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commit b5559fa6abd6e0bf06b44d9d42b3c982d9e2a580 1 parent ee11feb
David Cramer authored
Showing with 381 additions and 0 deletions.
  1. BIN  scmap/data/arr/flingy.dat
  2. BIN  scmap/data/arr/flingy.tbl
  3. BIN  scmap/data/arr/images.dat
  4. BIN  scmap/data/arr/images.tbl
  5. BIN  scmap/data/arr/mapdata.dat
  6. BIN  scmap/data/arr/mapdata.tbl
  7. BIN  scmap/data/arr/orders.dat
  8. BIN  scmap/data/arr/orders.tbl
  9. BIN  scmap/data/arr/portdata.dat
  10. BIN  scmap/data/arr/portdata.tbl
  11. BIN  scmap/data/arr/sfxdata.dat
  12. BIN  scmap/data/arr/sfxdata.tbl
  13. BIN  scmap/data/arr/sprites.dat
  14. BIN  scmap/data/arr/sprites.tbl
  15. BIN  scmap/data/arr/techdata.dat
  16. BIN  scmap/data/arr/techdata.tbl
  17. BIN  scmap/data/arr/units.dat
  18. BIN  scmap/data/arr/units.tbl
  19. BIN  scmap/data/arr/upgrades.dat
  20. BIN  scmap/data/arr/upgrades.tbl
  21. BIN  scmap/data/arr/weapons.dat
  22. BIN  scmap/data/arr/weapons.tbl
  23. BIN  scmap/data/cursor/arrow.grp
  24. BIN  scmap/data/cursor/drag.grp
  25. BIN  scmap/data/cursor/illegal.grp
  26. BIN  scmap/data/cursor/magg.grp
  27. BIN  scmap/data/cursor/magr.grp
  28. BIN  scmap/data/cursor/magy.grp
  29. BIN  scmap/data/cursor/scrolld.grp
  30. BIN  scmap/data/cursor/scrolldl.grp
  31. BIN  scmap/data/cursor/scrolldr.grp
  32. BIN  scmap/data/cursor/scrolll.grp
  33. BIN  scmap/data/cursor/scrollr.grp
  34. BIN  scmap/data/cursor/scrollu.grp
  35. BIN  scmap/data/cursor/scrollul.grp
  36. BIN  scmap/data/cursor/scrollur.grp
  37. BIN  scmap/data/cursor/targg.grp
  38. BIN  scmap/data/cursor/targn.grp
  39. BIN  scmap/data/cursor/targr.grp
  40. BIN  scmap/data/cursor/targy.grp
  41. BIN  scmap/data/cursor/time.grp
  42. BIN  scmap/data/data/arr/flingy.dat
  43. BIN  scmap/data/data/arr/flingy.tbl
  44. BIN  scmap/data/data/arr/images.dat
  45. BIN  scmap/data/data/arr/images.tbl
  46. BIN  scmap/data/data/arr/mapdata.dat
  47. BIN  scmap/data/data/arr/mapdata.tbl
  48. BIN  scmap/data/data/arr/orders.dat
  49. BIN  scmap/data/data/arr/orders.tbl
  50. BIN  scmap/data/data/arr/portdata.dat
  51. BIN  scmap/data/data/arr/portdata.tbl
  52. BIN  scmap/data/data/arr/sfxdata.dat
  53. BIN  scmap/data/data/arr/sfxdata.tbl
  54. BIN  scmap/data/data/arr/sprites.dat
  55. BIN  scmap/data/data/arr/sprites.tbl
  56. BIN  scmap/data/data/arr/techdata.dat
  57. BIN  scmap/data/data/arr/techdata.tbl
  58. BIN  scmap/data/data/arr/units.dat
  59. BIN  scmap/data/data/arr/units.tbl
  60. BIN  scmap/data/data/arr/upgrades.dat
  61. BIN  scmap/data/data/arr/upgrades.tbl
  62. BIN  scmap/data/data/arr/weapons.dat
  63. BIN  scmap/data/data/arr/weapons.tbl
  64. BIN  scmap/data/data/cursor/arrow.grp
  65. BIN  scmap/data/data/cursor/drag.grp
  66. BIN  scmap/data/data/cursor/illegal.grp
  67. BIN  scmap/data/data/cursor/magg.grp
  68. BIN  scmap/data/data/cursor/magr.grp
  69. BIN  scmap/data/data/cursor/magy.grp
  70. BIN  scmap/data/data/cursor/scrolld.grp
  71. BIN  scmap/data/data/cursor/scrolldl.grp
  72. BIN  scmap/data/data/cursor/scrolldr.grp
  73. BIN  scmap/data/data/cursor/scrolll.grp
  74. BIN  scmap/data/data/cursor/scrollr.grp
  75. BIN  scmap/data/data/cursor/scrollu.grp
  76. BIN  scmap/data/data/cursor/scrollul.grp
  77. BIN  scmap/data/data/cursor/scrollur.grp
  78. BIN  scmap/data/data/cursor/targg.grp
  79. BIN  scmap/data/data/cursor/targn.grp
  80. BIN  scmap/data/data/cursor/targr.grp
  81. BIN  scmap/data/data/cursor/targy.grp
  82. BIN  scmap/data/data/cursor/time.grp
  83. BIN  scmap/data/data/dlgs/protoss.grp
  84. BIN  scmap/data/data/dlgs/terran.grp
  85. BIN  scmap/data/data/dlgs/tile.grp
  86. BIN  scmap/data/data/dlgs/zerg.grp
  87. BIN  scmap/data/data/files/battle.snp
  88. BIN  scmap/data/data/files/bnupdate.exe
  89. BIN  scmap/data/data/files/broodunits.doc
  90. BIN  scmap/data/data/files/editlocal.dll
  91. BIN  scmap/data/data/files/font/font10.fnt
  92. BIN  scmap/data/data/files/font/font12.fnt
  93. BIN  scmap/data/data/files/font/font14.fnt
  94. BIN  scmap/data/data/files/font/font16.fnt
  95. BIN  scmap/data/data/files/font/font16x.fnt
  96. BIN  scmap/data/data/files/font/font32.fnt
  97. BIN  scmap/data/data/files/font/font50.fnt
  98. BIN  scmap/data/data/files/font/font8.fnt
  99. +186 −0 scmap/data/data/files/license.txt
  100. BIN  scmap/data/data/files/local.dll
  101. +31 −0 scmap/data/data/files/readme.cnt
  102. BIN  scmap/data/data/files/readme.hlp
  103. +95 −0 scmap/data/data/files/readme.txt
  104. BIN  scmap/data/data/files/seditdeu.loc
  105. BIN  scmap/data/data/files/seditenu.loc
  106. BIN  scmap/data/data/files/seditesp.loc
  107. BIN  scmap/data/data/files/seditfra.loc
  108. BIN  scmap/data/data/files/seditita.loc
  109. BIN  scmap/data/data/files/seditptg.loc
  110. BIN  scmap/data/data/files/smackw32.dll
  111. BIN  scmap/data/data/files/standard.snp
  112. +3 −0  scmap/data/data/files/starcraft - brood war electronic registration.url
  113. +3 −0  scmap/data/data/files/starcraft electronic registration.url
  114. BIN  scmap/data/data/files/starcraft.exe
  115. +63 −0 scmap/data/data/files/staredit.cnt
  116. BIN  scmap/data/data/files/staredit.exe
  117. BIN  scmap/data/data/files/staredit.hlp
  118. BIN  scmap/data/data/files/storm.dll
  119. BIN  scmap/data/data/files/vct32150.dll
  120. BIN  scmap/data/data/game/aggicons.pcx
  121. BIN  scmap/data/data/game/blink.grp
  122. BIN  scmap/data/data/game/icons.grp
  123. BIN  scmap/data/data/game/pconover.pcx
  124. BIN  scmap/data/data/game/pconsole.pcx
  125. BIN  scmap/data/data/game/ppbrempt.pcx
  126. BIN  scmap/data/data/game/ppbrfull.pcx
  127. BIN  scmap/data/data/game/tblink.pcx
  128. BIN  scmap/data/data/game/tconover.pcx
  129. BIN  scmap/data/data/game/tconsole.pcx
  130. BIN  scmap/data/data/game/tfontgam.pcx
  131. BIN  scmap/data/data/game/thpbar.pcx
  132. BIN  scmap/data/data/game/tminimap.pcx
  133. BIN  scmap/data/data/game/tpbrempt.pcx
  134. BIN  scmap/data/data/game/tpbrfull.pcx
  135. BIN  scmap/data/data/game/tselect.pcx
  136. BIN  scmap/data/data/game/tunit.pcx
  137. BIN  scmap/data/data/game/twire.pcx
  138. BIN  scmap/data/data/game/zconover.pcx
  139. BIN  scmap/data/data/game/zconsole.pcx
  140. BIN  scmap/data/data/game/zpbrempt.pcx
  141. BIN  scmap/data/data/game/zpbrfull.pcx
  142. BIN  scmap/data/data/glue/battle.net/backgrounds/blankprofile.pcx
  143. BIN  scmap/data/data/glue/battle.net/backgrounds/bn_bkg.pcx
  144. BIN  scmap/data/data/glue/battle.net/backgrounds/bnconnect.pcx
  145. BIN  scmap/data/data/glue/battle.net/backgrounds/bnfile.pcx
  146. BIN  scmap/data/data/glue/battle.net/backgrounds/bnjoinbg.pcx
  147. BIN  scmap/data/data/glue/battle.net/backgrounds/bnladder.pcx
  148. BIN  scmap/data/data/glue/battle.net/backgrounds/bnlogin.pcx
  149. BIN  scmap/data/data/glue/battle.net/backgrounds/bnprofile.pcx
  150. BIN  scmap/data/data/glue/battle.net/backgrounds/bnselchn.pcx
  151. BIN  scmap/data/data/glue/battle.net/backgrounds/bnviewprofile.pcx
  152. BIN  scmap/data/data/glue/battle.net/backgrounds/changepassword.pcx
  153. BIN  scmap/data/data/glue/battle.net/backgrounds/chat_bkg.pcx
  154. BIN  scmap/data/data/glue/battle.net/backgrounds/creat_bg.pcx
  155. BIN  scmap/data/data/glue/battle.net/backgrounds/filters.pcx
  156. BIN  scmap/data/data/glue/battle.net/backgrounds/newaccount.pcx
  157. BIN  scmap/data/data/glue/battle.net/backgrounds/profilebkg.pcx
  158. BIN  scmap/data/data/glue/battle.net/backgrounds/profileexp.pcx
  159. BIN  scmap/data/data/glue/battle.net/backgrounds/tos.pcx
  160. BIN  scmap/data/data/glue/battle.net/generic/icons/but_110x35.pcx
  161. BIN  scmap/data/data/glue/battle.net/generic/icons/but_75x35.pcx
  162. BIN  scmap/data/data/glue/battle.net/generic/icons/but_checkbox.pcx
  163. BIN  scmap/data/data/glue/battle.net/generic/icons/but_checkboxt.pcx
  164. BIN  scmap/data/data/glue/battle.net/generic/icons/but_checkoff.pcx
  165. BIN  scmap/data/data/glue/battle.net/generic/icons/but_checkon.pcx
  166. BIN  scmap/data/data/glue/battle.net/generic/icons/but_lrg.pcx
  167. BIN  scmap/data/data/glue/battle.net/generic/icons/but_med.pcx
  168. BIN  scmap/data/data/glue/battle.net/generic/icons/but_sml.pcx
  169. BIN  scmap/data/data/glue/battle.net/generic/icons/but_square.pcx
  170. BIN  scmap/data/data/glue/battle.net/generic/icons/but_xsm.pcx
  171. BIN  scmap/data/data/glue/battle.net/generic/icons/cmbc.pcx
  172. BIN  scmap/data/data/glue/battle.net/generic/icons/cmbl.pcx
  173. BIN  scmap/data/data/glue/battle.net/generic/icons/cmbr.pcx
  174. BIN  scmap/data/data/glue/battle.net/generic/icons/cmec.pcx
  175. BIN  scmap/data/data/glue/battle.net/generic/icons/cmel.pcx
  176. BIN  scmap/data/data/glue/battle.net/generic/icons/cmer.pcx
  177. BIN  scmap/data/data/glue/battle.net/generic/icons/cmmc.pcx
  178. BIN  scmap/data/data/glue/battle.net/generic/icons/cmml.pcx
  179. BIN  scmap/data/data/glue/battle.net/generic/icons/cmmr.pcx
  180. BIN  scmap/data/data/glue/battle.net/generic/icons/prog_bg.pcx
  181. BIN  scmap/data/data/glue/battle.net/generic/icons/prog_fil.pcx
  182. BIN  scmap/data/data/glue/battle.net/generic/icons/slfocus.pcx
  183. BIN  scmap/data/data/glue/battle.net/generic/icons/slgray.pcx
  184. BIN  scmap/data/data/glue/battle.net/generic/icons/slleft.pcx
  185. BIN  scmap/data/data/glue/battle.net/generic/icons/slmiddle.pcx
  186. BIN  scmap/data/data/glue/battle.net/generic/icons/slright.pcx
  187. BIN  scmap/data/data/glue/battle.net/generic/icons/slthumb.pcx
  188. BIN  scmap/data/data/glue/battle.net/generic/popups/epopup.pcx
  189. BIN  scmap/data/data/glue/battle.net/generic/popups/hpopup.pcx
  190. BIN  scmap/data/data/glue/battle.net/generic/popups/lepopup.pcx
  191. BIN  scmap/data/data/glue/battle.net/generic/popups/lpopup.pcx
  192. BIN  scmap/data/data/glue/battle.net/generic/popups/lrpopup.pcx
  193. BIN  scmap/data/data/glue/battle.net/generic/popups/spopup.pcx
  194. BIN  scmap/data/data/glue/battle.net/generic/popups/srpopup.pcx
  195. BIN  scmap/data/data/glue/battle.net/icons/arrows.pcx
  196. BIN  scmap/data/data/glue/battle.net/icons/bar.pcx
  197. BIN  scmap/data/data/glue/battle.net/icons/bnbuttns.pcx
  198. BIN  scmap/data/data/glue/battle.net/icons/cd-icons.pcx
  199. BIN  scmap/data/data/glue/battle.net/icons/cmbc.pcx
  200. BIN  scmap/data/data/glue/battle.net/icons/cmbl.pcx
  201. BIN  scmap/data/data/glue/battle.net/icons/cmbr.pcx
  202. BIN  scmap/data/data/glue/battle.net/icons/cmec.pcx
  203. BIN  scmap/data/data/glue/battle.net/icons/cmel.pcx
  204. BIN  scmap/data/data/glue/battle.net/icons/cmer.pcx
  205. BIN  scmap/data/data/glue/battle.net/icons/cmmc.pcx
  206. BIN  scmap/data/data/glue/battle.net/icons/cmml.pcx
  207. BIN  scmap/data/data/glue/battle.net/icons/cmmr.pcx
  208. BIN  scmap/data/data/glue/battle.net/icons/difficulty.pcx
  209. BIN  scmap/data/data/glue/battle.net/icons/disconnected.pcx
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  218. BIN  scmap/data/data/glue/battle.net/icons/imapsel.pcx
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  234. BIN  scmap/data/data/glue/campaign/phist.pcx
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  276. BIN  scmap/data/data/glue/load/plist.pcx
  277. BIN  scmap/data/data/glue/login/pinfo.pcx
  278. BIN  scmap/data/data/glue/login/plist.pcx
  279. BIN  scmap/data/data/glue/mainmenu/editor.smk
  280. BIN  scmap/data/data/glue/mainmenu/editoron.smk
  281. BIN  scmap/data/data/glue/mainmenu/editoronde.smk
  282. BIN  scmap/data/data/glue/mainmenu/editorones.smk
  283. BIN  scmap/data/data/glue/mainmenu/editoronfr.smk
  284. BIN  scmap/data/data/glue/mainmenu/editoronit.smk
  285. BIN  scmap/data/data/glue/mainmenu/etail.pcx
  286. BIN  scmap/data/data/glue/mainmenu/exit.smk
  287. BIN  scmap/data/data/glue/mainmenu/exiton.smk
  288. BIN  scmap/data/data/glue/mainmenu/exitonde.smk
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  290. BIN  scmap/data/data/glue/mainmenu/exitonfr.smk
  291. BIN  scmap/data/data/glue/mainmenu/exitonit.smk
  292. BIN  scmap/data/data/glue/mainmenu/multi.smk
  293. BIN  scmap/data/data/glue/mainmenu/multion.smk
  294. BIN  scmap/data/data/glue/mainmenu/multionde.smk
  295. BIN  scmap/data/data/glue/mainmenu/multiones.smk
  296. BIN  scmap/data/data/glue/mainmenu/multionfr.smk
  297. BIN  scmap/data/data/glue/mainmenu/multionit.smk
  298. BIN  scmap/data/data/glue/mainmenu/pcredit.pcx
  299. BIN  scmap/data/data/glue/mainmenu/pintro.pcx
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186 scmap/data/data/files/license.txt
@@ -0,0 +1,186 @@
+YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT
+BEFORE INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING, COPYING, OR
+OTHERWISE USING THE SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE
+TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS
+AGREEMENT, PROMPTLY RETURN THE UNUSED SOFTWARE PROGRAM TO THE PLACE
+FROM WHICH YOU OBTAINED IT FOR A FULL REFUND.
+
+This software program (the "Program"), any printed materials, any on-
+line or electronic documentation, and any and all copies and
+derivative works of such software program and materials are the
+copyrighted work of Blizzard Entertainment, a division of Davidson &
+Associates, Inc., or its suppliers. All use of the Program is governed
+by the terms of the End User License Agreement which is provided below
+("License Agreement"). The Program is solely for use by end users
+according to the terms of the License Agreement. Any use, reproduction
+or redistribution of the Program not in accordance with the terms of
+the License Agreement is expressly prohibited.
+
+
+END USER LICENSE AGREEMENT
+
+ 1. Limited Use License. Blizzard Entertainment ("Blizzard") hereby
+grants, and by installing the Program you thereby accept, a limited,
+non-exclusive license and right to install and use one (1) copy of the
+Program for your use on either a home or portable computer. In
+addition, the Program has a multi-player capability that allows up to
+eight players per registered version of the Program to play
+concurrently. These additional copies of the Program are known as and
+referred to hereafter as "Spawned Versions." You may install Spawned
+Versions of the Program on an unlimited number of computers. However,
+Spawned Versions of the Program must be played in conjunction with the
+registered version of the Program from which they were spawned. All of
+the terms and conditions of the License Agreement shall also apply to
+the Spawned Version of the Program, with the exception that the
+Spawned Version Program may be installed on as many computers as you
+wish. The Program also contains a Level Editor (the "Editor") that
+allows you to create custom levels or other materials for your
+personal use in connection with the Program ("New Materials"). All use
+of the Editor or any New Materials is subject to this License
+Agreement. The Program is licensed, not sold. Your license confers no
+title or ownership in the Program.
+
+ 2. Ownership. All title, ownership rights and intellectual property
+rights in and to the Program and any and all copies thereof (including
+but not limited to any titles, computer code, themes, objects,
+characters, character names, stories, dialog, catch phrases,
+locations, concepts, artwork, animations, sounds, musical
+compositions, audio-visual effects, methods of operation, moral
+rights, any related documentation, and "applets" incorporated into the
+Program) are owned by Blizzard Entertainment or its licensors. The
+Program is protected by the copyright laws of the United States,
+international copyright treaties and conventions and other laws. All
+rights are reserved. The Program contains certain licensed materials
+and Blizzard's licensors may protect their rights in the event of any
+violation of this Agreement.
+
+ 3. Responsibilities of End User.
+
+ A. Subject to the Grant of License hereinabove, you may not, in
+whole or in part, copy, photocopy, reproduce, translate, reverse
+engineer, derive source code, modify, disassemble, decompile, create
+derivative works based on the Program, or remove any proprietary
+notices or labels on the Program without the prior consent, in
+writing, of Blizzard.
+
+ B. The Program is licensed to you as a single product. Its
+component parts may not be separated for use on more than one
+computer.
+
+ C. You are entitled to use the Program for your own use, but you
+are not be entitled to:
+
+ (i) sell, grant a security interest in or transfer
+ reproductions of the Program to other parties in any way, nor
+ to rent, lease or license the Program to others without the
+ prior written consent of Blizzard.
+
+ (ii) exploit the Program or any of its parts for any
+ commercial purpose including, but not limited to, use at a
+ cyber caf�, computer gaming center or any other location-
+ based site. Blizzard may offer a separate Site License
+ Agreement to permit you to make the Program available for
+ commercial use; contact Blizzard for details;
+
+ (iii) use or allow third parties to use the Editor and the
+ New Materials created thereby for commercial purposes
+ including, but not limited to, distribution of New Materials
+ on a stand alone basis or packaged with other software or
+ hardware through any and all distribution channels,
+ including, but not limited to, retail sales and on-line
+ electronic distribution without the express written consent
+ of Blizzard; and
+
+ (iv) host or provide matchmaking services for the Program or
+ emulate or redirect the communication protocols used by
+ Blizzard in the network feature of the Program, through
+ protocol emulation, tunneling, modifying or adding components
+ to the Program, use of a utility program or any other
+ techniques now known or hereafter developed, for any purpose
+ including, but not limited to network play over the Internet,
+ network play utilizing commercial or non-commercial gaming
+ networks or as part of content aggregation networks without
+ the prior written consent of Blizzard.
+
+ 4. Program Transfer. You may permanently transfer all of your
+rights under this License Agreement, provided the recipient agrees to
+the terms of this License Agreement and you agree to remove the
+Program and any New Materials from your home or portable computer.
+
+ 5. Termination. This License Agreement is effective until
+terminated. You may terminate the License Agreement at any time by
+destroying the Program and any New Materials. Blizzard may, at its
+discretion, terminate this License Agreement in the event that you
+fail to comply with the terms and conditions contained herein. In such
+event, you must immediately destroy the Program and any New Materials.
+
+ 6. Export Controls. The Program may not be re-exported, downloaded
+or otherwise exported into (or to a national or resident of) any
+country to which the U.S. has embargoed goods, or to anyone on the
+U.S. Treasury Department's list of Specially Designated Nationals or
+the U.S. Commerce Department's Table of Denial Orders. By installing
+the Program, you are agreeing to the foregoing and you are
+representing and warranting that you are not located in, under the
+control of, or a national or resident of any such country or on any
+such list.
+
+ 7. Limited Warranty. Blizzard expressly disclaims any warranty for
+the Program, Editor and Manual(s). The Program, Editor and Manual(s)
+are provided "as is" without warranty of any kind, either express or
+implied, including, without limitation, the implied warranties of
+merchantability, fitness for a particular purpose, or noninfringement.
+The entire risk arising out of use or performance of the Program and
+Manual(s) remains with the User, however Blizzard warrants up to and
+including 90 days from the date of your purchase of the Program that
+the media containing the Program shall be free from defects in
+material and workmanship. In the event that the media proves to be
+defective during that time period, and upon presentation to Blizzard
+of proof of purchase of the defective Program, Blizzard will at its
+option 1) correct any defect, 2) provide you with a product of equal
+or lesser value, or 3) refund your money. Some states do not allow the
+exclusion or limitation of implied warranties or liability for
+incidental damages, so the above limitations may not apply to you.
+
+ 8. Limitation of Liability. NEITHER BLIZZARD, DAVIDSON &
+ASSOCIATES, INC., ITS PARENT, SUBSIDIARIES OR AFFILIATES SHALL BE
+LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE
+USE OF THE PROGRAM OR EDITOR INCLUDING, BUT NOT LIMITED TO, LOSS OF
+GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND
+ALL OTHER COMMERCIAL DAMAGES OR LOSSES.
+
+ 9. Equitable Remedies. You hereby agree that Blizzard would be
+irreparably damaged if the terms of this License Agreement were not
+specifically enforced, and therefore you agree that Blizzard shall be
+entitled, without bond, other security, or proof of damages, to
+appropriate equitable remedies with respect to breaches of this
+License Agreement, in addition to such other remedies as Blizzard may
+otherwise have available to it under applicable laws.
+
+ 10. Miscellaneous. This License Agreement shall be deemed to have
+been made and executed in the State of California and any dispute
+arising hereunder shall be resolved in accordance with the law of
+California. You agree that any claim asserted in any legal proceeding
+by one of the parities against the other shall be commenced and
+maintained in any state or federal court located in the State of
+California, County of Los Angeles, having subject matter jurisdiction
+with respect to the dispute between the parties. This License
+Agreement may be amended, altered or modified only by an instrument in
+writing, specifying such amendment, alteration or modification,
+executed by both parties. In the event that any provision of this
+License Agreement shall be held by a court or other tribunal of
+competent jurisdiction to be unenforceable, such provision will be
+enforced to the maximum extent permissible and the remaining portions
+of this License Agreement shall remain in full force and effect. This
+License Agreement constitutes and contains the entire agreement
+between the parties with respect to the subject matter hereof and
+supersedes any prior oral or written agreements.
+
+I hereby acknowledge that I have read and understand the foregoing
+License Agreement and agree that the action of installing the Program
+is an acknowledgment of my agreement to be bound by the terms and
+conditions of the License Agreement contained herein. I also
+acknowledge and agree that this License Agreement is the complete and
+exclusive statement of the agreement between Blizzard and I and that
+the License Agreement supersedes any prior or contemporaneous
+agreement, either oral or written, and any other communications
+between Blizzard and myself.
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+:Base README.HLP
+:Title Starcraft Readme
+1 Introduction=LINK_INTRODUCTION>MAIN
+1 Windows 95, Windows NT, and DirectX=LINK_MICROSOFT>MAIN
+1 Manual Errata=LINK_MANUALERRATA>MAIN
+1 Hints, Tips and Other Information
+2 Keyboard Shortcuts=LINK_KEYBOARDSHORTCUTS>MAIN
+2 Higher Ground=LINK_HIGHERGROUND>MAIN
+2 Damage Types and Unit Sizes=LINK_GOODDAMAGE>MAIN
+2 Use of Special Abilities=LINK_SPECIALABILITIES>MAIN
+2 MiniMap Options=LINK_MINIMAPOPTIONS
+2 Screen Shots=LINK_SCREENSHOTS>MAIN
+2 Scoring=LINK_SCORING>MAIN
+2 Spawning=LINK_SPAWNING>MAIN
+2 Campaign Editor=LINK_CAMPAIGNEDITOR>MAIN
+1 Multiplayer Starcraft
+2 Battle.net=LINK_MULTIBATTLENET>MAIN
+2 America Online=LINK_MULTIAOL>MAIN
+2 Local Area Network=LINK_MULTILAN>MAIN
+2 Modem=LINK_MULTIMODEM>MAIN
+2 Serial=LINK_MULTISERIAL>MAIN
+1 Technical Support
+2 Contact Blizzard Technical Support=LINK_TECHNICALSUPPORT>MAIN
+2 General Troubleshooting=LINK_GENERALTROUBLESHOOTING>MAIN
+2 Video Cards=LINK_VIDEOCARDS>MAIN
+2 Compatibility Issues=LINK_COMPATIBILITY>MAIN
+2 Sound Cards=LINK_SOUNDCARDS>MAIN
+2 Virtual Memory=LINK_VIRTUALMEMORY>MAIN
+1 Uninstalling
+2 Uninstall Starcraft=LINK_UNINSTALLSTARCRAFT>MAIN
+2 Uninstall Battle.net=LINK_UNINSTALLBATTLENET>MAIN
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+GREETINGS FROM BLIZZARD
+
+ Welcome to the Battle.net beta for Starcraft. We hope that you are
+ as excited as we are to be putting Starcraft through its paces.
+ This beta is multi-player only and can only be played over
+ Battle.net. The beta will give you a taste of the complete product;
+ however, it does not include many of the features of the full game,
+ including single-player campaigns, cinematic sequences, computer
+ opponents, and much more.
+
+ The purpose of this beta is to test the many new features
+ implemented in Battle.net, balance the game, verify compatibility
+ with a multitude of systems, and -- most importantly -- find bugs.
+ We appreciate both bug reports and suggestions about play balance.
+
+HOW LONG WILL THE BETA LAST?
+
+ We expect the beta to run from one to three weeks depending on how
+ smoothly the testing process runs.
+
+WILL THE BETA RUN UNTIL STARCRAFT SHIPS?
+
+ The beta may run until the release of Starcraft, or it may be
+ stopped prior to release. Again, this will be dependent on how
+ smoothly the beta test goes.
+
+HOW TO SEND US YOUR FEEDBACK
+
+ After installing Starcraft, you will find a "Report Bugs" icon in
+ the Starcraft folder of your Start Menu. This provides a quick
+ link to our web site, where you can report bugs. Alternately, you
+ can access this web page directly at:
+
+ http://www.battle.net/beta/report.htm
+
+ It is important that you report any and all bugs immediately,
+ and in a clear and complete manner. Describe, as best you can,
+ exactly what occured when the bug was found. If you can recreate
+ the bug by following an exact set of steps, please do so and report
+ how to recreate the bug as well.
+
+USING YOUR CD KEY
+
+ When you install Starcraft, you will be asked to enter your CD Key.
+ This CD Key number can be found at the bottom of the brightly
+ colored insert that came with your Starcraft CD. DO NOT LOSE THIS
+ NUMBER. If you should need to re-install Starcraft, you will need
+ your CD Key.
+
+ Your CD Key grants you access to Battle.net. Only one user can be
+ logged on at a time with each CD Key. Do not give your CD Key
+ out to anyone. Blizzard employees will not ask you to reveal your
+ CD Key.
+
+ Again, please note that your personal CD Key is found at the
+ bottom of the brightly colored insert that came with your
+ Starcraft Beta CD.
+
+LOGGING ONTO BATTLE.NET
+
+ After installing and starting Starcraft, select the "Multiplayer"
+ option from the main menu. Now, select the Battle.net connection
+ method. Starcraft will automatically search for the fastest
+ connection to Battle.net. If your version of Starcraft requires
+ patching, Battle.net will do this automatically when your
+ connection is completed. During the course of the beta it is
+ likely that there will be multiple patches.
+
+ The first thing you will need to do is to create a Battle.net
+ account so that we can activate your Unique User ID. Click the
+ "New Account" button. Type the name you wish to use on Battle.net
+ in the "Name" field. Now enter the password you wish to use for
+ this ID in the "Password" field. You will then need to type this
+ password again in the "Repeat Password" field to confirm your choice.
+
+ When you return to the Battle.net Login screen, you will see your
+ Battle.net ID in the "Name" field. To go onto Battle.net, enter
+ your password in the "Password" field and click "Ok".
+
+ NOTE: Write down your password at this time and keep it in a
+ safe place. We cannot look up or change your password, so if you
+ forget it, you will need to create a new Battle.net ID. Do not
+ give out your password to other users. Blizzard employees will not
+ ask you to reveal your password.
+
+QUESTIONS AND TECHNICAL SUPPORT
+
+ Should you have any problems installing your Starcraft Beta,
+ please contact our technical support department at (714) 955-1382
+ or check the Starcraft Beta Support page at:
+
+ http://www.blizzard.com/beta/support.htm.
+
+ Thank you for your attention.
+ Now go have some fun and let us know what you think!
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+Modified=C02554ACF221BD01B6
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+URL=http://www.blizzard.com/register/starcraft/
+Modified=C02554ACF221BD01B6
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+:Base StarEdit.hlp
+:Title Starcraft Campaign Editor Help
+1 Overview=IDH_GENERAL_OVERVIEW>MAIN
+1 End User License Agreement=IDH_GENERAL_EULA>MAIN
+1 Keyboard Shortcuts=IDH_GENERAL_KEYBOARDSHORTCUTS>MAIN
+1 Contacting Technical Support=IDH_GENERAL_CONTACTINFORMATION>MAIN
+1 Opening, Creating and Saving Maps
+2 Creating a New Map=IDH_IO_CREATEMAP>MAIN
+2 Saving a Map=IDH_IO_SAVEMAP>MAIN
+2 Opening an Existing Map=IDH_IO_OPENMAP>MAIN
+1 Getting Around in the Editor
+2 Navigating the Map=IDH_LEARNINGEDITOR_NAVIGATINGTHEMAP>MAIN
+2 Using the Mini Map=IDH_LEARNINGEDITOR_USINGTHEMINIMAP>MAIN
+2 Using the Tool Tree=IDH_LEARNINGEDITOR_USINGTHETOOLTREE>MAIN
+2 Using the Brush Palette=IDH_LEARNINGEDITOR_USINGTHEBRUSHPALETTE>MAIN
+2 Layers (Terrain, Doodad, Unit, Location, Fog of War)=IDH_LEARNINGEDITOR_LAYERS>MAIN
+2 The Grid=IDH_LEARNINGEDITOR_TILEGRID>MAIN
+1 Editing the Map
+2 Changing the Terrain=IDH_EDITINGMAP_CHANGETERRAIN>MAIN
+2 Placing Units=IDH_EDITINGMAP_PLACINGUNITS>MAIN
+2 Selecting Units=IDH_EDITINGMAP_SELECTINGUNITS>MAIN
+2 Unit Properties=IDH_EDITINGMAP_UNITPROPERTIES>MAIN
+2 Unit Ownership=IDH_EDITINGMAP_UNITOWNERSHIP>MAIN
+2 Deleting Items=IDH_EDITINGMAP_DELETINGITEMS>MAIN
+2 Start Locations=IDH_EDITINGMAP_STARTLOCATIONS>MAIN
+2 Resources=IDH_EDITINGMAP_RESOURCES>MAIN
+2 Placing Doodads=IDH_EDITINGMAP_PLACINGDOODADS>MAIN
+2 Doors and Turrets=IDH_EDITINGMAP_DOORSANDTURRETS>MAIN
+2 Creating Locations=IDH_EDITINGMAP_CREATINGLOCATIONS>MAIN
+1 Making a Scenario
+2 Game Types: Use Map Settings vs. Melee=IDH_MAKINGSCENARIO_GAMETYPES>MAIN
+2 Setting Scenario Properties=IDH_MAKINGSCENARIO_SETTINGSCENARIOPROPERTIES>MAIN
+2 Starting Resources=IDH_MAKINGSCENARIO_STARTINGRESOURCES>MAIN
+2 Mission Briefing=IDH_MAKINGSCENARIO_MISSIONBRIEFING>MAIN
+2 Mission Objectives=IDH_MAKINGSCENARIO_MISSIONOBJECTIVES>MAIN
+2 Forces=IDH_MAKINGSCENARIO_FORCES>MAIN
+2 Player Settings
+3 Player Settings: Overview=IDH_MAKINGSCENARIO_PLAYERSETTINGS_OVERVIEW>MAIN
+3 Player Settings: Properties=IDH_MAKINGSCENARIO_PLAYERSETTINGS_PROPERTIES>MAIN
+3 Player Settings: Units=IDH_MAKINGSCENARIO_PLAYERSETTINGS_UNITS>MAIN
+3 Player Settings: Upgrades=IDH_MAKINGSCENARIO_PLAYERSETTINGS_UPGRADES>MAIN
+3 Player Settings: Special Abilities=IDH_MAKINGSCENARIO_PLAYERSETTINGS_SPECIALABILITIES>MAIN
+2 Global Settings
+3 Global Settings: Unit and Hero Settings=IDH_MAKINGSCENARIO_GLOBALSETTINGS_UNITANDHEROSETTINGS>MAIN
+3 Global Settings: Upgrade Settings=IDH_MAKINGSCENARIO_GLOBALSETTINGS_UPGRADESETTINGS>MAIN
+3 Global Settings: Special Ability Settings=IDH_MAKINGSCENARIO_GLOBALSETTINGS_SPECIALABILITYSETTINGS>MAIN
+1 Using Triggers
+2 Triggers: Overview=IDH_TRIGGERS_OVERVIEW>MAIN
+2 Triggers: Actions=IDH_TRIGGERS_ACTIONS
+2 Triggers: Conditions=IDH_TRIGGERS_CONDITIONS>MAIN
+2 Triggers: Guidelines=IDH_TRIGGERS_GUIDELINES>MAIN
+2 Triggers: User Values=IDH_TRIGGERS_USERVALUES>MAIN
+2 Triggers: Condition Details=IDH_TRIGGERS_CONDITIONDETAILS>MAIN
+2 Triggers: Action Details=IDH_TRIGGERS_ACTIONDETAILS>MAIN
+2 Triggers: AI Scripts=IDH_TRIGGERS_AISCRIPTS>MAIN
+1 Miscellaneous
+2 Uncovering the Map=IDH_MISCELLANEOUS_UNCOVERINGTHEMAP>MAIN
+2 Setting up a Computer Opponent=IDH_MISCELLANEOUS_SETTINGUPACOMPUTEROPPONENT>MAIN
+2 Adding Sound Effects=IDH_MISCELLANEOUS_USINGTHESOUNDMANAGER>MAIN
+2 Creating a Campaign=IDH_MISCELLANEOUS_LINKINGMAPS>MAIN
+1 Tutorials
+2 Scenario Walkthrough=IDH_TUTORIALS_SCENARIOWALKTHROUGH>MAIN
+2 Trigger Tutorial=IDH_TUTORIALS_TRIGGERTUTORIAL>MAIN
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