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Branch: master
Commits on Jul 21, 2015
Commits on Jul 19, 2015
Commits on Jul 14, 2015
Commits on Jul 12, 2015
Commits on Jul 10, 2015
Commits on Jul 8, 2015
Commits on Jun 10, 2015
Commits on May 23, 2015
  1. updated fastJSON

    authored
Commits on May 22, 2015
  1. update UIInputModule

    authored
Commits on May 10, 2015
  1. apply rotation of TransLookAt in edit mode, updated Sprite/SpriteDiff…

    authored
    …use.shader to work in Unity 5
Commits on May 9, 2015
  1. Removed obsolete scripts: MotionBase, SoundPlayerMulti

    authored
    Refactor SoundPlayerGlobal
    Added Remove() in CacheList
    Fixed compile errors for Unity 5 (not fully tested)
Commits on Apr 23, 2015
Commits on Apr 17, 2015
Commits on Apr 16, 2015
Commits on Apr 15, 2015
  1. added CacheList, added scene state caching to preserve previous state…

    authored
    … data. changed when local scene state is reinitialized from SceneChange to OnLevelWasLoaded
Commits on Apr 14, 2015
Commits on Apr 4, 2015
Commits on Mar 29, 2015
Commits on Mar 11, 2015
Commits on Feb 19, 2015
  1. LocalizeConfig fix, added DestroyAllGroup and ReleaseAllGroup in Pool…

    authored
    …Controller, ResourcePackage for convenience
Commits on Jan 30, 2015
  1. simplified SingletonBehaviour to always mark its GameObject as "DontD…

    authored
    …estroy", removed "instantiated" field. Added Reinstantiate to re-instantiate a singleton if it is destroyed. Added BoundsUtil in MathUtil.cs
Commits on Jan 17, 2015
  1. added better inspector for UI.Texts.Localizer, added helper functions…

    authored
    … in LocalizeConfig for creating localized inspectors
Commits on Jan 16, 2015
Commits on Jan 12, 2015
  1. some tweaks to Localize

    authored
Commits on Jan 11, 2015
Commits on Jan 5, 2015
  1. avoid null reference spam for InputManager when grabbing axis for inv…

    authored
    …alid action, avoid null reference spam for modal manager inspector when controllers no longer exist, added UI_common.prefab for Unity UI
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