a function callback. If a function, the return value of the function will be used as the filename.
Can be a normal String, base64 encoded String, or a function callback. If a function, the return value of the function will be used as the file data.
Must be a String with the value string or base64. Data paired with the dataType of base64 will be decoded into a ByteArray prior to saving.
Set this to true to use wmode=transparent on the flash movie.
By default the contents of the targeted DOM element are removed. Set this to true to keep the contents and append the button.
No data is passed into these functions, they are simply called.
- onError: Called when the Download button is clicked but your data callback returns "".
- onCancel: Called when the Download button is clicked but the user then cancels without saving.
- onComplete: Called when the Download button is clicked and the file is saved to the user’s computer.
Setting Up the Image
Downloadify supports (i.e. requires) three button states with limited support for a fourth. The states are:
- Over ( When the mouse hovers over the button )
- Down ( When the button is pressed )
- Disabled ( Limited support, when .disable() is called on the Downloadify.Container object )
In trying to keep this plugin as simple as possible, all four states are always assumed to be present. You should prepare your button image as a single image the width you want your button, and four times the height of the button. All four states should then live in that one image in the same order as the previous list from top to bottom.
When working with different button images, you may find Flash has cached your image. This is the desired behavior on a live site, but not during development. To get around this, simply supply a ?rev=1 or ?rev=2 etc on the end of your downloadImage url.
I develop locally using Xcode and the Flex 4 SDK Beta 2. Please do not submit request on how to setup a local testing environment. If you are interested in my Xcode project files, send me a message.
Core Developer: Doug Neiner
- David Walsh — Contributed the MooTools helper
- Added support for base64 via the as3base64 Library
- Added dataType option
- Added MooTools helper (Thanks David!)
- Upgraded SWFObject to v2.2
- Original Release: Version 0.1
License Information: MIT
as3base64: Copyright © 2006 Steve Webster
All Downloadify Code: Copyright © 2009 Douglas C. Neiner
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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