diff --git a/game/theater/start_generator.py b/game/theater/start_generator.py index 3b7447544..ef043717d 100644 --- a/game/theater/start_generator.py +++ b/game/theater/start_generator.py @@ -66,7 +66,6 @@ class ModSettings: frenchpack: bool = False high_digit_sams: bool = False ov10a_bronco: bool = False - fa18efg: bool = False def save_player_settings(self) -> None: diff --git a/qt_ui/windows/newgame/QNewGameWizard.py b/qt_ui/windows/newgame/QNewGameWizard.py index f84328491..b8797af29 100644 --- a/qt_ui/windows/newgame/QNewGameWizard.py +++ b/qt_ui/windows/newgame/QNewGameWizard.py @@ -829,7 +829,7 @@ def __init__( fa18efg = QtWidgets.QCheckBox() fa18efg.setChecked(mod_settings.fa18efg) - self.registerField("fa18efg", fa18efg) + self.registerField("FA18_EFG", fa18efg) modHelpText = QtWidgets.QLabel( "

Select the mods you have installed. If your chosen factions support them, you'll be able to use these mods in your campaign.

"