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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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boolCCommandProcessorFragment_GLBase::Texture2DTo3D(void *pImageBuffer, int ImageWidth, int ImageHeight, int ImageColorChannelCount, int SplitCountWidth, int SplitCountHeight, void *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight)
boolCCommandProcessorFragment_GLBase::Texture2DTo3D(void *pImageBuffer, int ImageWidth, int ImageHeight, size_t PixelSize, int SplitCountWidth, int SplitCountHeight, void *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight)
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staticvoid *Resize(constunsignedchar *pData, int Width, int Height, int NewWidth, int NewHeight, int BPP);
staticboolTexture2DTo3D(void *pImageBuffer, int ImageWidth, int ImageHeight, int ImageColorChannelCount, int SplitCountWidth, int SplitCountHeight, void *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight);
staticboolTexture2DTo3D(void *pImageBuffer, int ImageWidth, int ImageHeight, size_t PixelSize, int SplitCountWidth, int SplitCountHeight, void *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight);
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voidCCommandProcessorFragment_OpenGL::TextureCreate(int Slot, int Width, int Height, intPixelSize, intGLFormat, int GLStoreFormat, int Flags, void *pTexData)
voidCCommandProcessorFragment_OpenGL::TextureCreate(int Slot, int Width, int Height, int GLFormat, int GLStoreFormat, int Flags, void *pTexData)
{
#ifndef BACKEND_GL_MODERN_API
Expand All
@@ -746,7 +741,7 @@ void CCommandProcessorFragment_OpenGL::TextureCreate(int Slot, int Width, int He
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voidCCommandProcessorFragment_OpenGL3_3::TextureCreate(int Slot, int Width, int Height, intPixelSize, intGLFormat, int GLStoreFormat, int Flags, void *pTexData)
voidCCommandProcessorFragment_OpenGL3_3::TextureCreate(int Slot, int Width, int Height, int GLFormat, int GLStoreFormat, int Flags, void *pTexData)
{
if(Slot >= (int)m_vTextures.size())
m_vTextures.resize(m_vTextures.size() * 2);
Expand All
@@ -595,7 +595,7 @@ void CCommandProcessorFragment_OpenGL3_3::TextureCreate(int Slot, int Width, int
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@@ -83,7 +83,7 @@ class CCommandProcessorFragment_OpenGL3_3 : public CCommandProcessorFragment_Ope
voidRenderText(const CCommandBuffer::SState &State, int DrawNum, int TextTextureIndex, int TextOutlineTextureIndex, int TextureSize, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor);
voidTextureUpdate(int Slot, int X, int Y, int Width, int Height, int GLFormat, void *pTexData);
voidTextureCreate(int Slot, int Width, int Height, intPixelSize, intGLFormat, int GLStoreFormat, int Flags, void *pTexData);
voidTextureCreate(int Slot, int Width, int Height, int GLFormat, int GLStoreFormat, int Flags, void *pTexData);
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