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VR Interaction Base (lib-engine) #29

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@ddiakopoulos

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@ddiakopoulos

A core promise of Polymer is a unified method of treating interactive VR objects. This concept only exists in various bits, pieces, and smaller prototypes. This system should be capable of bringing together the following features:

  • a generic interactable base for grabbing and throwing (with direct physics integration)
  • optional user input filtering (position, velocity) using the lib-polymer's one euro filter
  • well-tested integration with the collision system for common event types (on grab, on grab parent, on release, on intersect, etc).
  • haptics sequencing

There are three toolkits worth taking inspiration from:

  1. SteamVR Interaction System
  2. VRTK
  3. NewtonVR

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