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/galaxyvalidator/local_settings.py | ||
.DS_Store | ||
pip-log.txt | ||
/galaxyvalidator.egg-info/ |
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__version__ = (0, 1) |
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galaxyvalidator/lapin/includes/Core.SC2Mod/TriggerLibs/AI.galaxy
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galaxyvalidator/lapin/includes/Core.SC2Mod/TriggerLibs/BuildAI.galaxy
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//================================================================================================== | ||
// | ||
// Placeholder AI script file | ||
// | ||
// Since natives.galaxy in Core includes AI files in Liberty, placeholder files are necessary | ||
// such that Core-only mods can compile properly. | ||
// | ||
//================================================================================================== |
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galaxyvalidator/lapin/includes/Core.SC2Mod/TriggerLibs/GameData/Abil.galaxy
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galaxyvalidator/lapin/includes/Core.SC2Mod/TriggerLibs/GameData/AchievementTerm.galaxy
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//GENERATED CODE==================================================================================== | ||
// | ||
// Copyright Blizzard Entertainment 2003-2005 | ||
// | ||
// AchievementTerm.galaxy generated from AchievementTerm.xml using GalaxyHeader.xtc | ||
// | ||
// !!! WARNING !!! This is generated code. Changes made here will be overwritten. | ||
// | ||
//GENERATED CODE==================================================================================== | ||
|
||
// EClassIdCAchievementTerm | ||
const int c_classIdCAchievementTerm = 0; | ||
const int c_classIdCAchievementTermAchievement = 1; | ||
const int c_classIdCAchievementTermCombine = 2; | ||
const int c_classIdCAchievementTermQuantity = 3; | ||
const int c_classIdCAchievementTermRace = 4; | ||
const int c_classIdCAchievementTermRequirement = 5; | ||
const int c_classIdCAchievementTermAbil = 6; | ||
const int c_classIdCAchievementTermEffect = 7; | ||
const int c_classIdCAchievementTermAbilUse = 8; | ||
const int c_classIdCAchievementTermDamage = 9; | ||
const int c_classIdCAchievementTermEffectUse = 10; | ||
const int c_classIdCAchievementTermScoreValue = 11; | ||
const string c_classIdCAchievementTermName = "CAchievementTerm"; | ||
const string c_classIdCAchievementTermAchievementName = "CAchievementTermAchievement"; | ||
const string c_classIdCAchievementTermCombineName = "CAchievementTermCombine"; | ||
const string c_classIdCAchievementTermQuantityName = "CAchievementTermQuantity"; | ||
const string c_classIdCAchievementTermRaceName = "CAchievementTermRace"; | ||
const string c_classIdCAchievementTermRequirementName = "CAchievementTermRequirement"; | ||
const string c_classIdCAchievementTermAbilName = "CAchievementTermAbil"; | ||
const string c_classIdCAchievementTermEffectName = "CAchievementTermEffect"; | ||
const string c_classIdCAchievementTermAbilUseName = "CAchievementTermAbilUse"; | ||
const string c_classIdCAchievementTermDamageName = "CAchievementTermDamage"; | ||
const string c_classIdCAchievementTermEffectUseName = "CAchievementTermEffectUse"; | ||
const string c_classIdCAchievementTermScoreValueName = "CAchievementTermScoreValue"; |
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galaxyvalidator/lapin/includes/Core.SC2Mod/TriggerLibs/GameData/Effect.galaxy
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//GENERATED CODE==================================================================================== | ||
// | ||
// Copyright Blizzard Entertainment 2003-2005 | ||
// | ||
// Effect.galaxy generated from Effect.xml using GalaxyHeader.xtc | ||
// | ||
// !!! WARNING !!! This is generated code. Changes made here will be overwritten. | ||
// | ||
//GENERATED CODE==================================================================================== | ||
|
||
// EClassIdCEffect | ||
const int c_classIdCEffect = 0; | ||
const int c_classIdCEffectResponse = 1; | ||
const int c_classIdCEffectApplyBehavior = 2; | ||
const int c_classIdCEffectApplyForce = 3; | ||
const int c_classIdCEffectCreateHealer = 4; | ||
const int c_classIdCEffectCreatePersistent = 5; | ||
const int c_classIdCEffectCreateUnit = 6; | ||
const int c_classIdCEffectDamage = 7; | ||
const int c_classIdCEffectDestroyHealer = 8; | ||
const int c_classIdCEffectDestroyPersistent = 9; | ||
const int c_classIdCEffectEnumArea = 10; | ||
const int c_classIdCEffectEnumTransport = 11; | ||
const int c_classIdCEffectIssueOrder = 12; | ||
const int c_classIdCEffectLaunchMissile = 13; | ||
const int c_classIdCEffectModifyPlayer = 14; | ||
const int c_classIdCEffectModifyUnit = 15; | ||
const int c_classIdCEffectReleaseMagazine = 16; | ||
const int c_classIdCEffectRemoveBehavior = 17; | ||
const int c_classIdCEffectSet = 18; | ||
const int c_classIdCEffectSwitch = 19; | ||
const int c_classIdCEffectTeleport = 20; | ||
const int c_classIdCEffectTransferBehavior = 21; | ||
const int c_classIdCEffectUseCalldown = 22; | ||
const int c_classIdCEffectUseMagazine = 23; | ||
const string c_classIdCEffectName = "CEffect"; | ||
const string c_classIdCEffectResponseName = "CEffectResponse"; | ||
const string c_classIdCEffectApplyBehaviorName = "CEffectApplyBehavior"; | ||
const string c_classIdCEffectApplyForceName = "CEffectApplyForce"; | ||
const string c_classIdCEffectCreateHealerName = "CEffectCreateHealer"; | ||
const string c_classIdCEffectCreatePersistentName = "CEffectCreatePersistent"; | ||
const string c_classIdCEffectCreateUnitName = "CEffectCreateUnit"; | ||
const string c_classIdCEffectDamageName = "CEffectDamage"; | ||
const string c_classIdCEffectDestroyHealerName = "CEffectDestroyHealer"; | ||
const string c_classIdCEffectDestroyPersistentName = "CEffectDestroyPersistent"; | ||
const string c_classIdCEffectEnumAreaName = "CEffectEnumArea"; | ||
const string c_classIdCEffectEnumTransportName = "CEffectEnumTransport"; | ||
const string c_classIdCEffectIssueOrderName = "CEffectIssueOrder"; | ||
const string c_classIdCEffectLaunchMissileName = "CEffectLaunchMissile"; | ||
const string c_classIdCEffectModifyPlayerName = "CEffectModifyPlayer"; | ||
const string c_classIdCEffectModifyUnitName = "CEffectModifyUnit"; | ||
const string c_classIdCEffectReleaseMagazineName = "CEffectReleaseMagazine"; | ||
const string c_classIdCEffectRemoveBehaviorName = "CEffectRemoveBehavior"; | ||
const string c_classIdCEffectSetName = "CEffectSet"; | ||
const string c_classIdCEffectSwitchName = "CEffectSwitch"; | ||
const string c_classIdCEffectTeleportName = "CEffectTeleport"; | ||
const string c_classIdCEffectTransferBehaviorName = "CEffectTransferBehavior"; | ||
const string c_classIdCEffectUseCalldownName = "CEffectUseCalldown"; | ||
const string c_classIdCEffectUseMagazineName = "CEffectUseMagazine"; |
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galaxyvalidator/lapin/includes/Core.SC2Mod/TriggerLibs/GameData/Game.galaxy
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//GENERATED CODE==================================================================================== | ||
// | ||
// Copyright Blizzard Entertainment 2003-2005 | ||
// | ||
// Game.galaxy generated from Game.xml using GalaxyHeader.xtc | ||
// | ||
// !!! WARNING !!! This is generated code. Changes made here will be overwritten. | ||
// | ||
//GENERATED CODE==================================================================================== | ||
|
||
// EClassIdCGame | ||
const int c_classIdCGame = 0; | ||
const string c_classIdCGameName = "CGame"; | ||
|
||
// EAllianceId | ||
const int c_allianceIdPassive = 0; | ||
const int c_allianceIdVision = 1; | ||
const int c_allianceIdControl = 2; | ||
const int c_allianceIdSpend = 3; | ||
const int c_allianceIdTrade = 4; | ||
const int c_allianceIdSeekHelp = 5; | ||
const int c_allianceIdGiveHelp = 6; | ||
const int c_allianceIdChat = 7; | ||
const int c_allianceIdDefeat = 8; | ||
const int c_allianceIdPushable = 9; | ||
const string c_allianceIdPassiveName = "Passive"; | ||
const string c_allianceIdVisionName = "Vision"; | ||
const string c_allianceIdControlName = "Control"; | ||
const string c_allianceIdSpendName = "Spend"; | ||
const string c_allianceIdTradeName = "Trade"; | ||
const string c_allianceIdSeekHelpName = "SeekHelp"; | ||
const string c_allianceIdGiveHelpName = "GiveHelp"; | ||
const string c_allianceIdChatName = "Chat"; | ||
const string c_allianceIdDefeatName = "Defeat"; | ||
const string c_allianceIdPushableName = "Pushable"; | ||
|
||
// EPlayerType | ||
const int c_playerTypeNone = 0; | ||
const int c_playerTypeUser = 1; | ||
const int c_playerTypeComputer = 2; | ||
const int c_playerTypeNeutral = 3; | ||
const int c_playerTypeHostile = 4; | ||
const int c_playerTypeReferee = 5; | ||
const int c_playerTypeSpectator = 6; | ||
const string c_playerTypeNoneName = "None"; | ||
const string c_playerTypeUserName = "User"; | ||
const string c_playerTypeComputerName = "Computer"; | ||
const string c_playerTypeNeutralName = "Neutral"; | ||
const string c_playerTypeHostileName = "Hostile"; | ||
const string c_playerTypeRefereeName = "Referee"; | ||
const string c_playerTypeSpectatorName = "Spectator"; | ||
|
||
// ETargetFilter | ||
const int c_targetFilterSelf = 0; | ||
const int c_targetFilterPlayer = 1; | ||
const int c_targetFilterAlly = 2; | ||
const int c_targetFilterNeutral = 3; | ||
const int c_targetFilterEnemy = 4; | ||
const int c_targetFilterAir = 5; | ||
const int c_targetFilterGround = 6; | ||
const int c_targetFilterLight = 7; | ||
const int c_targetFilterArmored = 8; | ||
const int c_targetFilterBiological = 9; | ||
const int c_targetFilterRobotic = 10; | ||
const int c_targetFilterMechanical = 11; | ||
const int c_targetFilterPsionic = 12; | ||
const int c_targetFilterMassive = 13; | ||
const int c_targetFilterStructure = 14; | ||
const int c_targetFilterHover = 15; | ||
const int c_targetFilterHeroic = 16; | ||
const int c_targetFilterWorker = 17; | ||
const int c_targetFilterRawResource = 18; | ||
const int c_targetFilterHarvestableResource = 19; | ||
const int c_targetFilterMissile = 20; | ||
const int c_targetFilterDestructible = 21; | ||
const int c_targetFilterItem = 22; | ||
const int c_targetFilterUncommandable = 23; | ||
const int c_targetFilterCanHaveEnergy = 24; | ||
const int c_targetFilterCanHaveShields = 25; | ||
const int c_targetFilterPreventDefeat = 26; | ||
const int c_targetFilterPreventReveal = 27; | ||
const int c_targetFilterBuried = 28; | ||
const int c_targetFilterCloaked = 29; | ||
const int c_targetFilterVisible = 30; | ||
const int c_targetFilterStasis = 31; | ||
const int c_targetFilterUnderConstruction = 32; | ||
const int c_targetFilterDead = 33; | ||
const int c_targetFilterRevivable = 34; | ||
const int c_targetFilterHidden = 35; | ||
const int c_targetFilterHallucination = 36; | ||
const int c_targetFilterInvulnerable = 37; | ||
const int c_targetFilterHasEnergy = 38; | ||
const int c_targetFilterHasShields = 39; | ||
const int c_targetFilterBenign = 40; | ||
const int c_targetFilterPassive = 41; | ||
const int c_targetFilterDetector = 42; | ||
const int c_targetFilterRadar = 43; | ||
const string c_targetFilterSelfName = "Self"; | ||
const string c_targetFilterPlayerName = "Player"; | ||
const string c_targetFilterAllyName = "Ally"; | ||
const string c_targetFilterNeutralName = "Neutral"; | ||
const string c_targetFilterEnemyName = "Enemy"; | ||
const string c_targetFilterAirName = "Air"; | ||
const string c_targetFilterGroundName = "Ground"; | ||
const string c_targetFilterLightName = "Light"; | ||
const string c_targetFilterArmoredName = "Armored"; | ||
const string c_targetFilterBiologicalName = "Biological"; | ||
const string c_targetFilterRoboticName = "Robotic"; | ||
const string c_targetFilterMechanicalName = "Mechanical"; | ||
const string c_targetFilterPsionicName = "Psionic"; | ||
const string c_targetFilterMassiveName = "Massive"; | ||
const string c_targetFilterStructureName = "Structure"; | ||
const string c_targetFilterHoverName = "Hover"; | ||
const string c_targetFilterHeroicName = "Heroic"; | ||
const string c_targetFilterWorkerName = "Worker"; | ||
const string c_targetFilterRawResourceName = "RawResource"; | ||
const string c_targetFilterHarvestableResourceName = "HarvestableResource"; | ||
const string c_targetFilterMissileName = "Missile"; | ||
const string c_targetFilterDestructibleName = "Destructible"; | ||
const string c_targetFilterItemName = "Item"; | ||
const string c_targetFilterUncommandableName = "Uncommandable"; | ||
const string c_targetFilterCanHaveEnergyName = "CanHaveEnergy"; | ||
const string c_targetFilterCanHaveShieldsName = "CanHaveShields"; | ||
const string c_targetFilterPreventDefeatName = "PreventDefeat"; | ||
const string c_targetFilterPreventRevealName = "PreventReveal"; | ||
const string c_targetFilterBuriedName = "Buried"; | ||
const string c_targetFilterCloakedName = "Cloaked"; | ||
const string c_targetFilterVisibleName = "Visible"; | ||
const string c_targetFilterStasisName = "Stasis"; | ||
const string c_targetFilterUnderConstructionName = "UnderConstruction"; | ||
const string c_targetFilterDeadName = "Dead"; | ||
const string c_targetFilterRevivableName = "Revivable"; | ||
const string c_targetFilterHiddenName = "Hidden"; | ||
const string c_targetFilterHallucinationName = "Hallucination"; | ||
const string c_targetFilterInvulnerableName = "Invulnerable"; | ||
const string c_targetFilterHasEnergyName = "HasEnergy"; | ||
const string c_targetFilterHasShieldsName = "HasShields"; | ||
const string c_targetFilterBenignName = "Benign"; | ||
const string c_targetFilterPassiveName = "Passive"; | ||
const string c_targetFilterDetectorName = "Detector"; | ||
const string c_targetFilterRadarName = "Radar"; | ||
|
||
// EMarkerMatch | ||
const int c_markerMatchId = 0; | ||
const int c_markerMatchLink = 1; | ||
const int c_markerMatchCasterPlayer = 2; | ||
const int c_markerMatchCasterUnit = 3; | ||
const string c_markerMatchIdName = "Id"; | ||
const string c_markerMatchLinkName = "Link"; | ||
const string c_markerMatchCasterPlayerName = "CasterPlayer"; | ||
const string c_markerMatchCasterUnitName = "CasterUnit"; | ||
|
||
// EHeightMap | ||
const int c_heightMapAir = 0; | ||
const int c_heightMapGlide = 1; | ||
const int c_heightMapGround = 2; | ||
const string c_heightMapAirName = "Air"; | ||
const string c_heightMapGlideName = "Glide"; | ||
const string c_heightMapGroundName = "Ground"; | ||
|
||
// EPlane | ||
const int c_planeGround = 0; | ||
const int c_planeAir = 1; | ||
const string c_planeGroundName = "Ground"; | ||
const string c_planeAirName = "Air"; | ||
|
||
// EDamageKind | ||
const int c_damageKindSpell = 0; | ||
const int c_damageKindMelee = 1; | ||
const int c_damageKindRanged = 2; | ||
const int c_damageKindSplash = 3; | ||
const string c_damageKindSpellName = "Spell"; | ||
const string c_damageKindMeleeName = "Melee"; | ||
const string c_damageKindRangedName = "Ranged"; | ||
const string c_damageKindSplashName = "Splash"; | ||
|
||
// EDeathType | ||
const int c_deathTypeNormal = 0; | ||
const int c_deathTypeRemove = 1; | ||
const int c_deathTypeBlast = 2; | ||
const int c_deathTypeDisintegrate = 3; | ||
const int c_deathTypeEat = 4; | ||
const int c_deathTypeElectrocute = 5; | ||
const int c_deathTypeEviscerate = 6; | ||
const int c_deathTypeFire = 7; | ||
const int c_deathTypeFreeze = 8; | ||
const int c_deathTypeImpact = 9; | ||
const int c_deathTypeMorph = 10; | ||
const int c_deathTypeSilentkill = 11; | ||
const int c_deathTypeSquish = 12; | ||
const int c_deathTypeTimeout = 13; | ||
const int c_deathTypeUnlink = 14; | ||
const int c_deathTypeUnderConstruction = 15; | ||
const int c_deathTypeSalvage = 16; | ||
const string c_deathTypeNormalName = "Normal"; | ||
const string c_deathTypeRemoveName = "Remove"; | ||
const string c_deathTypeBlastName = "Blast"; | ||
const string c_deathTypeDisintegrateName = "Disintegrate"; | ||
const string c_deathTypeEatName = "Eat"; | ||
const string c_deathTypeElectrocuteName = "Electrocute"; | ||
const string c_deathTypeEviscerateName = "Eviscerate"; | ||
const string c_deathTypeFireName = "Fire"; | ||
const string c_deathTypeFreezeName = "Freeze"; | ||
const string c_deathTypeImpactName = "Impact"; | ||
const string c_deathTypeMorphName = "Morph"; | ||
const string c_deathTypeSilentkillName = "Silentkill"; | ||
const string c_deathTypeSquishName = "Squish"; | ||
const string c_deathTypeTimeoutName = "Timeout"; | ||
const string c_deathTypeUnlinkName = "Unlink"; | ||
const string c_deathTypeUnderConstructionName = "UnderConstruction"; | ||
const string c_deathTypeSalvageName = "Salvage"; | ||
|
||
// EResourceType | ||
const int c_resourceTypeMinerals = 0; | ||
const int c_resourceTypeVespene = 1; | ||
const int c_resourceTypeTerrazine = 2; | ||
const int c_resourceTypeCustom = 3; | ||
const string c_resourceTypeMineralsName = "Minerals"; | ||
const string c_resourceTypeVespeneName = "Vespene"; | ||
const string c_resourceTypeTerrazineName = "Terrazine"; | ||
const string c_resourceTypeCustomName = "Custom"; | ||
|
||
// ETeamColor | ||
const int c_teamColorDiffuse = 0; | ||
const int c_teamColorEmissive = 1; | ||
const string c_teamColorDiffuseName = "Diffuse"; | ||
const string c_teamColorEmissiveName = "Emissive"; | ||
|
||
// EBeacon | ||
const int c_beaconRally = 0; | ||
const int c_beaconAttack = 1; | ||
const int c_beaconDefend = 2; | ||
const int c_beaconExpand = 3; | ||
const int c_beaconHarass = 4; | ||
const int c_beaconScout = 5; | ||
const string c_beaconRallyName = "Rally"; | ||
const string c_beaconAttackName = "Attack"; | ||
const string c_beaconDefendName = "Defend"; | ||
const string c_beaconExpandName = "Expand"; | ||
const string c_beaconHarassName = "Harass"; | ||
const string c_beaconScoutName = "Scout"; | ||
|
||
// EUnitTaunt | ||
const int c_unitTauntCheer = 0; | ||
const int c_unitTauntDance = 1; | ||
const string c_unitTauntCheerName = "Cheer"; | ||
const string c_unitTauntDanceName = "Dance"; |
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