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e683beb initial commit of ghost++ version 10.2
hogantp authored
1 #####################
2 # BOT CONFIGURATION #
3 #####################
4
0e13762 added bot_log to log console output
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5 ### the log file
6
7 bot_log = ghost.log
8
799aad0 added the option to lock the log file for faster logging, particularl…
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9 ### the log method
4d1ead0 updated version to 16.2
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10 ### set this to 1 to leave the log unlocked while GHost++ is running (may be slower, particularly on Windows)
11 ### set this to 2 to lock the log while GHost++ is running (may be faster, particularly on Windows)
799aad0 added the option to lock the log file for faster logging, particularl…
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12 ### note: if the log is locked you will not be able to edit/move/delete it while GHost++ is running
13
14 bot_logmethod = 1
15
50efc8e added bot_language to specify the language file
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16 ### the language file
17
18 bot_language = language.cfg
19
e683beb initial commit of ghost++ version 10.2
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20 ### the path to your local Warcraft III directory
21 ### this path must contain war3.exe, storm.dll, and game.dll
22 ### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
23 ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
24
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25 bot_war3path = C:\Program Files\Warcraft III
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26
1cb9626 added new config value bot_tft
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27 ### whether to act as Warcraft III: The Frozen Throne or not
28 ### set this to 0 to act as Warcraft III: Reign of Chaos (you WILL NOT need to enter a TFT cd key to login to battle.net)
29 ### set this to 1 to act as Warcraft III: The Frozen Throne (you WILL need to enter a TFT cd key to login to battle.net)
30
31 bot_tft = 1
32
9512c70 updated SQLite to SQLite 3.6.10
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33 ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
34 ### if you don't know what this is just leave it blank
35
36 bot_bindaddress =
37
d16fac9 added support for reliable reconnects (requires a client side tool)
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38 ### the port GHost++ will host games on (this must be different from your admingame_port)
e683beb initial commit of ghost++ version 10.2
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39
40 bot_hostport = 6112
41
d16fac9 added support for reliable reconnects (requires a client side tool)
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42 ### whether to allow GProxy++ reliable reconnects or not
43 ### you should ensure that bot_synclimit is set to a reasonable value if you choose to allow GProxy++ reliable reconnects
44 ### a reasonable value is 5000 divided by bot_latency, e.g. if bot_latency is 100 use a value of 50 for bot_synclimit
45
46 bot_reconnect = 0
47
48 ### the port GHost++ will listen for GProxy++ reliable reconnects on
49
50 bot_reconnectport = 6114
51
52 ### the maximum number of minutes to wait for a GProxy++ client to reconnect to the game
53 ### if you set this to 0 or 1 GHost++ will wait for up to 1 minute
54 ### if you set this to 10 or more GHost++ will only wait for up to 10 minutes
55 ### due to the way GProxy++ works, increasing this value increases bandwidth requirements and CPU requirements on the players' computers
56 ### players can always vote to drop a player who is lagging after waiting 45 seconds regardless of this value
57
58 bot_reconnectwaittime = 3
59
e683beb initial commit of ghost++ version 10.2
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60 ### maximum number of games to host at once
61
62 bot_maxgames = 5
63
64 ### command trigger for ingame only (battle.net command triggers are defined later)
65
66 bot_commandtrigger = !
67
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68 ### the path to the directory where you keep your map config files
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69 ### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
70 ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
71
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72 bot_mapcfgpath = mapcfgs
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73
08757c8 the bot now automatically adds your system's path seperator to the fo…
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74 ### the path to the directory where you keep your savegame files
cbed366 added support for savegames
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75
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76 bot_savegamepath = savegames
cbed366 added support for savegames
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77
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78 ### the path to the directory where you keep your map files
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79 ### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
80 ### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
81
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82 bot_mappath = maps
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83
f81f9cb added support for saving replays
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84 ### whether to save replays or not
85
a1656b1 bot_savereplays now defaults to 0
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86 bot_savereplays = 0
f81f9cb added support for saving replays
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87
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88 ### the path to the directory where you want GHost++ to save replays
f81f9cb added support for saving replays
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89
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90 bot_replaypath = replays
f81f9cb added support for saving replays
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91
5091cdb added support for configuring the replay version and build number
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92 ### the Warcraft 3 version to save replays as
93
94 replay_war3version = 24
95
96 ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
5b04d42 updated default replay_buildnumber to 6374
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97 ### patch 1.23: war3version 23, buildnumber 6058
98 ### patch 1.24: war3version 24, buildnumber 6059
007cd4e changed default replay_buildnumber back to 6059
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99 ### patch 1.24b: war3version 24, buildnumber 6059
5091cdb added support for configuring the replay version and build number
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100
007cd4e changed default replay_buildnumber back to 6059
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101 replay_buildnumber = 6059
5091cdb added support for configuring the replay version and build number
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102
9512c70 updated SQLite to SQLite 3.6.10
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103 ### the bot's virtual host name as it appears in the game lobby
104 ### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
105 ### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name
106
107 bot_virtualhostname = |cFF4080C0GHost
108
0455c3d fixed a crash bug introduced in GHost++ 11.1 when saving DotA stats
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109 ### whether to hide each player's IP address from other players or not
110
111 bot_hideipaddresses = 0
112
081cb25 added new config value bot_checkmultipleipusage
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113 ### whether to check for multiple IP address usage or not
114
115 bot_checkmultipleipusage = 1
116
d0ae089 removed unused config value bot_balancemethod
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117 ### whether to do automatic spoof checks or not
3923f50 clarified some comments in ghost.cfg regarding bot_requirespoofchecks
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118 ### you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
54a823a the bot will now tell players how to spoof check in !autohostmm games…
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119 ### set to 0 to disable automatic spoof checks
120 ### set to 1 to enable automatic spoof checks on all players
121 ### set to 2 to enable automatic spoof checks on potential admins only
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122
54a823a the bot will now tell players how to spoof check in !autohostmm games…
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123 bot_spoofchecks = 2
d0ae089 removed unused config value bot_balancemethod
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124
125 ### whether to require spoof checks or not
126 ### this controls whether the bot will require players to spoof check before starting the game
3923f50 clarified some comments in ghost.cfg regarding bot_requirespoofchecks
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127 ### it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
128 ### if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)
d0ae089 removed unused config value bot_balancemethod
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129
01fbab0 changed bot_requirespoofchecks default from 1 to 0
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130 bot_requirespoofchecks = 0
e683beb initial commit of ghost++ version 10.2
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131
e699621 added new config value bot_reserveadmins (default 1)
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132 ### whether to consider admins and root admins as reserved players or not
133 ### reserved players are allowed to join full games because another player will be kicked to allow them to join
134
135 bot_reserveadmins = 1
136
e683beb initial commit of ghost++ version 10.2
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137 ### whether to display game refresh messages by default
138 ### this can always be changed for a particular game with the !refresh command
139
1b0e0cb games are refreshed every 5 seconds now instead of 10 seconds
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140 bot_refreshmessages = 0
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141
a61ec70 properly deleted the contents of m_Packets on CBNET and CPotentialPla…
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142 ### whether to automatically lock games when the owner joins
143
144 bot_autolock = 0
145
0045966 added support for autosaving games before a player disconnects
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146 ### whether to automatically save games when a player disconnects
147 ### this can always be changed for a particular game with the !autosave command
148
149 bot_autosave = 0
150
e683beb initial commit of ghost++ version 10.2
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151 ### whether to allow map downloads or not
152 ### set to 0 to disable map downloads
153 ### set to 1 to enable map downloads
154 ### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
155
156 bot_allowdownloads = 1
157
158 ### whether to ping players during map downloads or not
159 ### GHost++ will always stop pinging any players who are downloading the map
160 ### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
161
162 bot_pingduringdownloads = 0
163
99b3465 added a 5 second grace period after downloading the map where pings a…
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164 ### the maximum number of players allowed to download the map at the same time
165
166 bot_maxdownloaders = 3
167
168 ### the maximum combined download speed of all players downloading the map (in KB/sec)
169
170 bot_maxdownloadspeed = 100
171
e683beb initial commit of ghost++ version 10.2
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172 ### use LC style pings (divide actual pings by two)
173
174 bot_lcpings = 1
175
176 ### auto kick players with ping higher than this
177
178 bot_autokickping = 400
179
86e4bc3 stopped queueing chat commands if too many (more than 10) packets are…
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180 ### the ban method
181 ### if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
182 ### if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
183 ### if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
184 ### if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them
185
186 bot_banmethod = 1
187
188 ### the IP blacklist file
189
190 bot_ipblacklistfile = ipblacklist.txt
191
9512c70 updated SQLite to SQLite 3.6.10
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192 ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
193 ### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)
194
195 bot_lobbytimelimit = 10
196
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197 ### the game latency
0d1a72c updated comments in ghost.cfg to reflect new latency limits
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198 ### this can always be changed for a particular game with the !latency command (which enforces a minimum of 20 and a maximum of 500)
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199
200 bot_latency = 100
201
202 ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
203 ### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
204 ### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
205
206 bot_synclimit = 50
207
d4be1b2 chat messages sent to battle.net servers are now limited to 255 chara…
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208 ### whether votekicks are allowed or not
209
210 bot_votekickallowed = 1
211
212 ### the percentage of players required to vote yes for a votekick to pass
213 ### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
214 ### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
215 ### this means it will round UP the number of votes required
216 ### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
217 ### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
218 ### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
219 ### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
220 ### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
221
222 bot_votekickpercentage = 100
223
05877e4 the bot now accepts default maps with or without the ".cfg" extension
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224 ### the default map config (the ".cfg" will be added automatically if you leave it out)
d4be1b2 chat messages sent to battle.net servers are now limited to 255 chara…
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225
70f0227 updated SQLite to SQLite 3.6.16
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226 bot_defaultmap = wormwar
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227
228 ### the MOTD file
229 ### the first 8 lines of this file will be displayed when a player joins the game
230 ### if this file doesn't exist a default MOTD will be used
231
232 bot_motdfile = motd.txt
233
234 ### the gameloaded file
235 ### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)
236
237 bot_gameloadedfile = gameloaded.txt
238
239 ### the gameover file
240 ### the first 8 lines of this file will be displayed when the game is over
241 ### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps
242
243 bot_gameoverfile = gameover.txt
244
18a5c95 added new config value bot_localadminmessages (defaults to 1)
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245 ### whether to send "local admin messages" or not
246 ### these messages are battle.net chat messages, whispers, and emotes which the bot receives and passes on to the "local admin"
247 ### the local admin is the game owner if they are playing from a LAN or the same computer as the bot
248 ### this is useful when you are using the admin game to play with one set of CD keys and you want messages sent to the bot to be relayed to you
249 ### you can enable or disable this for a particular game with the !messages command
250
251 bot_localadminmessages = 1
252
6757d56 added support for disabling Nagle's algorithm on game sockets
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253 ### the "TCP no delay" flag
254 ### this controls whether or not your operating system should use the "no delay" algorithm on game sockets
255 ### the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
256 ### enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
257 ### however, it may reduce game latencies in some cases
258
259 tcp_nodelay = 0
260
34cadde updated ghost.cfg with bot_matchmakingmethod
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261 ### the matchmaking method
262 ### this controls how the bot matches players when they join the game when using !autohostmm
263 ### set it to 0 to disable matchmaking (first come first served, even if their scores are very different)
264 ### set it to 1 to use the "furthest score" method (the player with the furthest score from the average is kicked to make room for another player)
265 ### set it to 2 to use the "lowest score" method (the player with the lowest score is kicked to make room for another player)
266
267 bot_matchmakingmethod = 1
268
e683beb initial commit of ghost++ version 10.2
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269 ############################
270 # ADMIN GAME CONFIGURATION #
271 ############################
272
273 ### whether to create the admin game or not (see readme.txt for more information)
274
275 admingame_create = 0
276
277 ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
278
279 admingame_port = 6113
280
281 ### the admin game password
282
283 admingame_password =
284
05877e4 the bot now accepts default maps with or without the ".cfg" extension
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285 ### the default map config to use in the admin game
286 ### if this value is blank the bot will use a hardcoded map instead
287 ### it's recommended that you use the hardcoded map instead of specifying a different one
288 ### this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
289 ### the ".cfg" will be added automatically if you leave it out
290
291 admingame_map =
292
6fdcff5 added new config value lan_war3version
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293 #####################
294 # LAN CONFIGURATION #
295 #####################
296
297 ### the Warcraft 3 version to use when broadcasting LAN games
298
299 lan_war3version = 24
300
89a8d2c fixed a bug where UDP broadcasts would sometimes fail when not using …
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301 ### the UDP broadcast target
302 ### if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
303 ### sometimes your operating system will choose the wrong interface when more than one exists
304 ### therefore you can use this value to force the bot to use a specific interface
305 ### for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet
306
307 udp_broadcasttarget =
308
309 ### the UDP "don't route" flag
310
311 udp_dontroute = 0
312
e683beb initial commit of ghost++ version 10.2
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313 ##########################
f166e49 added new config value bnet*_publiccommands
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314 # AUTOHOST CONFIGURATION #
315 ##########################
316
317 ### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
318 ### you can activate the autohost feature without changing anything here by using the !autohost command
319
320 autohost_maxgames = 0
321 autohost_startplayers = 0
322 autohost_gamename =
b661f81 updated version to 14.3
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323 autohost_owner =
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324
325 ##########################
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326 # DATABASE CONFIGURATION #
327 ##########################
328
550d845 updated ghost.cfg
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329 ### database type
330 ### use "sqlite3" for a local SQLite database
331 ### use "mysql" for any MySQL database
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332
333 db_type = sqlite3
334
550d845 updated ghost.cfg
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335 ### sqlite3 database configuration
336 ### this is only used if your database type is SQLite
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337
338 db_sqlite3_file = ghost.dbs
339
550d845 updated ghost.cfg
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340 ### mysql database configuration
341 ### this is only used if your database type is MySQL
342
343 db_mysql_server = localhost
344 db_mysql_database = ghost
345 db_mysql_user = YOUR_USERNAME
346 db_mysql_password = YOUR_PASSWORD
347 db_mysql_port = 0
348
eedcd5b added new config value db_mysql_botid
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349 ### the bot ID is included each time the bot adds data to the MySQL database
350 ### it is used to identify where each row of data came from when you configure multiple bots to connect to the same MySQL database
351 ### GHost++ does not use the bot ID number itself, it's just to help you keep track of the data in your database
352
353 db_mysql_botid = 1
354
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355 ############################
356 # BATTLE.NET CONFIGURATION #
357 ############################
358
359 ### which battle.net server to connect to
360 ### 1.) useast.battle.net
361 ### 2.) uswest.battle.net
362 ### 3.) asia.battle.net
363 ### 4.) europe.battle.net
364 ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
365 ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
366
367 bnet_server = useast.battle.net
368
b661f81 updated version to 14.3
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369 ### the server alias
370 ### this name will be used to identify the battle.net server in the GHost++ console
371 ### if you leave it blank it will use a short name such as "USEast" for official battle.net servers or it will use the actual server address
372
373 bnet_serveralias = USEast
374
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375 ### your Warcraft III: Reign of Chaos CD key
78d23bb updated version to 14.0
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376 ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
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377
378 bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
379
380 ### your Warcraft III: The Frozen Throne CD key
78d23bb updated version to 14.0
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381 ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
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382
383 bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
384
1f44145 added new config value bnet*_locale
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385 ### the locale specifies the area of the world you are from
386 ### battle.net uses this to group players together, showing them games hosted by players and bots mostly from their own area
387 ### it's important to set this to the correct value to increase the effectiveness of the game refresher
388 ### if you are using Windows you can set this to "system" to use the locale of your system
389 ### otherwise you can use the list at the following URL to get the correct value for your area:
390 ### http://msdn.microsoft.com/en-us/library/0h88fahh%28VS.85%29.aspx
391 ### put the "decimal value" here, e.g. 1033 is the default for "English - United States"
392 ### note: you cannot use a value of "system" on Linux, doing so will use a default value of 1033 instead
393
394 bnet_locale = system
395
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396 ### your battle.net username
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397 ### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot
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398
399 bnet_username =
400
401 ### your battle.net password
402
403 bnet_password =
404
405 ### the first channel to join upon entering battle.net
406
407 bnet_firstchannel = The Void
408
38cb273 added support for multiple root admins per battle.net server
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409 ### the root admins on this battle.net server only
410 ### seperate each name with a space, e.g. bnet_rootadmin = Varlock Kilranin Instinct121
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411
412 bnet_rootadmin =
413
414 ### command trigger for this battle.net server only
415
416 bnet_commandtrigger = !
417
8b4c59c added bnet_holdfriends to auto add friends to reserved list
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418 ### whether to automatically add your friends list to each game's reserved list
419
420 bnet_holdfriends = 1
421
422 ### whether to automatically add your clan members list to each game's reserved list
423
424 bnet_holdclan = 1
425
f166e49 added new config value bnet*_publiccommands
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426 ### whether to allow anonymous users (non admins) to use public commands such as !stats and !statsdota on this battle.net connection
427 ### if you are having trouble with spammers causing your bot to flood the server you should disable this
428
429 bnet_publiccommands = 1
430
29c749e updated ghost.cfg to include default BNLS entries
hogantp authored
431 ### BNLS server information for Warden handling (see readme.txt for more information)
432 ### you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes
433
434 bnet_bnlsserver = localhost
435 bnet_bnlsport = 9367
436 bnet_bnlswardencookie = 1
437
e683beb initial commit of ghost++ version 10.2
hogantp authored
438 ### you will need to edit this section of the config file if you're connecting to a PVPGN server
439 ### your PVPGN server operator will tell you what to put here
440
6fdcff5 added new config value lan_war3version
hogantp authored
441 bnet_custom_war3version = 24
e683beb initial commit of ghost++ version 10.2
hogantp authored
442 bnet_custom_exeversion =
443 bnet_custom_exeversionhash =
444 bnet_custom_passwordhashtype =
d1fd769 added support for custom PVPGN realm names for handling mutual friend…
hogantp authored
445 bnet_custom_pvpgnrealmname = PvPGN Realm
e683beb initial commit of ghost++ version 10.2
hogantp authored
446
447 ###
448 ### example configuration for connecting to a second official battle.net server
449 ###
450
451 # bnet2_server = uswest.battle.net
b661f81 updated version to 14.3
hogantp authored
452 # bnet2_serveralias = USWest
e683beb initial commit of ghost++ version 10.2
hogantp authored
453 # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
454 # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
1f44145 added new config value bnet*_locale
hogantp authored
455 # bnet2_locale = system
e683beb initial commit of ghost++ version 10.2
hogantp authored
456 # bnet2_username =
457 # bnet2_password =
458 # bnet2_firstchannel = The Void
459 # bnet2_rootadmin =
460 # bnet2_commandtrigger = !
8b4c59c added bnet_holdfriends to auto add friends to reserved list
hogantp authored
461 # bnet2_holdfriends = 1
462 # bnet2_holdclan = 1
f166e49 added new config value bnet*_publiccommands
hogantp authored
463 # bnet2_publiccommands = 1
29c749e updated ghost.cfg to include default BNLS entries
hogantp authored
464 # bnet2_bnlsserver = localhost
465 # bnet2_bnlsport = 9367
466 # bnet2_bnlswardencookie = 2
e683beb initial commit of ghost++ version 10.2
hogantp authored
467
468 ###
469 ### example configuration for connecting to a third PVPGN battle.net server
470 ###
471
fab7f74 updated ip-to-country.csv
hogantp authored
472 # bnet3_server = server.eurobattle.net
b661f81 updated version to 14.3
hogantp authored
473 # bnet3_serveralias = EuroBattle
e683beb initial commit of ghost++ version 10.2
hogantp authored
474 # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
475 # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
1f44145 added new config value bnet*_locale
hogantp authored
476 # bnet3_locale = system
e683beb initial commit of ghost++ version 10.2
hogantp authored
477 # bnet3_username =
478 # bnet3_password =
479 # bnet3_firstchannel = The Void
480 # bnet3_rootadmin =
481 # bnet3_commandtrigger = !
8b4c59c added bnet_holdfriends to auto add friends to reserved list
hogantp authored
482 # bnet3_holdfriends = 1
483 # bnet3_holdclan = 1
f166e49 added new config value bnet*_publiccommands
hogantp authored
484 # bnet3_publiccommands = 1
6fdcff5 added new config value lan_war3version
hogantp authored
485 # bnet3_custom_war3version = 24
e683beb initial commit of ghost++ version 10.2
hogantp authored
486 # bnet3_custom_exeversion = 184 0 22 1
487 # bnet3_custom_exeversionhash = 219 152 153 144
488 # bnet3_custom_passwordhashtype = pvpgn
d1fd769 added support for custom PVPGN realm names for handling mutual friend…
hogantp authored
489 # bnet3_custom_pvpgnrealmname = PvPGN Realm
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