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fixed a bug with sp not shuffling properly introduced with the last r…

…evision

git-svn-id: http://ghostplusplus.googlecode.com/svn/trunk@540 a7494f72-a4b0-11dd-a887-7ffe1a420f8d
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1 parent 71b1a5f commit a540eec62ca754cb10b90ea9c88f997a2d05d940 xXZyZXx@gmail.com committed Jul 16, 2010
Showing with 1 addition and 1 deletion.
  1. BIN ghost.exe
  2. +1 −1 ghost/game_base.cpp
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2 ghost/game_base.cpp
@@ -3992,7 +3992,7 @@ void CBaseGame :: ShuffleSlots( )
// now we shuffle PlayerSlots
- if( m_Map->GetMapOptions( ) & MAPOPT_FIXEDPLAYERSETTINGS )
+ if( m_Map->GetMapOptions( ) & MAPOPT_CUSTOMFORCES )
{
// rather than rolling our own probably broken shuffle algorithm we use random_shuffle because it's guaranteed to do it properly
// so in order to let random_shuffle do all the work we need a vector to operate on

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